keymap.c 4.0 KB

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  1. #include "clueboard.h"
  2. // Helpful defines
  3. #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  4. #define _______ KC_TRNS
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _BL 0
  10. #define _FL 1
  11. #define _CL 2
  12. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  13. /* Keymap _BL: Base Layer (Default Layer)
  14. */
  15. [_BL] = KEYMAP(
  16. F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
  17. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
  18. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
  19. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
  20. KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
  21. /* Keymap _FL: Function Layer
  22. */
  23. [_FL] = KEYMAP(
  24. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_INS, \
  25. _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, KC_DEL, \
  26. _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
  27. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
  28. _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
  29. /* Keymap _CL: Control layer
  30. */
  31. [_CL] = KEYMAP(
  32. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
  33. _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
  34. _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
  35. MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
  36. _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD,RGB_HUI),
  37. };
  38. /* This is a list of user defined functions. F(N) corresponds to item N
  39. of this list.
  40. */
  41. const uint16_t PROGMEM fn_actions[] = {
  42. [0] = ACTION_FUNCTION(0), // Calls action_function()
  43. };
  44. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  45. static uint8_t mods_pressed;
  46. switch (id) {
  47. case 0:
  48. /* Handle the combined Grave/Esc key
  49. */
  50. mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
  51. if (record->event.pressed) {
  52. /* The key is being pressed.
  53. */
  54. if (mods_pressed) {
  55. add_key(KC_GRV);
  56. send_keyboard_report();
  57. } else {
  58. add_key(KC_ESC);
  59. send_keyboard_report();
  60. }
  61. } else {
  62. /* The key is being released.
  63. */
  64. if (mods_pressed) {
  65. del_key(KC_GRV);
  66. send_keyboard_report();
  67. } else {
  68. del_key(KC_ESC);
  69. send_keyboard_report();
  70. }
  71. }
  72. break;
  73. }
  74. }