keymap.c 5.8 KB

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  1. /* Copyright 2018 James Laird-Wah
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. /* layer constants */
  18. enum {
  19. DEF = 0,
  20. NUM,
  21. FUN,
  22. };
  23. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  24. [DEF] = LAYOUT(
  25. QK_BOOT , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , TG(NUM),
  26. KC_GRV , KC_Q , KC_W , KC_E , KC_R , KC_T , RGB_MOD, _______, KC_Y , KC_U , KC_I , KC_O , KC_P , KC_EQL ,
  27. KC_PGUP, KC_A , KC_S , KC_D , KC_F , KC_G , KC_TAB , KC_ENT , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
  28. KC_PGDN, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_ESC , _______, KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_MINS,
  29. KC_LCTL, KC_RCTL,
  30. KC_BSPC, KC_SPC ,
  31. KC_LGUI, KC_RALT,
  32. KC_LSFT, KC_RSFT,
  33. MO(FUN), MO(FUN)
  34. ),
  35. [NUM] = LAYOUT(
  36. _______, _______, _______, _______, _______, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PMNS, _______,
  37. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4 , KC_P5 , KC_P6 , KC_PPLS, _______,
  38. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1 , KC_P2 , KC_P3 , KC_PEQL, _______,
  39. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0 , KC_PDOT, KC_PAST, KC_PSLS, KC_PENT,
  40. _______, _______,
  41. _______, _______,
  42. _______, _______,
  43. _______, _______,
  44. _______, _______
  45. ),
  46. [FUN] = LAYOUT(
  47. _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
  48. KC_TAB , _______, KC_MS_U, _______, KC_BTN3, _______, RGB_TOG, KC_MPRV, KC_MNXT, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_F12 ,
  49. KC_HOME, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, _______, _______, KC_MPLY, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______, _______,
  50. KC_END , KC_PSCR, KC_INS , _______, KC_BTN2, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_BSLS, KC_PIPE,
  51. _______, _______,
  52. KC_DEL , KC_ENT ,
  53. _______, _______,
  54. _______, _______,
  55. _______, _______
  56. )
  57. };
  58. /* template for new layouts:
  59. LAYOUT(
  60. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  61. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  62. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. _______, _______,
  65. _______, _______,
  66. _______, _______,
  67. _______, _______,
  68. _______, _______
  69. )
  70. */
  71. static void set_numpad_colours(int on, void (*write)(int, uint8_t, uint8_t, uint8_t)) {
  72. if (!on) {
  73. for (int i=44; i<=60; i++)
  74. write(i, 0, 0, 0);
  75. write(63, 0, 0, 0);
  76. return;
  77. }
  78. /* main number keys */
  79. for (int i=44; i<=47; i++)
  80. write(i, 255, 0, 0);
  81. for (int i=49; i<=54; i++)
  82. write(i, 255, 0, 0);
  83. /* accessory keys */
  84. write(48, 128, 128, 0);
  85. for (int i=55; i<=59; i++)
  86. write(i, 128, 128, 0);
  87. // enter
  88. write(63, 0, 128, 0);
  89. // num key
  90. write(60, 128, 0, 128);
  91. }
  92. #ifdef RGB_MATRIX_ENABLE
  93. /* the RGB matrix effects will overwrite the numpad indicator.
  94. * this handy mechanism allows to override the matrix effects.
  95. */
  96. bool rgb_matrix_indicators_user(void) {
  97. if (layer_state & (1 << NUM)) {
  98. set_numpad_colours(1, &rgb_matrix_set_color);
  99. }
  100. return false;
  101. }
  102. #else /* no RGB matrix support */
  103. layer_state_t layer_state_set_user(layer_state_t state) {
  104. if (state & (1<<NUM)) {
  105. set_numpad_colours(1, &set_led_to);
  106. } else {
  107. set_numpad_colours(0, &set_led_to);
  108. }
  109. return state;
  110. }
  111. #endif
  112. /* vim: set ts=2 sw=2 et: */