cycle_out_in_anim.h 460 B

123456789101112131415
  1. #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  2. RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. static HSV CYCLE_OUT_IN_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
  5. hsv.h = 3 * dist / 2 + time;
  6. return hsv;
  7. }
  8. bool CYCLE_OUT_IN(effect_params_t* params) {
  9. return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math);
  10. }
  11. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  12. #endif // ENABLE_RGB_MATRIX_CYCLE_OUT_IN