keymap_common.c 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327
  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include <util/delay.h>
  19. #include "action.h"
  20. #include "action_macro.h"
  21. #include "debug.h"
  22. #include "backlight.h"
  23. #include "keymap_midi.h"
  24. #include "bootloader.h"
  25. extern keymap_config_t keymap_config;
  26. #include <stdio.h>
  27. #include <inttypes.h>
  28. #ifdef AUDIO_ENABLE
  29. #include "audio.h"
  30. float goodbye[][2] = {
  31. {440.0*pow(2.0,(67)/12.0), 8},
  32. {440.0*pow(2.0,(60)/12.0), 8},
  33. {440.0*pow(2.0,(55)/12.0), 12},
  34. };
  35. #endif
  36. static action_t keycode_to_action(uint16_t keycode);
  37. /* converts key to action */
  38. action_t action_for_key(uint8_t layer, keypos_t key)
  39. {
  40. // 16bit keycodes - important
  41. uint16_t keycode = keymap_key_to_keycode(layer, key);
  42. switch (keycode) {
  43. case KC_FN0 ... KC_FN31:
  44. return keymap_fn_to_action(keycode);
  45. case KC_CAPSLOCK:
  46. case KC_LOCKING_CAPS:
  47. if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
  48. return keycode_to_action(KC_LCTL);
  49. }
  50. return keycode_to_action(keycode);
  51. case KC_LCTL:
  52. if (keymap_config.swap_control_capslock) {
  53. return keycode_to_action(KC_CAPSLOCK);
  54. }
  55. return keycode_to_action(KC_LCTL);
  56. case KC_LALT:
  57. if (keymap_config.swap_lalt_lgui) {
  58. if (keymap_config.no_gui) {
  59. return keycode_to_action(ACTION_NO);
  60. }
  61. return keycode_to_action(KC_LGUI);
  62. }
  63. return keycode_to_action(KC_LALT);
  64. case KC_LGUI:
  65. if (keymap_config.swap_lalt_lgui) {
  66. return keycode_to_action(KC_LALT);
  67. }
  68. if (keymap_config.no_gui) {
  69. return keycode_to_action(ACTION_NO);
  70. }
  71. return keycode_to_action(KC_LGUI);
  72. case KC_RALT:
  73. if (keymap_config.swap_ralt_rgui) {
  74. if (keymap_config.no_gui) {
  75. return keycode_to_action(ACTION_NO);
  76. }
  77. return keycode_to_action(KC_RGUI);
  78. }
  79. return keycode_to_action(KC_RALT);
  80. case KC_RGUI:
  81. if (keymap_config.swap_ralt_rgui) {
  82. return keycode_to_action(KC_RALT);
  83. }
  84. if (keymap_config.no_gui) {
  85. return keycode_to_action(ACTION_NO);
  86. }
  87. return keycode_to_action(KC_RGUI);
  88. case KC_GRAVE:
  89. if (keymap_config.swap_grave_esc) {
  90. return keycode_to_action(KC_ESC);
  91. }
  92. return keycode_to_action(KC_GRAVE);
  93. case KC_ESC:
  94. if (keymap_config.swap_grave_esc) {
  95. return keycode_to_action(KC_GRAVE);
  96. }
  97. return keycode_to_action(KC_ESC);
  98. case KC_BSLASH:
  99. if (keymap_config.swap_backslash_backspace) {
  100. return keycode_to_action(KC_BSPACE);
  101. }
  102. return keycode_to_action(KC_BSLASH);
  103. case KC_BSPACE:
  104. if (keymap_config.swap_backslash_backspace) {
  105. return keycode_to_action(KC_BSLASH);
  106. }
  107. return keycode_to_action(KC_BSPACE);
  108. default:
  109. return keycode_to_action(keycode);
  110. }
  111. }
  112. /* Macro */
  113. __attribute__ ((weak))
  114. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  115. {
  116. return MACRO_NONE;
  117. }
  118. /* Function */
  119. __attribute__ ((weak))
  120. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
  121. {
  122. }
  123. /* translates keycode to action */
  124. static action_t keycode_to_action(uint16_t keycode)
  125. {
  126. action_t action;
  127. switch (keycode) {
  128. case KC_A ... KC_EXSEL:
  129. case KC_LCTRL ... KC_RGUI:
  130. action.code = ACTION_KEY(keycode);
  131. break;
  132. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  133. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  134. break;
  135. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  136. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  137. break;
  138. case KC_MS_UP ... KC_MS_ACCEL2:
  139. action.code = ACTION_MOUSEKEY(keycode);
  140. break;
  141. case KC_TRNS:
  142. action.code = ACTION_TRANSPARENT;
  143. break;
  144. case 0x0100 ... 0x1FFF: ;
  145. // Has a modifier
  146. // Split it up
  147. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  148. break;
  149. case 0x2000 ... 0x2FFF:
  150. // Is a shortcut for function layer, pull last 12bits
  151. // This means we have 4,096 FN macros at our disposal
  152. return keymap_func_to_action(keycode & 0xFFF);
  153. break;
  154. case 0x3000 ... 0x3FFF: ;
  155. // When the code starts with 3, it's an action macro.
  156. action.code = ACTION_MACRO(keycode & 0xFF);
  157. break;
  158. #ifdef BACKLIGHT_ENABLE
  159. case BL_0 ... BL_15:
  160. action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
  161. break;
  162. case BL_DEC:
  163. action.code = ACTION_BACKLIGHT_DECREASE();
  164. break;
  165. case BL_INC:
  166. action.code = ACTION_BACKLIGHT_INCREASE();
  167. break;
  168. case BL_TOGG:
  169. action.code = ACTION_BACKLIGHT_TOGGLE();
  170. break;
  171. case BL_STEP:
  172. action.code = ACTION_BACKLIGHT_STEP();
  173. break;
  174. #endif
  175. case RESET: ; // RESET is 0x5000, which is why this is here
  176. clear_keyboard();
  177. #ifdef AUDIO_ENABLE
  178. play_notes(&goodbye, 3, false);
  179. #endif
  180. _delay_ms(250);
  181. #ifdef ATREUS_ASTAR
  182. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  183. #endif
  184. bootloader_jump();
  185. break;
  186. case DEBUG: ; // DEBUG is 0x5001
  187. print("\nDEBUG: enabled.\n");
  188. debug_enable = true;
  189. break;
  190. case 0x5002 ... 0x50FF:
  191. // MAGIC actions (BOOTMAGIC without the boot)
  192. if (!eeconfig_is_enabled()) {
  193. eeconfig_init();
  194. }
  195. /* keymap config */
  196. keymap_config.raw = eeconfig_read_keymap();
  197. if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
  198. keymap_config.swap_control_capslock = 1;
  199. } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
  200. keymap_config.capslock_to_control = 1;
  201. } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
  202. keymap_config.swap_lalt_lgui = 1;
  203. } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
  204. keymap_config.swap_ralt_rgui = 1;
  205. } else if (keycode == MAGIC_NO_GUI) {
  206. keymap_config.no_gui = 1;
  207. } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
  208. keymap_config.swap_grave_esc = 1;
  209. } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
  210. keymap_config.swap_backslash_backspace = 1;
  211. } else if (keycode == MAGIC_HOST_NKRO) {
  212. keymap_config.nkro = 1;
  213. } else if (keycode == MAGIC_SWAP_ALT_GUI) {
  214. keymap_config.swap_lalt_lgui = 1;
  215. keymap_config.swap_ralt_rgui = 1;
  216. }
  217. /* UNs */
  218. else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
  219. keymap_config.swap_control_capslock = 0;
  220. } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
  221. keymap_config.capslock_to_control = 0;
  222. } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
  223. keymap_config.swap_lalt_lgui = 0;
  224. } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
  225. keymap_config.swap_ralt_rgui = 0;
  226. } else if (keycode == MAGIC_UNNO_GUI) {
  227. keymap_config.no_gui = 0;
  228. } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
  229. keymap_config.swap_grave_esc = 0;
  230. } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
  231. keymap_config.swap_backslash_backspace = 0;
  232. } else if (keycode == MAGIC_UNHOST_NKRO) {
  233. keymap_config.nkro = 0;
  234. } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
  235. keymap_config.swap_lalt_lgui = 0;
  236. keymap_config.swap_ralt_rgui = 0;
  237. }
  238. eeconfig_write_keymap(keymap_config.raw);
  239. break;
  240. case 0x5100 ... 0x5FFF: ;
  241. // Layer movement shortcuts
  242. // See .h to see constraints/usage
  243. int type = (keycode >> 0x8) & 0xF;
  244. if (type == 0x1) {
  245. // Layer set "GOTO"
  246. int when = (keycode >> 0x4) & 0x3;
  247. int layer = keycode & 0xF;
  248. action.code = ACTION_LAYER_SET(layer, when);
  249. } else if (type == 0x2) {
  250. // Momentary layer
  251. int layer = keycode & 0xFF;
  252. action.code = ACTION_LAYER_MOMENTARY(layer);
  253. } else if (type == 0x3) {
  254. // Set default layer
  255. int layer = keycode & 0xFF;
  256. action.code = ACTION_DEFAULT_LAYER_SET(layer);
  257. } else if (type == 0x4) {
  258. // Set default layer
  259. int layer = keycode & 0xFF;
  260. action.code = ACTION_LAYER_TOGGLE(layer);
  261. }
  262. break;
  263. #ifdef MIDI_ENABLE
  264. case 0x6000 ... 0x6FFF:
  265. action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
  266. break;
  267. #endif
  268. case 0x7000 ... 0x7FFF:
  269. action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  270. break;
  271. case 0x8000 ... 0x8FFF:
  272. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  273. break;
  274. #ifdef UNICODE_ENABLE
  275. case 0x8000000 ... 0x8FFFFFF:
  276. uint16_t unicode = keycode & ~(0x8000);
  277. action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
  278. break;
  279. #endif
  280. default:
  281. action.code = ACTION_NO;
  282. break;
  283. }
  284. return action;
  285. }
  286. /* translates key to keycode */
  287. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
  288. {
  289. // Read entire word (16bits)
  290. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  291. }
  292. /* translates Fn keycode to action */
  293. action_t keymap_fn_to_action(uint16_t keycode)
  294. {
  295. return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
  296. }
  297. action_t keymap_func_to_action(uint16_t keycode)
  298. {
  299. // For FUNC without 8bit limit
  300. return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
  301. }
  302. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  303. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  304. layer_on(layer3);
  305. } else {
  306. layer_off(layer3);
  307. }
  308. }