solid_reactive_simple_anim.h 558 B

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  3. RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
  4. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  5. static void SOLID_REACTIVE_SIMPLE_math(HSV* hsv, uint16_t offset) {
  6. hsv->v = scale8(255 - offset, rgb_matrix_config.val);
  7. }
  8. bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
  9. return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math);
  10. }
  11. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  12. #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  13. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED