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- #include "process_backlight.h"
- #ifdef LED_MATRIX_ENABLE
- # include "led_matrix.h"
- #else
- # include "backlight.h"
- #endif
- bool process_backlight(uint16_t keycode, keyrecord_t *record) {
- if (record->event.pressed) {
- switch (keycode) {
- #ifdef LED_MATRIX_ENABLE
- case BL_ON:
- led_matrix_enable();
- return false;
- case BL_OFF:
- led_matrix_disable();
- return false;
- case BL_DEC:
- led_matrix_decrease_val();
- return false;
- case BL_INC:
- led_matrix_increase_val();
- return false;
- case BL_TOGG:
- led_matrix_toggle();
- return false;
- case BL_STEP:
- led_matrix_step();
- return false;
- #else
- case BL_ON:
- backlight_level(BACKLIGHT_LEVELS);
- return false;
- case BL_OFF:
- backlight_level(0);
- return false;
- case BL_DEC:
- backlight_decrease();
- return false;
- case BL_INC:
- backlight_increase();
- return false;
- case BL_TOGG:
- backlight_toggle();
- return false;
- case BL_STEP:
- backlight_step();
- return false;
- # ifdef BACKLIGHT_BREATHING
- case BL_BRTG:
- backlight_toggle_breathing();
- return false;
- # endif
- #endif
- }
- }
- return true;
- }
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