keymap.c 5.6 KB

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  1. /* Copyright 2017 IslandMan93
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. //**************** Definitions needed for quad function to work *********************//
  18. enum {
  19. SE_TAP_DANCE = 0
  20. };
  21. //Enums used to clearly convey the state of the tap dance
  22. enum {
  23. SINGLE_TAP = 1,
  24. SINGLE_HOLD = 2,
  25. DOUBLE_TAP = 3,
  26. DOUBLE_HOLD = 4,
  27. DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
  28. // Add more enums here if you want for triple, quadruple, etc.
  29. };
  30. typedef struct {
  31. bool is_press_action;
  32. int state;
  33. } tap;
  34. int cur_dance (qk_tap_dance_state_t *state) {
  35. if (state->count == 1) {
  36. //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
  37. if (state->interrupted || state->pressed==0) return SINGLE_TAP;
  38. else return SINGLE_HOLD;
  39. }
  40. //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  41. //with single tap. In example below, that means to send `xx` instead of `Escape`.
  42. else if (state->count == 2) {
  43. if (state->interrupted) return DOUBLE_SINGLE_TAP;
  44. else if (state->pressed) return DOUBLE_HOLD;
  45. else return DOUBLE_TAP;
  46. }
  47. else return 6; //magic number. At some point this method will expand to work for more presses
  48. }
  49. //**************** Definitions needed for quad function to work *********************//
  50. // Backspace Shift TD
  51. //instanalize an instance of 'tap' for the 'x' tap dance.
  52. static tap se_tap_state = {
  53. .is_press_action = true,
  54. .state = 0
  55. };
  56. void se_finished (qk_tap_dance_state_t *state, void *user_data) {
  57. se_tap_state.state = cur_dance(state);
  58. switch (se_tap_state.state) {
  59. case SINGLE_TAP: register_code(KC_SPC); break;
  60. case SINGLE_HOLD: register_code(KC_ENT); break;
  61. default: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
  62. //Last case is for fast typing. Assuming your key is `f`:
  63. //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
  64. //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
  65. }
  66. }
  67. void se_reset (qk_tap_dance_state_t *state, void *user_data) {
  68. switch (se_tap_state.state) {
  69. case SINGLE_TAP: unregister_code(KC_SPC); break;
  70. case SINGLE_HOLD: unregister_code(KC_ENT); break;
  71. default: unregister_code(KC_SPC);
  72. }
  73. se_tap_state.state = 0;
  74. }
  75. qk_tap_dance_action_t tap_dance_actions[] = {
  76. [SE_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, se_finished, se_reset)
  77. };
  78. // KEYMAP
  79. extern keymap_config_t keymap_config;
  80. #define _QWERTY 0
  81. #define _LOWER 1
  82. enum custom_keycodes {
  83. PAREN_MACRO = SAFE_RANGE,
  84. ARROW_MACRO,
  85. PSELF_MACRO
  86. };
  87. // Make layer undefined do nothing
  88. #define _______ KC_TRNS
  89. // Macros
  90. #define KC_PMAC PAREN_MACRO
  91. #define KC_AMAC ARROW_MACRO
  92. // Holds for layer
  93. #define KC_DEL1 LT(_LOWER, KC_DEL)
  94. #define KC_TAB1 LT(_LOWER, KC_TAB)
  95. // Space on tap, enter on hold.
  96. #define KC_SPNT TD(SE_TAP_DANCE)
  97. #define KC_BSHT SFT_T(KC_BSPC)
  98. // Jumps the cursor a word right or left
  99. #define KC_WRDRT LCTL(KC_RIGHT)
  100. #define KC_WRDLT LCTL(KC_LEFT)
  101. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  102. [_QWERTY] = LAYOUT(
  103. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MUTE, KC_MPLY, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PSCR,
  104. KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_VOLD, KC_VOLU, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_CAPS,
  105. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_PGDN, KC_PGUP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_BSLS,
  106. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_WRDLT, KC_WRDRT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
  107. KC_LCTL, KC_LGUI, KC_APP, KC_LALT, KC_HOME, KC_SPNT, KC_DEL1, KC_BSHT, KC_ENT, KC_TAB1, KC_BSHT, KC_END, KC_DOWN, KC_UP, KC_LEFT, KC_RIGHT
  108. ),
  109. [_LOWER] = LAYOUT(
  110. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, _______, _______,
  111. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, _______, _______, _______,
  112. _______, _______, KC_LBRC, KC_LPRN, KC_UNDS, KC_LCBR, _______, _______, KC_RCBR, KC_EQL, KC_RPRN, KC_RBRC, KC_COLN, _______,
  113. _______, _______, _______, KC_PMAC, KC_MINS, KC_AMAC, _______, _______, _______, KC_PLUS, _______, _______, _______, _______,
  114. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  115. )
  116. };
  117. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  118. if (record->event.pressed) {
  119. switch(keycode) {
  120. case PAREN_MACRO:
  121. SEND_STRING("()");
  122. return false; break;
  123. case ARROW_MACRO:
  124. SEND_STRING("->");
  125. return false; break;
  126. }
  127. }
  128. return true;
  129. };