rgb_matrix_stuff.c 5.2 KB

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  1. // Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "drashna.h"
  4. #include "rgb_matrix.h"
  5. #include "lib/lib8tion/lib8tion.h"
  6. extern led_config_t g_led_config;
  7. static uint32_t hypno_timer;
  8. void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type, uint8_t led_min, uint8_t led_max) {
  9. HSV hsv = {hue, sat, val};
  10. if (hsv.v > rgb_matrix_get_val()) {
  11. hsv.v = rgb_matrix_get_val();
  12. }
  13. switch (mode) {
  14. case 1: // breathing
  15. {
  16. uint16_t time = scale16by8(g_rgb_timer, speed / 8);
  17. hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
  18. RGB rgb = hsv_to_rgb(hsv);
  19. for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
  20. if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
  21. RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
  22. }
  23. }
  24. break;
  25. }
  26. default: // Solid Color
  27. {
  28. RGB rgb = hsv_to_rgb(hsv);
  29. for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
  30. if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
  31. RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
  32. }
  33. }
  34. break;
  35. }
  36. }
  37. }
  38. __attribute__((weak)) void rgb_matrix_indicator_keymap(void) {}
  39. void matrix_scan_rgb_matrix(void) {
  40. #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
  41. if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && sync_timer_elapsed32(hypno_timer) > 15000) {
  42. rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
  43. }
  44. #endif
  45. rgb_matrix_indicator_keymap();
  46. }
  47. void keyboard_post_init_rgb_matrix(void) {
  48. #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
  49. if (userspace_config.rgb_matrix_idle_anim) {
  50. rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
  51. }
  52. #endif
  53. }
  54. bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
  55. #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
  56. hypno_timer = sync_timer_read32();
  57. if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) {
  58. rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
  59. }
  60. #endif
  61. switch (keycode) {
  62. case RGB_IDL: // This allows me to use underglow as layer indication, or as normal
  63. #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
  64. if (record->event.pressed) {
  65. userspace_config.rgb_matrix_idle_anim ^= 1;
  66. dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
  67. eeconfig_update_user(userspace_config.raw);
  68. if (userspace_config.rgb_matrix_idle_anim) {
  69. rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
  70. }
  71. }
  72. #endif
  73. break;
  74. }
  75. return true;
  76. }
  77. __attribute__((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) { return true; }
  78. void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
  79. if (!rgb_matrix_indicators_advanced_keymap(led_min, led_max)) { return; }
  80. #if defined(RGBLIGHT_ENABLE)
  81. if (!userspace_config.rgb_layer_change)
  82. #else
  83. if (userspace_config.rgb_layer_change)
  84. #endif
  85. {
  86. switch (get_highest_layer(layer_state | default_layer_state)) {
  87. case _DEFAULT_LAYER_1:
  88. rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  89. break;
  90. case _DEFAULT_LAYER_2:
  91. rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  92. break;
  93. case _DEFAULT_LAYER_3:
  94. rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  95. break;
  96. case _DEFAULT_LAYER_4:
  97. rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  98. break;
  99. case _GAMEPAD:
  100. rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  101. break;
  102. case _DIABLO:
  103. rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
  104. break;
  105. case _RAISE:
  106. rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  107. break;
  108. case _LOWER:
  109. rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  110. break;
  111. case _ADJUST:
  112. rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
  113. break;
  114. }
  115. }
  116. }
  117. __attribute__((weak)) bool rgb_matrix_indicators_keymap(void) { return true; }
  118. void rgb_matrix_indicators_user(void) { rgb_matrix_indicators_keymap(); }