process_tap_dance.c 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. #include "quantum.h"
  2. static qk_tap_dance_state_t qk_tap_dance_state;
  3. void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
  4. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  5. if (state->count == 1) {
  6. register_code (pair->kc1);
  7. } else if (state->count == 2) {
  8. register_code (pair->kc2);
  9. }
  10. }
  11. void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
  12. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  13. if (state->count == 1) {
  14. unregister_code (pair->kc1);
  15. } else if (state->count == 2) {
  16. unregister_code (pair->kc2);
  17. }
  18. }
  19. static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
  20. void *user_data,
  21. qk_tap_dance_user_fn_t fn)
  22. {
  23. if (fn) {
  24. fn(state, user_data);
  25. }
  26. }
  27. void process_tap_dance_action_on_each_tap (uint16_t keycode)
  28. {
  29. uint16_t idx = keycode - QK_TAP_DANCE;
  30. qk_tap_dance_action_t action;
  31. action = tap_dance_actions[idx];
  32. _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
  33. }
  34. void process_tap_dance_action_on_dance_finished (uint16_t keycode)
  35. {
  36. uint16_t idx = keycode - QK_TAP_DANCE;
  37. qk_tap_dance_action_t action;
  38. action = tap_dance_actions[idx];
  39. _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
  40. }
  41. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  42. bool r = true;
  43. switch(keycode) {
  44. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  45. process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
  46. if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
  47. process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
  48. } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
  49. reset_tap_dance (&qk_tap_dance_state);
  50. } else {
  51. r = false;
  52. }
  53. qk_tap_dance_state.active = true;
  54. qk_tap_dance_state.pressed = record->event.pressed;
  55. if (record->event.pressed) {
  56. qk_tap_dance_state.keycode = keycode;
  57. qk_tap_dance_state.timer = timer_read ();
  58. qk_tap_dance_state.count++;
  59. }
  60. break;
  61. default:
  62. if (qk_tap_dance_state.keycode) {
  63. // if we are here, the tap dance was interrupted by a different key
  64. process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
  65. process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
  66. reset_tap_dance (&qk_tap_dance_state);
  67. qk_tap_dance_state.active = false;
  68. }
  69. break;
  70. }
  71. return r;
  72. }
  73. void matrix_scan_tap_dance () {
  74. if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
  75. // if we are here, the tap dance was timed out
  76. process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
  77. reset_tap_dance (&qk_tap_dance_state);
  78. }
  79. }
  80. void reset_tap_dance (qk_tap_dance_state_t *state) {
  81. uint16_t idx = state->keycode - QK_TAP_DANCE;
  82. qk_tap_dance_action_t action;
  83. if (state->pressed)
  84. return;
  85. action = tap_dance_actions[idx];
  86. if (action.fn.on_reset) {
  87. action.fn.on_reset(state, action.user_data);
  88. }
  89. state->keycode = 0;
  90. state->count = 0;
  91. state->active = false;
  92. }