keymap_charlie.c 3.9 KB

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  1. #include "keymap_common.h"
  2. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. [0] = { /* Native */
  4. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, FUNC(2)},
  5. {KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  6. {KC_TAB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
  7. {KC_DEL, KC_LCTL, KC_NO, KC_LSFT, KC_LALT, KC_SPC, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  8. },
  9. [1] = { /* QWERTY->PHOTOSHOP */
  10. {KC_DELETE, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, FUNC(1)},
  11. {KC_O, KC_G, KC_S, KC_U, KC_T, FUNC(27), KC_F21, KC_F10, KC_F11, KC_F7, KC_F8, KC_F9},
  12. {KC_TAB, FUNC(4), FUNC(5), FUNC(6), KC_F1, FUNC(7), KC_F18, KC_F19, KC_F23, KC_F20, KC_F22, FUNC(9)},
  13. {KC_COMM, KC_DOT, KC_R, FUNC(11), FUNC(3), KC_SPC, FUNC(12), KC_F2, FUNC(8), KC_F3, KC_F14}
  14. },
  15. [2] = { /* 2: FUNC(3 PHOTOSHOP */
  16. {KC_ESC, FUNC(25), FUNC(26), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
  17. {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, FUNC(19), FUNC(20), FUNC(21)},
  18. {KC_C, KC_NO, FUNC(22), FUNC(5), KC_NO, FUNC(23), KC_NO, KC_NO, KC_NO, KC_NO, FUNC(13), KC_NO},
  19. {FUNC(14), FUNC(15), FUNC(16), FUNC(17), FUNC(3), KC_SPC, FUNC(18), KC_NO, KC_NO, KC_F24, KC_NO}
  20. }
  21. };
  22. const uint16_t PROGMEM fn_actions[] = {
  23. [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
  24. [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
  25. [3] = ACTION_LAYER_MOMENTARY(2), // Photoshop function layer
  26. [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
  27. [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
  28. [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
  29. [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
  30. [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
  31. [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
  32. [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
  33. [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
  34. [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
  35. [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
  36. [14] = ACTION_MODS_KEY(MOD_LCTL, KC_F2), // stroke
  37. [15] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_F2), // stroke layer
  38. [16] = ACTION_MODS_KEY(MOD_LCTL, KC_0), // zoom 0
  39. [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
  40. [18] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_S), // save as
  41. [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
  42. [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
  43. [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
  44. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
  45. [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_BSPC), // KC_NOrmal layer blending
  46. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
  47. [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
  48. [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
  49. [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
  50. };