config.h 1.9 KB

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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* key matrix size */
  17. #define MATRIX_ROWS 1
  18. #define MATRIX_COLS 5
  19. /*
  20. * Keyboard Matrix Assignments
  21. *
  22. * Change this to how you wired your keyboard
  23. * COLS: AVR pins used for columns, left to right
  24. * ROWS: AVR pins used for rows, top to bottom
  25. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  26. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  27. * NO_DIODE = switches are directly connected to AVR pins
  28. *
  29. */
  30. // Srating with closest to USB port
  31. #define DIRECT_PINS { \
  32. { B7, D4, D6, F6, F7} \
  33. }
  34. /* rotary encoder 1,2,3 closest to usb port is 0*/
  35. #define ENCODERS_PAD_A { D0}
  36. #define ENCODERS_PAD_B { D2}
  37. #define ENCODER_RESOLUTION 4 //default/suggested
  38. /* ws2812 RGB LED */
  39. #define RGB_DI_PIN C7 //D3 - underglow C7 - backlight
  40. #define RGBLIGHT_EFFECT_BREATHING
  41. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  42. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  43. #define RGBLIGHT_EFFECT_SNAKE
  44. #define RGBLIGHT_EFFECT_KNIGHT
  45. #define RGBLIGHT_EFFECT_CHRISTMAS
  46. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  47. #define RGBLIGHT_EFFECT_RGB_TEST
  48. #define RGBLIGHT_EFFECT_ALTERNATING
  49. #define RGBLIGHT_EFFECT_TWINKLE
  50. #define RGBLED_NUM 5 // Number of LEDs