v2.h 4.1 KB

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  1. /* Copyright 2017 MechMerlin <mechmerlin@gmail.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef V2_H
  17. #define V2_H
  18. #include "quantum.h"
  19. #define ___ KC_NO
  20. #define LAYOUT_all( \
  21. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, \
  22. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, \
  23. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2O, \
  24. K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1O, \
  25. K0A, K0B, K0C, K0I, K0K, K0M, K0N, K0O \
  26. ) { \
  27. { K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O }, \
  28. { K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, ___, K3O }, \
  29. { K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, ___, K2O }, \
  30. { K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, ___, K1M, K1N, K1O }, \
  31. { K0A, K0B, K0C, ___, ___, ___, ___, ___, K0I, ___, K0K, ___, K0M, K0N, K0O } \
  32. }
  33. #define LAYOUT_60_ansi( \
  34. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, \
  35. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, \
  36. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, \
  37. K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, \
  38. K0A, K0B, K0C, K0I, K0K, K0M, K0N, K0O \
  39. ) { \
  40. { K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, ___, K4O }, \
  41. { K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, ___, K3O }, \
  42. { K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, ___, ___, K2O }, \
  43. { K1A, ___, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, ___, K1M, K1N, ___ }, \
  44. { K0A, K0B, K0C, ___, ___, ___, ___, ___, K0I, ___, K0K, ___, K0M, K0N, K0O } \
  45. }
  46. #define LAYOUT_eagle_splits( \
  47. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, \
  48. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, \
  49. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, \
  50. K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1O, \
  51. K0A, K0B, K0C, K0I, K0K, K0M, K0N, K0O \
  52. ) { \
  53. { K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O }, \
  54. { K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, ___, K3O }, \
  55. { K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, ___, ___, K2O }, \
  56. { K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, ___, K1M, K1N, K1O }, \
  57. { K0A, K0B, K0C, ___, ___, ___, ___, ___, K0I, ___, K0K, ___, K0M, K0N, K0O } \
  58. }
  59. #define LAYOUT_viper( \
  60. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, \
  61. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, \
  62. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, \
  63. K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1O, \
  64. K0B, K0C, K0I, K0M, K0N \
  65. ) { \
  66. { K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O }, \
  67. { K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, ___, K3O }, \
  68. { K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, ___, ___, K2O }, \
  69. { K1A, ___, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, ___, K1M, K1N, K1O }, \
  70. { ___, K0B, K0C, ___, ___, ___, ___, ___, K0I, ___, ___, ___, K0M, K0N, ___ } \
  71. }
  72. #define LAYOUT_eagle LAYOUT_60_ansi
  73. #endif