keymap.h 9.1 KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef KEYMAP_H
  15. #define KEYMAP_H
  16. #include <stdint.h>
  17. #include <stdbool.h>
  18. #include "action.h"
  19. #if defined(__AVR__)
  20. #include <avr/pgmspace.h>
  21. #endif
  22. #include "keycode.h"
  23. #include "action_macro.h"
  24. #include "report.h"
  25. #include "host.h"
  26. // #include "print.h"
  27. #include "debug.h"
  28. #include "keycode_config.h"
  29. // ChibiOS uses RESET in its FlagStatus enumeration
  30. // Therefore define it as QK_RESET here, to avoid name collision
  31. #if defined(PROTOCOL_CHIBIOS)
  32. #define RESET QK_RESET
  33. #endif
  34. /* translates key to keycode */
  35. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
  36. extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
  37. extern const uint16_t fn_actions[];
  38. enum quantum_keycodes {
  39. // Ranges used in shortucuts - not to be used directly
  40. QK_TMK = 0x0000,
  41. QK_TMK_MAX = 0x00FF,
  42. QK_MODS = 0x0100,
  43. QK_LCTL = 0x0100,
  44. QK_LSFT = 0x0200,
  45. QK_LALT = 0x0400,
  46. QK_LGUI = 0x0800,
  47. QK_RCTL = 0x1100,
  48. QK_RSFT = 0x1200,
  49. QK_RALT = 0x1400,
  50. QK_RGUI = 0x1800,
  51. QK_MODS_MAX = 0x1FFF,
  52. QK_FUNCTION = 0x2000,
  53. QK_FUNCTION_MAX = 0x2FFF,
  54. QK_MACRO = 0x3000,
  55. QK_MACRO_MAX = 0x3FFF,
  56. QK_LAYER_TAP = 0x4000,
  57. QK_LAYER_TAP_MAX = 0x4FFF,
  58. QK_TO = 0x5000,
  59. QK_TO_MAX = 0x50FF,
  60. QK_MOMENTARY = 0x5100,
  61. QK_MOMENTARY_MAX = 0x51FF,
  62. QK_DEF_LAYER = 0x5200,
  63. QK_DEF_LAYER_MAX = 0x52FF,
  64. QK_TOGGLE_LAYER = 0x5300,
  65. QK_TOGGLE_LAYER_MAX = 0x53FF,
  66. QK_ONE_SHOT_LAYER = 0x5400,
  67. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  68. QK_ONE_SHOT_MOD = 0x5500,
  69. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  70. #ifndef DISABLE_CHORDING
  71. QK_CHORDING = 0x5600,
  72. QK_CHORDING_MAX = 0x56FF,
  73. #endif
  74. QK_MOD_TAP = 0x6000,
  75. QK_MOD_TAP_MAX = 0x6FFF,
  76. QK_TAP_DANCE = 0x7100,
  77. QK_TAP_DANCE_MAX = 0x71FF,
  78. #ifdef UNICODEMAP_ENABLE
  79. QK_UNICODE_MAP = 0x7800,
  80. QK_UNICODE_MAP_MAX = 0x7FFF,
  81. #endif
  82. #ifdef UNICODE_ENABLE
  83. QK_UNICODE = 0x8000,
  84. QK_UNICODE_MAX = 0xFFFF,
  85. #endif
  86. // Loose keycodes - to be used directly
  87. RESET = 0x7000,
  88. DEBUG,
  89. MAGIC_SWAP_CONTROL_CAPSLOCK,
  90. MAGIC_CAPSLOCK_TO_CONTROL,
  91. MAGIC_SWAP_LALT_LGUI,
  92. MAGIC_SWAP_RALT_RGUI,
  93. MAGIC_NO_GUI,
  94. MAGIC_SWAP_GRAVE_ESC,
  95. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  96. MAGIC_HOST_NKRO,
  97. MAGIC_SWAP_ALT_GUI,
  98. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  99. MAGIC_UNCAPSLOCK_TO_CONTROL,
  100. MAGIC_UNSWAP_LALT_LGUI,
  101. MAGIC_UNSWAP_RALT_RGUI,
  102. MAGIC_UNNO_GUI,
  103. MAGIC_UNSWAP_GRAVE_ESC,
  104. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  105. MAGIC_UNHOST_NKRO,
  106. MAGIC_UNSWAP_ALT_GUI,
  107. MAGIC_TOGGLE_NKRO,
  108. // Leader key
  109. #ifndef DISABLE_LEADER
  110. KC_LEAD,
  111. #endif
  112. // Audio on/off/toggle
  113. AU_ON,
  114. AU_OFF,
  115. AU_TOG,
  116. // Music mode on/off/toggle
  117. MU_ON,
  118. MU_OFF,
  119. MU_TOG,
  120. // Music voice iterate
  121. MUV_IN,
  122. MUV_DE,
  123. // Midi mode on/off
  124. MIDI_ON,
  125. MIDI_OFF,
  126. // Backlight functionality
  127. BL_0,
  128. BL_1,
  129. BL_2,
  130. BL_3,
  131. BL_4,
  132. BL_5,
  133. BL_6,
  134. BL_7,
  135. BL_8,
  136. BL_9,
  137. BL_10,
  138. BL_11,
  139. BL_12,
  140. BL_13,
  141. BL_14,
  142. BL_15,
  143. BL_DEC,
  144. BL_INC,
  145. BL_TOGG,
  146. BL_STEP,
  147. // RGB functionality
  148. RGB_TOG,
  149. RGB_MOD,
  150. RGB_HUI,
  151. RGB_HUD,
  152. RGB_SAI,
  153. RGB_SAD,
  154. RGB_VAI,
  155. RGB_VAD,
  156. // Left shift, open paren
  157. KC_LSPO,
  158. // Right shift, close paren
  159. KC_RSPC,
  160. // Printing
  161. PRINT_ON,
  162. PRINT_OFF,
  163. // always leave at the end
  164. SAFE_RANGE
  165. };
  166. // Ability to use mods in layouts
  167. #define LCTL(kc) (kc | QK_LCTL)
  168. #define LSFT(kc) (kc | QK_LSFT)
  169. #define LALT(kc) (kc | QK_LALT)
  170. #define LGUI(kc) (kc | QK_LGUI)
  171. #define RCTL(kc) (kc | QK_RCTL)
  172. #define RSFT(kc) (kc | QK_RSFT)
  173. #define RALT(kc) (kc | QK_RALT)
  174. #define RGUI(kc) (kc | QK_RGUI)
  175. #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
  176. #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
  177. #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
  178. #define ALTG(kc) (kc | QK_RCTL | QK_RALT)
  179. #define MOD_HYPR 0xf
  180. #define MOD_MEH 0x7
  181. // Aliases for shifted symbols
  182. // Each key has a 4-letter code, and some have longer aliases too.
  183. // While the long aliases are descriptive, the 4-letter codes
  184. // make for nicer grid layouts (everything lines up), and are
  185. // the preferred style for Quantum.
  186. #define KC_TILD LSFT(KC_GRV) // ~
  187. #define KC_TILDE KC_TILD
  188. #define KC_EXLM LSFT(KC_1) // !
  189. #define KC_EXCLAIM KC_EXLM
  190. #define KC_AT LSFT(KC_2) // @
  191. #define KC_HASH LSFT(KC_3) // #
  192. #define KC_DLR LSFT(KC_4) // $
  193. #define KC_DOLLAR KC_DLR
  194. #define KC_PERC LSFT(KC_5) // %
  195. #define KC_PERCENT KC_PERC
  196. #define KC_CIRC LSFT(KC_6) // ^
  197. #define KC_CIRCUMFLEX KC_CIRC
  198. #define KC_AMPR LSFT(KC_7) // &
  199. #define KC_AMPERSAND KC_AMPR
  200. #define KC_ASTR LSFT(KC_8) // *
  201. #define KC_ASTERISK KC_ASTR
  202. #define KC_LPRN LSFT(KC_9) // (
  203. #define KC_LEFT_PAREN KC_LPRN
  204. #define KC_RPRN LSFT(KC_0) // )
  205. #define KC_RIGHT_PAREN KC_RPRN
  206. #define KC_UNDS LSFT(KC_MINS) // _
  207. #define KC_UNDERSCORE KC_UNDS
  208. #define KC_PLUS LSFT(KC_EQL) // +
  209. #define KC_LCBR LSFT(KC_LBRC) // {
  210. #define KC_LEFT_CURLY_BRACE KC_LCBR
  211. #define KC_RCBR LSFT(KC_RBRC) // }
  212. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  213. #define KC_LABK LSFT(KC_COMM) // <
  214. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  215. #define KC_RABK LSFT(KC_DOT) // >
  216. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  217. #define KC_COLN LSFT(KC_SCLN) // :
  218. #define KC_COLON KC_COLN
  219. #define KC_PIPE LSFT(KC_BSLS) // |
  220. #define KC_LT LSFT(KC_COMM) // <
  221. #define KC_GT LSFT(KC_DOT) // >
  222. #define KC_QUES LSFT(KC_SLSH) // ?
  223. #define KC_QUESTION KC_QUES
  224. #define KC_DQT LSFT(KC_QUOT) // "
  225. #define KC_DOUBLE_QUOTE KC_DQT
  226. #define KC_DQUO KC_DQT
  227. #define KC_DELT KC_DELETE // Del key (four letter code)
  228. // Alias for function layers than expand past FN31
  229. #define FUNC(kc) (kc | QK_FUNCTION)
  230. // Aliases
  231. #define S(kc) LSFT(kc)
  232. #define F(kc) FUNC(kc)
  233. #define M(kc) (kc | QK_MACRO)
  234. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  235. // L-ayer, T-ap - 256 keycode max, 16 layer max
  236. #define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
  237. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  238. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  239. #define BL_ON BL_9
  240. #define BL_OFF BL_0
  241. #define MI_ON MIDI_ON
  242. #define MI_OFF MIDI_OFF
  243. // GOTO layer - 16 layers max
  244. // when:
  245. // ON_PRESS = 1
  246. // ON_RELEASE = 2
  247. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  248. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
  249. // keycode modeled after the old version, kept below for this.
  250. /* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
  251. #define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
  252. // Momentary switch layer - 256 layer max
  253. #define MO(layer) (layer | QK_MOMENTARY)
  254. // Set default layer - 256 layer max
  255. #define DF(layer) (layer | QK_DEF_LAYER)
  256. // Toggle to layer - 256 layer max
  257. #define TG(layer) (layer | QK_TOGGLE_LAYER)
  258. // One-shot layer - 256 layer max
  259. #define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
  260. // One-shot mod
  261. #define OSM(mod) (mod | QK_ONE_SHOT_MOD)
  262. // M-od, T-ap - 256 keycode max
  263. #define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0xF) << 8))
  264. #define CTL_T(kc) MT(MOD_LCTL, kc)
  265. #define SFT_T(kc) MT(MOD_LSFT, kc)
  266. #define ALT_T(kc) MT(MOD_LALT, kc)
  267. #define GUI_T(kc) MT(MOD_LGUI, kc)
  268. #define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
  269. #define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
  270. #define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
  271. #define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  272. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  273. #define KC_HYPR HYPR(KC_NO)
  274. #define KC_MEH MEH(KC_NO)
  275. #ifdef UNICODE_ENABLE
  276. // For sending unicode codes.
  277. // You may not send codes over 7FFF -- this supports most of UTF8.
  278. // To have a key that sends out Œ, go UC(0x0152)
  279. #define UNICODE(n) (n | QK_UNICODE)
  280. #define UC(n) UNICODE(n)
  281. #endif
  282. #ifdef UNICODEMAP_ENABLE
  283. #define X(n) (n | QK_UNICODE_MAP)
  284. #endif
  285. #endif