keymap.c 16 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _MUSIC 5
  20. #define _PLOVER 6
  21. #define _ADJUST 16
  22. // Macro name shortcuts
  23. #define QWERTY M(_QWERTY)
  24. #define COLEMAK M(_COLEMAK)
  25. #define DVORAK M(_DVORAK)
  26. #define LOWER M(_LOWER)
  27. #define RAISE M(_RAISE)
  28. #define M_BL 5
  29. #ifdef AUDIO_ENABLE
  30. #define AUD_OFF M(6)
  31. #define AUD_ON M(7)
  32. #endif
  33. #define MUS_OFF M(8)
  34. #define MUS_ON M(9)
  35. #define VC_IN M(10)
  36. #define VC_DE M(11)
  37. #define PLOVER M(12)
  38. #define EXT_PLV M(13)
  39. // Fillers to make layering more clear
  40. #define _______ KC_TRNS
  41. #define XXXXXXX KC_NO
  42. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  43. /* Qwerty
  44. * ,-----------------------------------------------------------------------------------.
  45. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  46. * |------+------+------+------+------+-------------+------+------+------+------+------|
  47. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  48. * |------+------+------+------+------+------|------+------+------+------+------+------|
  49. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  50. * |------+------+------+------+------+------+------+------+------+------+------+------|
  51. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  52. * `-----------------------------------------------------------------------------------'
  53. */
  54. [_QWERTY] = {
  55. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  56. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  57. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  58. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  59. },
  60. /* Colemak
  61. * ,-----------------------------------------------------------------------------------.
  62. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  63. * |------+------+------+------+------+-------------+------+------+------+------+------|
  64. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  65. * |------+------+------+------+------+------|------+------+------+------+------+------|
  66. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  67. * |------+------+------+------+------+------+------+------+------+------+------+------|
  68. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  69. * `-----------------------------------------------------------------------------------'
  70. */
  71. [_COLEMAK] = {
  72. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  73. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  74. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  75. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  76. },
  77. /* Dvorak
  78. * ,-----------------------------------------------------------------------------------.
  79. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  80. * |------+------+------+------+------+-------------+------+------+------+------+------|
  81. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  82. * |------+------+------+------+------+------|------+------+------+------+------+------|
  83. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  86. * `-----------------------------------------------------------------------------------'
  87. */
  88. [_DVORAK] = {
  89. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  90. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  91. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  92. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  93. },
  94. /* Lower
  95. * ,-----------------------------------------------------------------------------------.
  96. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  97. * |------+------+------+------+------+-------------+------+------+------+------+------|
  98. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  99. * |------+------+------+------+------+------|------+------+------+------+------+------|
  100. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | | | | | | | | Next | Vol- | Vol+ | Play |
  103. * `-----------------------------------------------------------------------------------'
  104. */
  105. [_LOWER] = {
  106. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  107. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  108. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  109. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  110. },
  111. /* Raise
  112. * ,-----------------------------------------------------------------------------------.
  113. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  114. * |------+------+------+------+------+-------------+------+------+------+------+------|
  115. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  116. * |------+------+------+------+------+------|------+------+------+------+------+------|
  117. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | | | | | | | | Next | Vol- | Vol+ | Play |
  120. * `-----------------------------------------------------------------------------------'
  121. */
  122. [_RAISE] = {
  123. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  124. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  125. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  126. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  127. },
  128. /* Music (reserved for process_action_user)
  129. *
  130. */
  131. [_MUSIC] = {
  132. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  133. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  134. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  135. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  136. },
  137. /* Plover layer (http://opensteno.org)
  138. * ,-----------------------------------------------------------------------------------.
  139. * | # | # | # | # | # | # | # | # | # | # | # | # |
  140. * |------+------+------+------+------+-------------+------+------+------+------+------|
  141. * | | S | T | P | H | * | * | F | P | L | T | D |
  142. * |------+------+------+------+------+------|------+------+------+------+------+------|
  143. * | | S | K | W | R | * | * | R | B | G | S | Z |
  144. * |------+------+------+------+------+------+------+------+------+------+------+------|
  145. * | Exit | | | A | O | | E | U | | | |
  146. * `-----------------------------------------------------------------------------------'
  147. */
  148. [_PLOVER] = {
  149. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  150. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  151. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  152. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  153. },
  154. /* Adjust (Lower + Raise)
  155. * ,-----------------------------------------------------------------------------------.
  156. * | | Reset| | | | | | | | | | Del |
  157. * |------+------+------+------+------+-------------+------+------+------+------+------|
  158. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  159. * |------+------+------+------+------+------|------+------+------+------+------+------|
  160. * | | | |Mus on|Musoff| | | | | | | |
  161. * |------+------+------+------+------+------+------+------+------+------+------+------|
  162. * | | | | | | | | | | | |
  163. * `-----------------------------------------------------------------------------------'
  164. */
  165. [_ADJUST] = {
  166. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  167. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  168. {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  169. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  170. }
  171. };
  172. const uint16_t PROGMEM fn_actions[] = {
  173. };
  174. #ifdef AUDIO_ENABLE
  175. float tone_startup[][2] = {
  176. {440.0*pow(2.0,(31)/12.0), 12},
  177. {440.0*pow(2.0,(28)/12.0), 8},
  178. {440.0*pow(2.0,(19)/12.0), 8},
  179. {440.0*pow(2.0,(24)/12.0), 8},
  180. {440.0*pow(2.0,(28)/12.0), 20}
  181. };
  182. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  183. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  184. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  185. float tone_plover[][2] = SONG(PLOVER_SOUND);
  186. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  187. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  188. float goodbye[][2] = SONG(GOODBYE_SOUND);
  189. #endif
  190. void persistant_default_layer_set(uint16_t default_layer) {
  191. eeconfig_update_default_layer(default_layer);
  192. default_layer_set(default_layer);
  193. }
  194. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  195. {
  196. switch(id) {
  197. case _QWERTY:
  198. if (record->event.pressed) {
  199. #ifdef AUDIO_ENABLE
  200. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  201. #endif
  202. persistant_default_layer_set(1UL<<_QWERTY);
  203. }
  204. break;
  205. case _COLEMAK:
  206. if (record->event.pressed) {
  207. #ifdef AUDIO_ENABLE
  208. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  209. #endif
  210. persistant_default_layer_set(1UL<<_COLEMAK);
  211. }
  212. break;
  213. case _DVORAK:
  214. if (record->event.pressed) {
  215. #ifdef AUDIO_ENABLE
  216. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  217. #endif
  218. persistant_default_layer_set(1UL<<_DVORAK);
  219. }
  220. break;
  221. case _LOWER:
  222. if (record->event.pressed) {
  223. layer_on(_LOWER);
  224. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  225. } else {
  226. layer_off(_LOWER);
  227. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  228. }
  229. break;
  230. case _RAISE:
  231. if (record->event.pressed) {
  232. layer_on(_RAISE);
  233. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  234. } else {
  235. layer_off(_RAISE);
  236. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  237. }
  238. break;
  239. case M_BL:
  240. if (record->event.pressed) {
  241. register_code(KC_RSFT);
  242. #ifdef BACKLIGHT_ENABLE
  243. backlight_step();
  244. #endif
  245. } else {
  246. unregister_code(KC_RSFT);
  247. }
  248. break;
  249. case 6:
  250. if (record->event.pressed) {
  251. #ifdef AUDIO_ENABLE
  252. audio_off();
  253. #endif
  254. }
  255. break;
  256. case 7:
  257. if (record->event.pressed) {
  258. #ifdef AUDIO_ENABLE
  259. audio_on();
  260. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  261. #endif
  262. }
  263. break;
  264. case 8:
  265. if (record->event.pressed) {
  266. #ifdef AUDIO_ENABLE
  267. layer_off(_MUSIC);
  268. stop_all_notes();
  269. #endif
  270. }
  271. break;
  272. case 9:
  273. if (record->event.pressed) {
  274. #ifdef AUDIO_ENABLE
  275. PLAY_NOTE_ARRAY(music_scale, false, 0);
  276. layer_on(_MUSIC);
  277. #endif
  278. }
  279. break;
  280. case 10:
  281. if (record->event.pressed) {
  282. #ifdef AUDIO_ENABLE
  283. voice_iterate();
  284. PLAY_NOTE_ARRAY(music_scale, false, 0);
  285. #endif
  286. }
  287. break;
  288. case 11:
  289. if (record->event.pressed) {
  290. #ifdef AUDIO_ENABLE
  291. voice_deiterate();
  292. PLAY_NOTE_ARRAY(music_scale, false, 0);
  293. #endif
  294. }
  295. break;
  296. case 12:
  297. if (record->event.pressed) {
  298. #ifdef AUDIO_ENABLE
  299. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  300. #endif
  301. layer_off(_RAISE);
  302. layer_off(_LOWER);
  303. layer_off(_ADJUST);
  304. layer_off(_MUSIC);
  305. stop_all_notes();
  306. layer_on(_PLOVER);
  307. if (!eeconfig_is_enabled()) {
  308. eeconfig_init();
  309. }
  310. keymap_config.raw = eeconfig_read_keymap();
  311. keymap_config.nkro = 1;
  312. eeconfig_update_keymap(keymap_config.raw);
  313. }
  314. break;
  315. case 13:
  316. if (record->event.pressed) {
  317. #ifdef AUDIO_ENABLE
  318. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  319. #endif
  320. layer_off(_PLOVER);
  321. }
  322. break;
  323. }
  324. return MACRO_NONE;
  325. };
  326. uint8_t starting_note = 0x0C;
  327. int offset = 7;
  328. void process_action_user(keyrecord_t *record) {
  329. if (IS_LAYER_ON(_MUSIC)) {
  330. if (record->event.pressed) {
  331. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  332. } else {
  333. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  334. }
  335. }
  336. }
  337. void matrix_init_user(void) {
  338. #ifdef AUDIO_ENABLE
  339. _delay_ms(10); // stops the tick
  340. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  341. #endif
  342. }
  343. void play_goodbye_tone()
  344. {
  345. PLAY_NOTE_ARRAY(goodbye, false, 0);
  346. _delay_ms(150);
  347. }