wavelet.h 1.5 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  5. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  6. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  7. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  8. ) \
  9. { \
  10. { L00, L01, L02, L03, L04, L05 }, \
  11. { L10, L11, L12, L13, L14, L15 }, \
  12. { L20, L21, L22, L23, L24, L25 }, \
  13. { L30, L31, L32, L33, L34, L35 }, \
  14. { R05, R04, R03, R02, R01, R00 }, \
  15. { R15, R14, R13, R12, R11, R10 }, \
  16. { R25, R24, R23, R22, R21, R20 }, \
  17. { R35, R34, R33, R32, R31, R30 } \
  18. }
  19. // Used to create a keymap using only KC_ prefixed keys
  20. #define LAYOUT_kc( \
  21. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  22. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  23. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  24. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  25. ) \
  26. LAYOUT( \
  27. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  28. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  29. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
  30. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
  31. )
  32. #define LAYOUT_ortho_4x12 LAYOUT
  33. #define LAYOUT_kc_ortho_4x12 LAYOUT_kc