keymap_common.c 5.2 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "debug.h"
  20. #include "quantum.h"
  21. #ifdef BACKLIGHT_ENABLE
  22. # include "backlight.h"
  23. #endif
  24. #ifdef MIDI_ENABLE
  25. # include "process_midi.h"
  26. #endif
  27. extern keymap_config_t keymap_config;
  28. #include <inttypes.h>
  29. /* converts key to action */
  30. action_t action_for_key(uint8_t layer, keypos_t key) {
  31. // 16bit keycodes - important
  32. uint16_t keycode = keymap_key_to_keycode(layer, key);
  33. return action_for_keycode(keycode);
  34. };
  35. action_t action_for_keycode(uint16_t keycode) {
  36. // keycode remapping
  37. keycode = keycode_config(keycode);
  38. action_t action = {};
  39. uint8_t action_layer, mod;
  40. (void)action_layer;
  41. (void)mod;
  42. switch (keycode) {
  43. case KC_A ... KC_EXSEL:
  44. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  45. action.code = ACTION_KEY(keycode);
  46. break;
  47. #ifdef EXTRAKEY_ENABLE
  48. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  49. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  50. break;
  51. case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
  52. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  53. break;
  54. #endif
  55. #ifdef MOUSEKEY_ENABLE
  56. case KC_MS_UP ... KC_MS_ACCEL2:
  57. action.code = ACTION_MOUSEKEY(keycode);
  58. break;
  59. #endif
  60. case KC_TRANSPARENT:
  61. action.code = ACTION_TRANSPARENT;
  62. break;
  63. case QK_MODS ... QK_MODS_MAX:;
  64. // Has a modifier
  65. // Split it up
  66. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  67. break;
  68. #ifndef NO_ACTION_LAYER
  69. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  70. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  71. break;
  72. case QK_TO ... QK_TO_MAX:;
  73. // Layer set "GOTO"
  74. action_layer = keycode & 0xFF;
  75. action.code = ACTION_LAYER_GOTO(action_layer);
  76. break;
  77. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  78. // Momentary action_layer
  79. action_layer = keycode & 0xFF;
  80. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  81. break;
  82. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  83. // Set default action_layer
  84. action_layer = keycode & 0xFF;
  85. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  86. break;
  87. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  88. // Set toggle
  89. action_layer = keycode & 0xFF;
  90. action.code = ACTION_LAYER_TOGGLE(action_layer);
  91. break;
  92. #endif
  93. #ifndef NO_ACTION_ONESHOT
  94. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  95. // OSL(action_layer) - One-shot action_layer
  96. action_layer = keycode & 0xFF;
  97. action.code = ACTION_LAYER_ONESHOT(action_layer);
  98. break;
  99. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  100. // OSM(mod) - One-shot mod
  101. mod = mod_config(keycode & 0xFF);
  102. action.code = ACTION_MODS_ONESHOT(mod);
  103. break;
  104. #endif
  105. #ifndef NO_ACTION_LAYER
  106. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  107. action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
  108. break;
  109. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  110. mod = mod_config(keycode & 0xF);
  111. action_layer = (keycode >> 4) & 0xF;
  112. action.code = ACTION_LAYER_MODS(action_layer, mod);
  113. break;
  114. #endif
  115. #ifndef NO_ACTION_TAPPING
  116. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  117. mod = mod_config((keycode >> 0x8) & 0x1F);
  118. action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
  119. break;
  120. #endif
  121. #ifdef SWAP_HANDS_ENABLE
  122. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  123. action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
  124. break;
  125. #endif
  126. default:
  127. action.code = ACTION_NO;
  128. break;
  129. }
  130. return action;
  131. }
  132. // translates key to keycode
  133. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  134. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  135. return pgm_read_word(&keymaps[layer][key.row][key.col]);
  136. }
  137. #ifdef ENCODER_MAP_ENABLE
  138. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  139. return pgm_read_word(&encoder_map[layer][key.col][0]);
  140. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  141. return pgm_read_word(&encoder_map[layer][key.col][1]);
  142. }
  143. #endif // ENCODER_MAP_ENABLE
  144. return KC_NO;
  145. }