process_clicky.c 3.0 KB

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  1. #include "audio.h"
  2. #include "process_clicky.h"
  3. #ifdef AUDIO_CLICKY
  4. #ifndef AUDIO_CLICKY_FREQ_DEFAULT
  5. #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
  6. #endif // !AUDIO_CLICKY_FREQ_DEFAULT
  7. #ifndef AUDIO_CLICKY_FREQ_MIN
  8. #define AUDIO_CLICKY_FREQ_MIN 65.0f
  9. #endif // !AUDIO_CLICKY_FREQ_MIN
  10. #ifndef AUDIO_CLICKY_FREQ_MAX
  11. #define AUDIO_CLICKY_FREQ_MAX 1500.0f
  12. #endif // !AUDIO_CLICKY_FREQ_MAX
  13. #ifndef AUDIO_CLICKY_FREQ_FACTOR
  14. #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
  15. #endif // !AUDIO_CLICKY_FREQ_FACTOR
  16. #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
  17. #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
  18. #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
  19. float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
  20. float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
  21. float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
  22. extern audio_config_t audio_config;
  23. #ifndef NO_MUSIC_MODE
  24. extern bool music_activated;
  25. extern bool midi_activated;
  26. #endif // !NO_MUSIC_MODE
  27. void clicky_play(void) {
  28. #ifndef NO_MUSIC_MODE
  29. if (music_activated || midi_activated || !audio_config.enable) return;
  30. #endif // !NO_MUSIC_MODE
  31. clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  32. clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  33. PLAY_SONG(clicky_song);
  34. }
  35. void clicky_freq_up(void) {
  36. float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
  37. if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
  38. clicky_freq = new_freq;
  39. }
  40. }
  41. void clicky_freq_down(void) {
  42. float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
  43. if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
  44. clicky_freq = new_freq;
  45. }
  46. }
  47. void clicky_freq_reset(void) {
  48. clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
  49. }
  50. void clicky_toggle(void) {
  51. audio_config.clicky_enable ^= 1;
  52. eeconfig_update_audio(audio_config.raw);
  53. }
  54. void clicky_on(void) {
  55. audio_config.clicky_enable = 1;
  56. eeconfig_update_audio(audio_config.raw);
  57. }
  58. void clicky_off(void) {
  59. audio_config.clicky_enable = 0;
  60. eeconfig_update_audio(audio_config.raw);
  61. }
  62. bool is_clicky_on(void) {
  63. return (audio_config.clicky_enable != 0);
  64. }
  65. bool process_clicky(uint16_t keycode, keyrecord_t *record) {
  66. if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
  67. if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
  68. if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
  69. if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
  70. if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
  71. if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
  72. if (audio_config.enable && audio_config.clicky_enable) {
  73. if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
  74. if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
  75. clicky_play();
  76. }
  77. }
  78. }
  79. return true;
  80. }
  81. #endif //AUDIO_CLICKY