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- #include "lcd_backlight_keyframes.h"
- bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- int frame_length = animation->frame_lengths[animation->current_frame];
- int current_pos = frame_length - animation->time_left_in_frame;
- uint8_t t_h = LCD_HUE(state->target_lcd_color);
- uint8_t t_s = LCD_SAT(state->target_lcd_color);
- uint8_t t_i = LCD_INT(state->target_lcd_color);
- uint8_t p_h = LCD_HUE(state->prev_lcd_color);
- uint8_t p_s = LCD_SAT(state->prev_lcd_color);
- uint8_t p_i = LCD_INT(state->prev_lcd_color);
- uint8_t d_h1 = t_h - p_h;
- int d_h2 = t_h - p_h;
-
- int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
- int d_s = t_s - p_s;
- int d_i = t_i - p_i;
- int hue = (d_h * current_pos) / frame_length;
- int sat = (d_s * current_pos) / frame_length;
- int intensity = (d_i * current_pos) / frame_length;
-
- hue += p_h;
- sat += p_s;
- intensity += p_i;
- state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
- lcd_backlight_color(
- LCD_HUE(state->current_lcd_color),
- LCD_SAT(state->current_lcd_color),
- LCD_INT(state->current_lcd_color));
- return true;
- }
- bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- state->prev_lcd_color = state->target_lcd_color;
- state->current_lcd_color = state->target_lcd_color;
- lcd_backlight_color(
- LCD_HUE(state->current_lcd_color),
- LCD_SAT(state->current_lcd_color),
- LCD_INT(state->current_lcd_color));
- return false;
- }
- bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
- lcd_backlight_hal_color(0, 0, 0);
- return false;
- }
- bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
- lcd_backlight_color(LCD_HUE(state->current_lcd_color),
- LCD_SAT(state->current_lcd_color),
- LCD_INT(state->current_lcd_color));
- return false;
- }
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