matrix_common.c 5.2 KB

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  1. #include "quantum.h"
  2. #include "matrix.h"
  3. #include "debounce.h"
  4. #include "wait.h"
  5. #include "print.h"
  6. #include "debug.h"
  7. #ifdef SPLIT_KEYBOARD
  8. # include "split_common/split_util.h"
  9. # include "split_common/transactions.h"
  10. # define ROWS_PER_HAND (MATRIX_ROWS / 2)
  11. #else
  12. # define ROWS_PER_HAND (MATRIX_ROWS)
  13. #endif
  14. #ifndef MATRIX_IO_DELAY
  15. # define MATRIX_IO_DELAY 30
  16. #endif
  17. /* matrix state(1:on, 0:off) */
  18. matrix_row_t raw_matrix[MATRIX_ROWS];
  19. matrix_row_t matrix[MATRIX_ROWS];
  20. #ifdef SPLIT_KEYBOARD
  21. // row offsets for each hand
  22. uint8_t thisHand, thatHand;
  23. #endif
  24. #ifdef MATRIX_MASKED
  25. extern const matrix_row_t matrix_mask[];
  26. #endif
  27. // user-defined overridable functions
  28. __attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
  29. __attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
  30. __attribute__((weak)) void matrix_init_user(void) {}
  31. __attribute__((weak)) void matrix_scan_user(void) {}
  32. // helper functions
  33. inline uint8_t matrix_rows(void) { return MATRIX_ROWS; }
  34. inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
  35. inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
  36. inline matrix_row_t matrix_get_row(uint8_t row) {
  37. // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
  38. // switch blocker installed and the switch is always pressed.
  39. #ifdef MATRIX_MASKED
  40. return matrix[row] & matrix_mask[row];
  41. #else
  42. return matrix[row];
  43. #endif
  44. }
  45. #if (MATRIX_COLS <= 8)
  46. # define print_matrix_header() print("\nr/c 01234567\n")
  47. # define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
  48. # define matrix_bitpop(row) bitpop(matrix_get_row(row))
  49. #elif (MATRIX_COLS <= 16)
  50. # define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
  51. # define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
  52. # define matrix_bitpop(row) bitpop16(matrix_get_row(row))
  53. #elif (MATRIX_COLS <= 32)
  54. # define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
  55. # define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
  56. # define matrix_bitpop(row) bitpop32(matrix_get_row(row))
  57. #endif
  58. void matrix_print(void) {
  59. print_matrix_header();
  60. for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
  61. print_hex8(row);
  62. print(": ");
  63. print_matrix_row(row);
  64. print("\n");
  65. }
  66. }
  67. uint8_t matrix_key_count(void) {
  68. uint8_t count = 0;
  69. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  70. count += matrix_bitpop(i);
  71. }
  72. return count;
  73. }
  74. #ifdef SPLIT_KEYBOARD
  75. bool matrix_post_scan(void) {
  76. bool changed = false;
  77. if (is_keyboard_master()) {
  78. static bool last_connected = false;
  79. matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
  80. if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
  81. changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
  82. last_connected = true;
  83. } else if (last_connected) {
  84. // reset other half when disconnected
  85. memset(slave_matrix, 0, sizeof(slave_matrix));
  86. changed = true;
  87. last_connected = false;
  88. }
  89. if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
  90. matrix_scan_quantum();
  91. } else {
  92. transport_slave(matrix + thatHand, matrix + thisHand);
  93. matrix_slave_scan_kb();
  94. }
  95. return changed;
  96. }
  97. #endif
  98. /* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
  99. __attribute__((weak)) void matrix_io_delay(void) { wait_us(MATRIX_IO_DELAY); }
  100. __attribute__((weak)) void matrix_output_select_delay(void) { waitInputPinDelay(); }
  101. __attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { matrix_io_delay(); }
  102. // CUSTOM MATRIX 'LITE'
  103. __attribute__((weak)) void matrix_init_custom(void) {}
  104. __attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
  105. #ifdef SPLIT_KEYBOARD
  106. __attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); }
  107. __attribute__((weak)) void matrix_slave_scan_user(void) {}
  108. #endif
  109. __attribute__((weak)) void matrix_init(void) {
  110. #ifdef SPLIT_KEYBOARD
  111. split_pre_init();
  112. thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
  113. thatHand = ROWS_PER_HAND - thisHand;
  114. #endif
  115. matrix_init_custom();
  116. // initialize matrix state: all keys off
  117. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  118. raw_matrix[i] = 0;
  119. matrix[i] = 0;
  120. }
  121. debounce_init(ROWS_PER_HAND);
  122. matrix_init_quantum();
  123. #ifdef SPLIT_KEYBOARD
  124. split_post_init();
  125. #endif
  126. }
  127. __attribute__((weak)) uint8_t matrix_scan(void) {
  128. bool changed = matrix_scan_custom(raw_matrix);
  129. #ifdef SPLIT_KEYBOARD
  130. debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
  131. changed = (changed || matrix_post_scan());
  132. #else
  133. debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
  134. matrix_scan_quantum();
  135. #endif
  136. return changed;
  137. }
  138. __attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) { return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index)); }