process_records.h 352 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #include "custom_tap_dance.h"
  4. enum layer_number {
  5. _QWERTY = 0,
  6. #ifndef GAMELAYER_DISABLE
  7. _GAME,
  8. #endif
  9. _LOWER,
  10. _RAISE,
  11. #ifdef TRILAYER_ENABLED
  12. _ADJUST
  13. #endif
  14. };
  15. bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
  16. bool process_record_encoder(uint16_t keycode, keyrecord_t *record);