keymap.c 14 KB

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  1. /* Copyright 2021 customMK, Moritz Plattner
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  18. [0] = LAYOUT_1800_all( /* keymap for layer 0 */
  19. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_HOME, KC_PGUP, KC_PSCR,
  20. KC_DEL, KC_END, KC_PGDN, KC_SCRL,
  21. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PAUS,
  22. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS,
  23. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS,
  24. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT,
  25. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(1, KC_APP), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_KP_0, KC_PDOT),
  26. [1] = LAYOUT_1800_all( /* keymap for layer 1 */
  27. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_UP, KC_TRNS,
  28. KC_TRNS, BL_TOGG, BL_DOWN, BL_BRTG,
  29. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
  30. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS,
  31. CL_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MUTE, KC_MNXT, KC_TRNS,
  32. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, NK_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_TRNS, KC_TRNS,
  33. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
  34. [2] = LAYOUT_1800_all( /* keymap for layer 2 */
  35. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  36. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  37. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  38. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  39. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  40. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  41. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
  42. };
  43. /* Bongocat animation copied from the evo70 by customMK, slight modifications to make it standalone */
  44. #ifdef OLED_ENABLE
  45. #include "matrix.h"
  46. #include OLED_FONT_H
  47. extern matrix_row_t matrix[MATRIX_ROWS];
  48. #define ANIM_FRAME_DURATION 100
  49. #define IDLE_FRAMES 5
  50. #define IDLE_TIMEOUT 750
  51. #define SLEEP_TIMEOUT 15000
  52. static bool OLED_redraw = true;
  53. static const uint8_t bongofont[] PROGMEM = { \
  54. 0xC1, 0xC1, 0xC2, 0x04, 0x08, 0x10, \
  55. 0xC0, 0x38, 0x04, 0x03, 0x00, 0x00, \
  56. 0xA0, 0x22, 0x24, 0x14, 0x12, 0x12, \
  57. 0xA0, 0x21, 0x22, 0x12, 0x11, 0x11, \
  58. 0x83, 0x7C, 0x41, 0x41, 0x40, 0x40, \
  59. 0x82, 0x82, 0x84, 0x08, 0x10, 0x20, \
  60. 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, \
  61. 0x80, 0x70, 0x19, 0x06, 0x00, 0x00, \
  62. 0x80, 0x70, 0x0C, 0x03, 0x00, 0x00, \
  63. 0x80, 0x00, 0x30, 0x30, 0x00, 0xC0, \
  64. 0x80, 0x00, 0x30, 0x30, 0x00, 0x00, \
  65. 0x49, 0x88, 0x08, 0x08, 0x08, 0x00, \
  66. 0x44, 0x84, 0x04, 0x04, 0x00, 0x00, \
  67. 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, \
  68. 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, \
  69. 0x3C, 0xC2, 0x01, 0x01, 0x02, 0x02, \
  70. 0x35, 0x01, 0x8A, 0x7C, 0x00, 0x00, \
  71. 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, \
  72. 0x20, 0x21, 0x22, 0x12, 0x11, 0x11, \
  73. 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, \
  74. 0x1E, 0xE1, 0x00, 0x00, 0x01, 0x01, \
  75. 0x1C, 0xE2, 0x01, 0x01, 0x02, 0x02, \
  76. 0x18, 0x64, 0x82, 0x02, 0x02, 0x02, \
  77. 0x18, 0x60, 0x80, 0x00, 0x00, 0x00, \
  78. 0x18, 0x18, 0x1B, 0x03, 0x00, 0x40, \
  79. 0x18, 0x06, 0x05, 0x98, 0x99, 0x84, \
  80. 0x12, 0x0B, 0x08, 0x08, 0x08, 0x08, \
  81. 0x11, 0x09, 0x08, 0x08, 0x08, 0x08, \
  82. 0x10, 0x10, 0xD0, 0x11, 0x0F, 0x21, \
  83. 0x10, 0x10, 0x10, 0x11, 0x0F, 0x01, \
  84. 0x10, 0x08, 0x08, 0x04, 0x04, 0x04, \
  85. 0x10, 0x08, 0x04, 0x02, 0x02, 0x04, \
  86. 0x0C, 0x30, 0x40, 0x80, 0x00, 0x00, \
  87. 0x0C, 0x0C, 0x0D, 0x01, 0x00, 0x40, \
  88. 0x08, 0xE8, 0x08, 0x07, 0x10, 0x24, \
  89. 0x08, 0x30, 0x40, 0x80, 0x00, 0x00, \
  90. 0x08, 0x08, 0x08, 0x07, 0x00, 0x00, \
  91. 0x08, 0x08, 0x04, 0x02, 0x02, 0x02, \
  92. 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, \
  93. 0x05, 0x05, 0x09, 0x09, 0x10, 0x10, \
  94. 0x04, 0x38, 0x40, 0x80, 0x00, 0x00, \
  95. 0x04, 0x04, 0x08, 0x08, 0x10, 0x10, \
  96. 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, \
  97. 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, \
  98. 0x02, 0x02, 0x81, 0x80, 0x80, 0x00, \
  99. 0x02, 0x02, 0x04, 0x04, 0x08, 0x08, \
  100. 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, \
  101. 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, \
  102. 0x01, 0xE1, 0x1A, 0x06, 0x09, 0x31, \
  103. 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, \
  104. 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, \
  105. 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, \
  106. 0x00, 0x80, 0x40, 0x40, 0x20, 0x20, \
  107. 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, \
  108. 0x00, 0x00, 0x60, 0x60, 0x00, 0x81, \
  109. 0x00, 0x00, 0x01, 0x01, 0x00, 0x40, \
  110. 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, \
  111. 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, \
  112. 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, \
  113. 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, \
  114. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  115. static const uint8_t bongo_line_x[] = {51, 49, 48, 57};
  116. static const uint8_t bongo_line_y[] = {0, 8, 16, 24};
  117. static const uint8_t bongo_line_len[] = {5, 7, 8, 6};
  118. const uint8_t bongo_line_data[8][26] PROGMEM = {
  119. { //idle1
  120. 60, 52, 19, 30, 35, \
  121. 22, 47, 51, 60, 9, 0, 17, \
  122. 1, 57, 33, 3, 27, 41, 29, 50, \
  123. 45, 36, 60, 60, 60, 60}, \
  124. { //idle2
  125. 60, 52, 19, 30, 35, \
  126. 22, 47, 51, 60, 9, 0, 17, \
  127. 1, 57, 33, 3, 27, 41, 29, 50, \
  128. 45, 36, 60, 60, 60, 60}, \
  129. { //idle3
  130. 60, 53, 14, 31, 23, \
  131. 15, 43, 60, 60, 54, 5, 13, \
  132. 7, 56, 24, 2, 26, 39, 29, 50, \
  133. 45, 36, 60, 60, 60, 60}, \
  134. { //idle4
  135. 6, 52, 19, 38, 32, \
  136. 20, 47, 51, 60, 9, 0, 17, \
  137. 8, 57, 33, 3, 27, 41, 29, 50, \
  138. 45, 36, 60, 60, 60, 60}, \
  139. { //idle5
  140. 60, 52, 19, 37, 40, \
  141. 21, 47, 51, 60, 9, 0, 17, \
  142. 8, 57, 33, 3, 27, 41, 29, 50, \
  143. 45, 36, 60, 60, 60, 60}, \
  144. { //prep
  145. 6, 52, 19, 38, 32, \
  146. 20, 44, 51, 60, 10, 48, 16, \
  147. 8, 25, 4, 18, 27, 42, 46, 50, \
  148. 60, 60, 60, 60, 60, 60}, \
  149. { //tap1
  150. 6, 52, 19, 38, 32, \
  151. 20, 44, 51, 60, 10, 49, 17, \
  152. 8, 25, 4, 18, 27, 41, 28, 11, \
  153. 60, 60, 60, 60, 58, 59}, \
  154. { //tap2
  155. 6, 52, 19, 38, 32, \
  156. 20, 47, 51, 60, 10, 48, 16, \
  157. 8, 60, 55, 3, 27, 42, 46, 50, \
  158. 45, 34, 12, 60, 60, 60}
  159. };
  160. enum anin_states { sleep, idle, prep, tap };
  161. uint8_t anim_state = idle;
  162. uint32_t idle_timeout_timer = 0;
  163. uint32_t anim_timer = 0;
  164. uint8_t current_idle_frame = 0;
  165. uint8_t current_tap_frame = 6;
  166. uint8_t last_bongo_frame = 12;
  167. void write_bongochar_at_pixel_xy(uint8_t x, uint8_t y, uint8_t data, bool invert) {
  168. uint8_t i, j, temp;
  169. for (i = 0; i < 6 ; i++) { // 6 = font width
  170. temp = pgm_read_byte(&bongofont[data * 6]+i);
  171. for (j = 0; j < 8; j++) { // 8 = font height
  172. if (temp & 0x01) {
  173. oled_write_pixel(x + i, y + j, !invert);
  174. } else {
  175. oled_write_pixel(x + i, y + j, invert);
  176. }
  177. temp >>= 1;
  178. }
  179. }
  180. }
  181. bool is_key_down(void) {
  182. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  183. if (matrix[i] > 0) {
  184. return true;
  185. }
  186. }
  187. return false;
  188. }
  189. void eval_anim_state(void) {
  190. bool key_down;
  191. key_down = is_key_down();
  192. switch (anim_state) {
  193. case sleep:
  194. if(key_down) { anim_state = tap; }
  195. break;
  196. case idle:
  197. if(key_down) { anim_state = tap; }
  198. else if (timer_elapsed32(idle_timeout_timer) >= SLEEP_TIMEOUT) //prep to idle
  199. {
  200. anim_state = sleep;
  201. current_idle_frame = 0;
  202. }
  203. break;
  204. case prep:
  205. if(key_down) { anim_state = tap; }
  206. else if (timer_elapsed32(idle_timeout_timer) >= IDLE_TIMEOUT) //prep to idle
  207. {
  208. anim_state = idle;
  209. current_idle_frame = 0;
  210. }
  211. break;
  212. case tap:
  213. if (!key_down)
  214. {
  215. anim_state = prep;
  216. idle_timeout_timer = timer_read32();
  217. }
  218. break;
  219. default:
  220. break;
  221. }
  222. }
  223. void draw_bongo_table(void) {
  224. //draws the table edge for bongocat, this edge doesn't change during the animation
  225. uint8_t i;
  226. uint8_t y = 31;
  227. uint8_t j = 0;
  228. for (i = 17; i < 57; i++) {
  229. oled_write_pixel(i, y, true); //every five horizontal pixels, move up one pixel to make a diagonal line
  230. if (j == 4) {
  231. --y;
  232. j=0;
  233. } else {
  234. j++;
  235. }
  236. }
  237. y=15;
  238. j=0;
  239. for (i = 91; i < 128; i++) {
  240. oled_write_pixel(i, y, true); //every four horizontal pixels, move up one pixel to make a diagonal line
  241. if (j == 3) {
  242. --y;
  243. j=0;
  244. } else {
  245. j++;
  246. }
  247. }
  248. }
  249. void draw_bongocat_frame(int framenumber) {
  250. //only redraw if the animation frame has changed
  251. if (framenumber != last_bongo_frame) {
  252. last_bongo_frame = framenumber;
  253. uint8_t i, j, current_bongochar = 0;
  254. for (i = 0; i < 4; i++) {
  255. for (j = 0; j < bongo_line_len[i]; j++) {
  256. write_bongochar_at_pixel_xy(bongo_line_x[i] + j*6, bongo_line_y[i], pgm_read_byte(&bongo_line_data[framenumber][current_bongochar]), false);
  257. current_bongochar++;
  258. }
  259. }
  260. }
  261. }
  262. bool is_new_tap(void) {
  263. static matrix_row_t old_matrix[] = { 0, 0, 0, 0, 0, 0, 0 };
  264. bool new_tap = false;
  265. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  266. if (matrix[i] > old_matrix[i]) { // more 1's detected, there was a new tap
  267. new_tap = true;
  268. }
  269. old_matrix[i] = matrix[i];
  270. }
  271. return new_tap;
  272. }
  273. void draw_bongocat(void) {
  274. static bool already_tapped = false;
  275. if (is_new_tap()) {
  276. already_tapped = false;
  277. };
  278. eval_anim_state();
  279. switch (anim_state) {
  280. case sleep:
  281. draw_bongocat_frame(4);
  282. break;
  283. case idle:
  284. draw_bongocat_frame(4 - current_idle_frame);
  285. if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  286. current_idle_frame = (current_idle_frame + 1) % 5;
  287. anim_timer = timer_read32();
  288. }
  289. break;
  290. case prep:
  291. draw_bongocat_frame(5);
  292. already_tapped = false;
  293. break;
  294. case tap:
  295. draw_bongocat_frame(current_tap_frame);
  296. if (already_tapped == false) {
  297. if (current_tap_frame == 6) {
  298. current_tap_frame = 7;
  299. }
  300. else {
  301. current_tap_frame = 6;
  302. }
  303. }
  304. already_tapped = true;
  305. break;
  306. default:
  307. draw_bongocat_frame(4);
  308. already_tapped = false;
  309. break;
  310. }
  311. }
  312. bool oled_task_user(void) {
  313. if (OLED_redraw){
  314. oled_clear();
  315. last_bongo_frame = 12; //force a redraw
  316. draw_bongo_table();
  317. OLED_redraw = false;
  318. }
  319. draw_bongocat();
  320. return false;
  321. }
  322. #endif