callbacks.c 6.2 KB

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  1. // Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "drashna.h"
  4. __attribute__((weak)) void keyboard_pre_init_keymap(void) {}
  5. void keyboard_pre_init_user(void) {
  6. userspace_config.raw = eeconfig_read_user();
  7. keyboard_pre_init_keymap();
  8. }
  9. // Add reconfigurable functions here, for keymap customization
  10. // This allows for a global, userspace functions, and continued
  11. // customization of the keymap. Use _keymap instead of _user
  12. // functions in the keymaps
  13. // Call user matrix init, set default RGB colors and then
  14. // call the keymap's init function
  15. __attribute__((weak)) void matrix_init_keymap(void) {}
  16. __attribute__((weak)) void matrix_init_secret(void) {}
  17. void matrix_init_user(void) {
  18. #if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
  19. DDRD &= ~(1 << 5);
  20. PORTD &= ~(1 << 5);
  21. DDRB &= ~(1 << 0);
  22. PORTB &= ~(1 << 0);
  23. #endif
  24. #ifdef CUSTOM_UNICODE_ENABLE
  25. matrix_init_unicode();
  26. #endif
  27. matrix_init_secret();
  28. matrix_init_keymap();
  29. }
  30. __attribute__((weak)) void keyboard_post_init_keymap(void) {}
  31. void keyboard_post_init_user(void) {
  32. #if defined(RGBLIGHT_ENABLE)
  33. keyboard_post_init_rgb_light();
  34. #endif
  35. #if defined(RGB_MATRIX_ENABLE)
  36. keyboard_post_init_rgb_matrix();
  37. #endif
  38. #if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
  39. keyboard_post_init_transport_sync();
  40. #endif
  41. keyboard_post_init_keymap();
  42. }
  43. #ifdef RGB_MATRIX_ENABLE
  44. void rgb_matrix_update_pwm_buffers(void);
  45. #endif
  46. __attribute__((weak)) void shutdown_keymap(void) {}
  47. void shutdown_user(void) {
  48. #ifdef RGBLIGHT_ENABLE
  49. rgblight_enable_noeeprom();
  50. rgblight_mode_noeeprom(1);
  51. rgblight_setrgb_red();
  52. #endif // RGBLIGHT_ENABLE
  53. #ifdef RGB_MATRIX_ENABLE
  54. rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
  55. rgb_matrix_update_pwm_buffers();
  56. #endif // RGB_MATRIX_ENABLE
  57. #ifdef OLED_ENABLE
  58. oled_off();
  59. #endif
  60. shutdown_keymap();
  61. }
  62. __attribute__((weak)) void suspend_power_down_keymap(void) {}
  63. void suspend_power_down_user(void) {
  64. if (layer_state_is(_GAMEPAD)) {
  65. layer_off(_GAMEPAD);
  66. }
  67. if (layer_state_is(_DIABLO)) {
  68. layer_off(_DIABLO);
  69. }
  70. if (layer_state_is(_DIABLOII)) {
  71. layer_off(_DIABLOII);
  72. }
  73. #ifdef OLED_ENABLE
  74. oled_off();
  75. #endif
  76. suspend_power_down_keymap();
  77. }
  78. __attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
  79. void suspend_wakeup_init_user(void) {
  80. suspend_wakeup_init_keymap();
  81. }
  82. // No global matrix scan code, so just run keymap's matrix
  83. // scan function
  84. __attribute__((weak)) void matrix_scan_keymap(void) {}
  85. __attribute__((weak)) void matrix_scan_secret(void) {}
  86. void matrix_scan_user(void) {
  87. static bool has_ran_yet;
  88. if (!has_ran_yet) {
  89. has_ran_yet = true;
  90. startup_user();
  91. }
  92. #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
  93. run_diablo_macro_check();
  94. #endif // TAP_DANCE_ENABLE
  95. #if defined(RGBLIGHT_ENABLE)
  96. matrix_scan_rgb_light();
  97. #endif // RGBLIGHT_ENABLE
  98. #if defined(RGB_MATRIX_ENABLE)
  99. matrix_scan_rgb_matrix();
  100. #endif
  101. #if defined(POINTING_DEVICE_ENABLE)
  102. matrix_scan_pointing();
  103. #endif
  104. matrix_scan_secret();
  105. matrix_scan_keymap();
  106. }
  107. #ifdef AUDIO_ENABLE
  108. float doom_song[][2] = SONG(E1M1_DOOM);
  109. #endif
  110. // on layer change, no matter where the change was initiated
  111. // Then runs keymap's layer change check
  112. __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
  113. layer_state_t layer_state_set_user(layer_state_t state) {
  114. if (!is_keyboard_master()) {
  115. return state;
  116. }
  117. state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
  118. #if defined(POINTING_DEVICE_ENABLE)
  119. state = layer_state_set_pointing(state);
  120. #endif
  121. #if defined(RGBLIGHT_ENABLE)
  122. state = layer_state_set_rgb_light(state);
  123. #endif // RGBLIGHT_ENABLE
  124. #if defined(AUDIO_ENABLE) && !defined(__arm__)
  125. static bool is_gamepad_on = false;
  126. if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
  127. is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
  128. if (is_gamepad_on) {
  129. PLAY_LOOP(doom_song);
  130. } else {
  131. stop_all_notes();
  132. }
  133. }
  134. #endif
  135. state = layer_state_set_keymap(state);
  136. return state;
  137. }
  138. // Runs state check and changes underglow color and animation
  139. __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
  140. layer_state_t default_layer_state_set_user(layer_state_t state) {
  141. if (!is_keyboard_master()) {
  142. return state;
  143. }
  144. state = default_layer_state_set_keymap(state);
  145. #if 0
  146. # if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  147. state = default_layer_state_set_rgb(state);
  148. # endif // RGBLIGHT_ENABLE
  149. #endif
  150. return state;
  151. }
  152. __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
  153. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
  154. __attribute__((weak)) void eeconfig_init_keymap(void) {}
  155. void eeconfig_init_user(void) {
  156. userspace_config.raw = 0;
  157. userspace_config.rgb_layer_change = true;
  158. eeconfig_update_user(userspace_config.raw);
  159. eeconfig_init_keymap();
  160. }
  161. #ifdef SPLIT_KEYBOARD
  162. __attribute__((weak)) void matrix_slave_scan_keymap(void) {}
  163. void matrix_slave_scan_user(void) {
  164. # if defined(AUDIO_ENABLE)
  165. # if !defined(NO_MUSIC_MODE)
  166. music_task();
  167. # endif
  168. # ifdef AUDIO_INIT_DELAY
  169. if (!is_keyboard_master()) {
  170. static bool delayed_tasks_run = false;
  171. static uint16_t delayed_task_timer = 0;
  172. if (!delayed_tasks_run) {
  173. if (!delayed_task_timer) {
  174. delayed_task_timer = timer_read();
  175. } else if (timer_elapsed(delayed_task_timer) > 300) {
  176. audio_startup();
  177. delayed_tasks_run = true;
  178. }
  179. }
  180. }
  181. # endif
  182. # endif
  183. # ifdef SEQUENCER_ENABLE
  184. sequencer_task();
  185. # endif
  186. # ifdef LED_MATRIX_ENABLE
  187. led_matrix_task();
  188. # endif
  189. # ifdef HAPTIC_ENABLE
  190. haptic_task();
  191. # endif
  192. matrix_slave_scan_keymap();
  193. }
  194. #endif