rev2.h 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. #pragma once
  2. #include "quantum.h"
  3. /* Clueboard matrix layout
  4. * ,-----------------------------------------------------------. ,---.
  5. * | 00| 01| 02| 03| 04| 05| 06| 07| 50| 51| 52| 53| 54| 55| 56| | 57|
  6. * |-----------------------------------------------------------| |---|
  7. * | 10| 11| 12| 13| 14| 15| 16| 17| 60| 61| 62| 63| 64| 65| | 67|
  8. * |-----------------------------------------------------------| `---'
  9. * | 20| 21| 22| 23| 24| 25| 26| 27| 70| 71| 72| 73| 74| 75|
  10. * |------------------------------------------------------------.
  11. * | 30| 31| 32| 33| 34| 35| 36| 37| 80| 81| 82| 83| 84| 85|86|
  12. * |------------------------------------------------------------------.
  13. * | 40| 41| 42| 43| 45| 46| 90| 92| 93| 94| 95| 96| 97|
  14. * `------------------------------------------------------------------'
  15. * ,-----------------------------------------------------------. ,---.
  16. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Yen| BS| |Ins|
  17. * |-----------------------------------------------------------| |---|
  18. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|
  19. * |-----------------------------------------------------------| `---'
  20. * |Caps | A| S| D| F| G| H| J| k| L| ;| '| # | Ent|
  21. * |--------------------------------------------------------------.
  22. * |Shift| \| Z| X| C| V| B| N| M| ,| .| /| \|Shift| Up|
  23. * |------------------------------------------------------------------.
  24. * |Ctrl|Alt|Gui |MHen| Space| Space|Henk|Gui |Ctrl| Fn|Left|Down|Rgt|
  25. * `------------------------------------------------------------------'
  26. */
  27. // The first section contains all of the arguments
  28. // The second converts the arguments into a two-dimensional array
  29. #define LAYOUT( \
  30. k00, k01, k02, k03, k04, k05, k06, k07, k50, k51, k52, k53, k54, k55, k56, k57, \
  31. k10, k11, k12, k13, k14, k15, k16, k17, k60, k61, k62, k63, k64, k65, k67, \
  32. k20, k21, k22, k23, k24, k25, k26, k27, k70, k71, k72, k73, k74, k75, \
  33. k30, k31, k32, k33, k34, k35, k36, k37, k80, k81, k82, k83, k84, k85, k86, \
  34. k40, k41, k42, k43, k45, k46, k90, k92, k93, k94, k95, k96, k97 \
  35. ) { \
  36. { k00, k01, k02, k03, k04, k05, k06, k07 }, \
  37. { k10, k11, k12, k13, k14, k15, k16, k17 }, \
  38. { k20, k21, k22, k23, k24, k25, k26, k27 }, \
  39. { k30, k31, k32, k33, k34, k35, k36, k37 }, \
  40. { k40, k41, k42, k43, KC_NO, k45, k46, KC_NO }, \
  41. { k50, k51, k52, k53, k54, k55, k56, k57 }, \
  42. { k60, k61, k62, k63, k64, k65, KC_NO, k67 }, \
  43. { k70, k71, k72, k73, k74, k75, KC_NO, KC_NO }, \
  44. { k80, k81, k82, k83, k84, k85, k86, KC_NO }, \
  45. { k90, KC_NO, k92, k93, k94, k95, k96, k97 } \
  46. }
  47. /* LAYOUT_66_ansi, standard 66 key ANSI layout
  48. */
  49. #define LAYOUT_66_ansi( \
  50. k00, k01, k02, k03, k04, k05, k06, k07, k50, k51, k52, k53, k54, k56, k57, \
  51. k10, k11, k12, k13, k14, k15, k16, k17, k60, k61, k62, k63, k64, k65, k67, \
  52. k20, k21, k22, k23, k24, k25, k26, k27, k70, k71, k72, k73, k75, \
  53. k30, k32, k33, k34, k35, k36, k37, k80, k81, k82, k83, k85, k86, \
  54. k40, k41, k42, k46, k92, k93, k94, k95, k96, k97 \
  55. ) { \
  56. { k00, k01, k02, k03, k04, k05, k06, k07 }, \
  57. { k10, k11, k12, k13, k14, k15, k16, k17 }, \
  58. { k20, k21, k22, k23, k24, k25, k26, k27 }, \
  59. { k30, KC_NO, k32, k33, k34, k35, k36, k37 }, \
  60. { k40, k41, k42, KC_NO, KC_NO, KC_NO, k46, KC_NO }, \
  61. { k50, k51, k52, k53, k54, KC_NO, k56, k57 }, \
  62. { k60, k61, k62, k63, k64, k65, KC_NO, k67 }, \
  63. { k70, k71, k72, k73, KC_NO, k75, KC_NO, KC_NO }, \
  64. { k80, k81, k82, k83, KC_NO, k85, k86, KC_NO }, \
  65. { KC_NO, KC_NO, k92, k93, k94, k95, k96, k97 } \
  66. }
  67. /* LAYOUT_66_iso, standard 67 key ISO layout
  68. */
  69. #define LAYOUT_66_iso( \
  70. k00, k01, k02, k03, k04, k05, k06, k07, k50, k51, k52, k53, k54, k56, k57, \
  71. k10, k11, k12, k13, k14, k15, k16, k17, k60, k61, k62, k63, k64, k67, \
  72. k20, k21, k22, k23, k24, k25, k26, k27, k70, k71, k72, k73, k74, k75, \
  73. k30, k31, k32, k33, k34, k35, k36, k37, k80, k81, k82, k83, k85, k86, \
  74. k40, k41, k42, k46, k92, k93, k94, k95, k96, k97 \
  75. ) { \
  76. { k00, k01, k02, k03, k04, k05, k06, k07 }, \
  77. { k10, k11, k12, k13, k14, k15, k16, k17 }, \
  78. { k20, k21, k22, k23, k24, k25, k26, k27 }, \
  79. { k30, k31, k32, k33, k34, k35, k36, k37 }, \
  80. { k40, k41, k42, KC_NO, KC_NO, KC_NO, k46, KC_NO }, \
  81. { k50, k51, k52, k53, k54, KC_NO, k56, k57 }, \
  82. { k60, k61, k62, k63, k64, KC_NO, KC_NO, k67 }, \
  83. { k70, k71, k72, k73, k74, k75, KC_NO, KC_NO }, \
  84. { k80, k81, k82, k83, KC_NO, k85, k86, KC_NO }, \
  85. { KC_NO, KC_NO, k92, k93, k94, k95, k96, k97 } \
  86. }
  87. #define KEYMAP LAYOUT