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- #pragma once
- #include "quantum.h"
- ///////////////////////////////////////////////////////////////////////////////
- // Keymap definitions
- ///////////////////////////////////////////////////////////////////////////////
- // Layer definitions
- // #define L_COLEMAK 0
- // #define L_QWERTY 1
- // #define L_NUM 2
- // #define L_EXTEND 3
- // #define L_FUNC 4
- // #define L_GAMING 5
- // #define L_SYMBOL 6
- // #define L_LL_R 7
- // #define L_LL_S 8
- // #define L_LL_E 9
- // #define L_LL_I 10
- // Keyboard aliases
- #define _______ KC_TRNS
- #define ooooooo KC_TRNS
- #define MO_FUNC MO(L_FUNC)
- #define TT_NUM TT(L_NUM)
- #define TG_GAME TG(L_GAMING)
- #define OSL_SYM OSL(L_SYMBOL)
- #define OSM_LSF OSM(MOD_LSFT)
- #define OSM_RSF OSM(MOD_RSFT)
- #define KX_CTSF LCTL(KC_LSFT)
- #define KX_STAB LSFT(KC_TAB)
- #define KX_CGR LCTL(KC_GRV)
- #define KX_PAST LCTL(LGUI(LALT(KC_V)))
- #define KX_SRCH LCTL(LGUI(LALT(KC_S)))
- #define KX_BKNM LT(L_NUM, KC_BSPC)
- #define KX_DCTL CTL_T(KC_DEL)
- #define KX_NALT ALT_T(KC_ENT)
- #define KX_ECTL CTL_T(KC_ESC)
- #define KX_SPAC LT(L_EXTEND, KC_SPC)
- #define KX_Z_MT CTL_T(KC_Z)
- #define KX_X_MT GUI_T(KC_X)
- #define KX_C_MT MT(MOD_LCTL | MOD_LALT, KC_C)
- #define KX_D_MT ALT_T(KC_D)
- #define KX_SLMT CTL_T(KC_SLSH)
- #define KX_DOMT GUI_T(KC_DOT)
- #define KX_COMT MT(MOD_LCTL | MOD_LALT, KC_COMM)
- #define KX_H_MT ALT_T(KC_H)
- #ifdef L_LL_R
- #define KC_R_LT LT(L_LL_R, KC_R)
- #else
- #define KC_R_LT KC_R
- #endif
- #ifdef L_LL_S
- #define KC_S_LT LT(L_LL_S, KC_S)
- #else
- #define KC_S_LT KC_S
- #endif
- #ifdef L_LL_E
- #define KC_E_LT LT(L_LL_E, KC_E)
- #else
- #define KC_E_LT KC_E
- #endif
- #ifdef L_LL_I
- #define KC_I_LT LT(L_LL_I, KC_I)
- #else
- #define KC_I_LT KC_I
- #endif
- // "Macro" functions
- enum userspace_custom_keycodes {
- RJ_MAKE = SAFE_RANGE, // QMK make command
- RJ_QMKV, // QMK version
- RJ_EQ, // ==
- RJ_NEQ, // !=
- RJ_GEQ, // >=
- RJ_LEQ, // <=
- RJ_GEQR, // => ("greater than or equal - right")
- RJ_DUND, // $_
- RJ_SELS, // select * (used for PowerShell)
- RJ_MUTE, // Discord mute (GUI+Shift+M)
- RJ_DEAF, // Discord deafen (GUI+Shift+D)
- RJ_DOVR // Toggle Discord overlay (GUI+Shift+O)
- };
- // Mouse keys
- #define M_UP KC_MS_UP
- #define M_DOWN KC_MS_DOWN
- #define M_LEFT KC_MS_LEFT
- #define M_RIGHT KC_MS_RIGHT
- #define M_LCLIK KC_MS_BTN1
- #define M_RCLIK KC_MS_BTN2
- #define M_MCLIK KC_MS_BTN3
- #define M_WHLUP KC_WH_U
- #define M_WHLDN KC_WH_D
- // Used in macro definitions
- #define TAP(code) register_code (code); unregister_code (code);
- // Tap Dance
- #ifdef TAP_DANCE_ENABLE
- #define TD_LAYER_TOGGLE 0
- extern void dance_layer(qk_tap_dance_state_t *state, void *user_data);
- #define TD_LAYR TD(TD_LAYER_TOGGLE)
- #endif // TAP_DANCE_ENABLE
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