keymap.c 5.1 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef AUDIO_ENABLE
  3. float mushroom[][2] = SONG(MARIO_MUSHROOM);
  4. #endif
  5. extern keymap_config_t keymap_config;
  6. // Complex Tapdance hoopla
  7. typedef struct {
  8. bool is_press_action;
  9. int state;
  10. } tap;
  11. enum {
  12. SINGLE_TAP = 1,
  13. SINGLE_HOLD = 2,
  14. DOUBLE_TAP = 3,
  15. DOUBLE_HOLD = 4,
  16. TRIPLE_TAP = 5,
  17. TRIPLE_HOLD = 6,
  18. };
  19. // Tap dance enums
  20. enum {
  21. X_AT_FUN = 0,
  22. SH_M_LPAREN,
  23. SH_M_RPAREN
  24. };
  25. int cur_dance (qk_tap_dance_state_t *state);
  26. void x_finished (qk_tap_dance_state_t *state, void *user_data);
  27. void x_reset (qk_tap_dance_state_t *state, void *user_data);
  28. bool is_alt_tab_active = false;
  29. uint16_t alt_tab_timer = 0;
  30. // Modified Programmer Dvorak enums
  31. enum planck_layers {
  32. _PDVORAK,
  33. _UPPER,
  34. _LOWER,
  35. _FUNCTION,
  36. };
  37. enum custom_keycodes {
  38. PDVK = SAFE_RANGE,
  39. KC_LAST,
  40. ALT_TAB
  41. };
  42. // For getting the last arg in shell line (SUPER THANKS to Drashna over on Discord)
  43. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  44. static uint16_t macro_timer;
  45. switch (keycode) {
  46. case ALT_TAB:
  47. if (record->event.pressed) {
  48. if (!is_alt_tab_active) {
  49. is_alt_tab_active = true;
  50. register_code(KC_LALT);
  51. }
  52. alt_tab_timer = timer_read();
  53. register_code(KC_TAB);
  54. } else {
  55. unregister_code(KC_TAB);
  56. }
  57. break;
  58. }
  59. switch (keycode){
  60. case KC_LAST:
  61. if(record->event.pressed){
  62. macro_timer = timer_read();
  63. register_mods(MOD_BIT(KC_LCTRL));
  64. } else {
  65. unregister_mods(MOD_BIT(KC_LCTRL));
  66. if (timer_elapsed(macro_timer) < 150) {
  67. SEND_STRING("!$");
  68. }
  69. }
  70. return false;
  71. }
  72. return true;
  73. }
  74. void matrix_scan_user(void) {
  75. if (is_alt_tab_active) {
  76. if (timer_elapsed(alt_tab_timer) > 1000) {
  77. unregister_code16(KC_LALT);
  78. is_alt_tab_active = false;
  79. }
  80. }
  81. }
  82. #define PDVORAK MO(_PDVORAK)
  83. #define LOWER MO(_LOWER)
  84. #define UPPER MO(_UPPER)
  85. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  86. /* Programmer Dvorak */
  87. [_PDVORAK] = LAYOUT_planck_grid(
  88. KC_GESC, KC_SCOLON, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  89. KC_LAST, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLASH,
  90. KC_LSPO, KC_QUOT, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSPC,
  91. TD(X_AT_FUN), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, ALT_TAB, KC_SPACE, KC_ENTER, MT(MOD_LCTL | MOD_LSFT, KC_LGUI), KC_PGUP, KC_PGDN, LT(_LOWER, KC_PLUS)
  92. ),
  93. [_UPPER] = LAYOUT_planck_grid(
  94. KC_GRAVE, KC_AMPR, KC_PERC, KC_LBRC, KC_LCBR, KC_EQL, KC_ASTR, KC_RCBR, KC_RBRC, KC_EXLM, KC_HASH, KC_TRNS,
  95. KC_PLUS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINUS, KC_BSLASH,
  96. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  97. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS
  98. ),
  99. [_LOWER] = LAYOUT_planck_grid(
  100. KC_DLR, KC_7, KC_5, KC_3, KC_1, KC_9, KC_0, KC_2, KC_4, KC_6, KC_8, KC_TRNS,
  101. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  102. KC_NO, CK_DOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  103. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS
  104. ),
  105. [_FUNCTION] = LAYOUT_planck_grid(
  106. KC_F11, KC_F7, KC_F5, KC_F3, KC_F1, KC_F9, KC_F12, KC_F2, KC_F4, KC_F6, KC_F8, RESET,
  107. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  108. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  109. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS
  110. ),
  111. };
  112. // Super crazy tap dancing stuff - see quad dance in feature_tap_dance.md
  113. int cur_dance (qk_tap_dance_state_t *state) {
  114. if (state->count == 1) {
  115. if (state->interrupted || !state->pressed) return SINGLE_TAP;
  116. // key not interrupted, but still held sends 'HOLD'
  117. else return SINGLE_HOLD;
  118. }
  119. else if (state->count == 2) {
  120. if (state->interrupted || !state->pressed) return DOUBLE_TAP;
  121. else return DOUBLE_HOLD;
  122. }
  123. else return 8; // magic number that i dont believe works.
  124. }
  125. // instance of tap for the 'X' dance.
  126. static tap xtap_state = {
  127. .is_press_action = true,
  128. .state = 0
  129. };
  130. // registering keypresses
  131. void x_finished (qk_tap_dance_state_t *state, void *user_data) {
  132. xtap_state.state = cur_dance(state);
  133. switch (xtap_state.state) {
  134. case SINGLE_TAP: register_code16(KC_AT); break;
  135. case SINGLE_HOLD: set_oneshot_layer(_UPPER, ONESHOT_START); break;
  136. case DOUBLE_TAP: set_oneshot_layer(_FUNCTION, ONESHOT_START); break;
  137. case DOUBLE_HOLD: reset_keyboard(); break;
  138. }
  139. }
  140. // forgetting keypresses
  141. void x_reset (qk_tap_dance_state_t *state, void *user_data) {
  142. switch (xtap_state.state) {
  143. case SINGLE_TAP: unregister_code16(KC_AT); break;
  144. case SINGLE_HOLD: clear_oneshot_layer_state(ONESHOT_PRESSED); break;
  145. case DOUBLE_TAP: clear_oneshot_layer_state(ONESHOT_PRESSED); break;
  146. case DOUBLE_HOLD: reset_keyboard(); break;
  147. }
  148. xtap_state.state = 0;
  149. }
  150. qk_tap_dance_action_t tap_dance_actions[] = {
  151. [X_AT_FUN] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)
  152. };
  153. void shutdown_user(void) { clear_keyboard(); }