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- #pragma once
- #include "config_common.h"
- /* key matrix size */
- #define MATRIX_ROWS 5
- #define MATRIX_COLS 14
- /* key matrix pins */
- #define MATRIX_ROW_PINS \
- { E6, B0, F1, F5, F4 }
- #define MATRIX_COL_PINS \
- { F6, F7, B3, C7, C6, B6, B5, D5, B4, D7, D6, D4, D1, D0 }
- /* COL2ROW or ROW2COL */
- #define DIODE_DIRECTION COL2ROW
- /* number of backlight levels */
- #define BACKLIGHT_PIN B7
- #ifdef BACKLIGHT_PIN
- # define BACKLIGHT_LEVELS 8
- #endif
- /* Set 0 if debouncing isn't needed */
- #define DEBOUNCE 5
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
- #define RGB_DI_PIN B1
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- #define RGBLIGHT_EFFECT_ALTERNATING
- #define RGBLIGHT_EFFECT_TWINKLE
- #define RGBLED_NUM 36
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define KEYBOARD_LOCK_ENABLE
- #define MAGIC_KEY_LOCK L
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