process_tap_dance.c 2.9 KB

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  1. #include "quantum.h"
  2. static qk_tap_dance_state_t qk_tap_dance_state;
  3. static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
  4. uint16_t kc1, uint16_t kc2) {
  5. uint16_t kc;
  6. if (state->count == 0)
  7. return;
  8. kc = (state->count == 1) ? kc1 : kc2;
  9. register_code (kc);
  10. unregister_code (kc);
  11. if (state->count >= 2) {
  12. reset_tap_dance (state);
  13. }
  14. }
  15. static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
  16. qk_tap_dance_user_fn_t fn)
  17. {
  18. if (fn) {
  19. fn(state);
  20. }
  21. }
  22. void process_tap_dance_action_on_each_tap (uint16_t keycode)
  23. {
  24. uint16_t idx = keycode - QK_TAP_DANCE;
  25. qk_tap_dance_action_t action;
  26. action = tap_dance_actions[idx];
  27. switch (action.type) {
  28. case QK_TAP_DANCE_TYPE_FN:
  29. _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_each_tap);
  30. break;
  31. default:
  32. break;
  33. }
  34. }
  35. void process_tap_dance_action_on_dance_finished (uint16_t keycode)
  36. {
  37. uint16_t idx = keycode - QK_TAP_DANCE;
  38. qk_tap_dance_action_t action;
  39. action = tap_dance_actions[idx];
  40. switch (action.type) {
  41. case QK_TAP_DANCE_TYPE_PAIR:
  42. _process_tap_dance_action_pair (&qk_tap_dance_state,
  43. action.pair.kc1, action.pair.kc2);
  44. break;
  45. case QK_TAP_DANCE_TYPE_FN:
  46. _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_dance_finished);
  47. break;
  48. default:
  49. break;
  50. }
  51. }
  52. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  53. bool r = true;
  54. switch(keycode) {
  55. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  56. if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
  57. process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
  58. } else {
  59. r = false;
  60. }
  61. if (record->event.pressed) {
  62. qk_tap_dance_state.keycode = keycode;
  63. qk_tap_dance_state.timer = timer_read ();
  64. qk_tap_dance_state.count++;
  65. process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
  66. }
  67. break;
  68. default:
  69. if (qk_tap_dance_state.keycode) {
  70. process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
  71. process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
  72. reset_tap_dance (&qk_tap_dance_state);
  73. }
  74. break;
  75. }
  76. return r;
  77. }
  78. void matrix_scan_tap_dance () {
  79. if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
  80. process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
  81. reset_tap_dance (&qk_tap_dance_state);
  82. }
  83. }
  84. void reset_tap_dance (qk_tap_dance_state_t *state) {
  85. uint16_t idx = state->keycode - QK_TAP_DANCE;
  86. qk_tap_dance_action_t action;
  87. action = tap_dance_actions[idx];
  88. switch (action.type) {
  89. case QK_TAP_DANCE_TYPE_FN:
  90. if (action.fn.on_reset) {
  91. action.fn.on_reset(state);
  92. }
  93. break;
  94. default:
  95. break;
  96. }
  97. state->keycode = 0;
  98. state->count = 0;
  99. }