solid_reactive_cross.h 1.7 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. # if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
  3. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  4. RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
  5. # endif
  6. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  7. RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
  8. # endif
  9. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick + dist;
  12. dx = dx < 0 ? dx * -1 : dx;
  13. dy = dy < 0 ? dy * -1 : dy;
  14. dx = dx * 16 > 255 ? 255 : dx * 16;
  15. dy = dy * 16 > 255 ? 255 : dy * 16;
  16. effect += dx > dy ? dy : dx;
  17. if (effect > 255) effect = 255;
  18. # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
  19. hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
  20. # endif
  21. hsv.v = qadd8(hsv.v, 255 - effect);
  22. return hsv;
  23. }
  24. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  25. bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
  26. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
  27. }
  28. # endif
  29. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  30. bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
  31. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
  32. }
  33. # endif
  34. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  35. # endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
  36. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED