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- #pragma once
- #include "config_common.h"
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0xC1ED
- #define PRODUCT_ID 0x2320
- #define DEVICE_VER 0x0001
- #define MANUFACTURER Clueboard
- #define PRODUCT Clueboard
- #define DESCRIPTION QMK keyboard firmware for Clueboard
- /* key matrix size */
- #define MATRIX_ROWS 10
- #define MATRIX_COLS 8
- /* ROWS: Top to bottom, COLS: Left to right
- */
- #define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
- #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
- #define UNUSED_PINS
- /* COL2ROW or ROW2COL */
- #define DIODE_DIRECTION COL2ROW
- /* Set 0 if debouncing isn't needed */
- #define DEBOUNCING_DELAY 5
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
- /* key combination for command */
- #define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
- )
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
- /* disable debug print */
- //#define NO_DEBUG
- /* disable print */
- //#define NO_PRINT
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
- //#define NO_ACTION_MACRO
- //#define NO_ACTION_FUNCTION
- /* Backlight configuration
- */
- #define BACKLIGHT_LEVELS 1
- /* Underlight configuration
- */
- #define RGB_DI_PIN D7
- #define RGBLED_NUM 14 // Number of LEDs
- #define RGBLIGHT_HUE_STEP 32
- #define RGBLIGHT_SAT_STEP 17
- #define RGBLIGHT_VAL_STEP 17
- #define RGBLIGHT_ANIMATIONS
- #define RGBLIGHT_EFFECT_BREATHE_CENTER 1
- #define RGBLIGHT_EFFECT_BREATHE_MAX 200
- #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
- #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
- #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
- #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at
- #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
- #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
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