keymap.c 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261
  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _ADJUST 16
  17. // Macro name shortcuts
  18. #define QWERTY M(_QWERTY)
  19. #define COLEMAK M(_COLEMAK)
  20. #define DVORAK M(_DVORAK)
  21. #define LOWER M(_LOWER)
  22. #define RAISE M(_RAISE)
  23. #define M_BL 5
  24. // Fillers to make layering more clear
  25. #define _______ KC_TRNS
  26. #define XXXXXXX KC_NO
  27. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  28. /* Qwerty
  29. * ,-----------------------------------------------------------------------------------.
  30. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  31. * |------+------+------+------+------+------+------+------+------+------+------+------|
  32. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  33. * |------+------+------+------+------+-------------+------+------+------+------+------|
  34. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  35. * |------+------+------+------+------+------|------+------+------+------+------+------|
  36. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  39. * `-----------------------------------------------------------------------------------'
  40. */
  41. [_QWERTY] = {
  42. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  43. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  44. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  45. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  46. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  47. },
  48. /* Colemak
  49. * ,-----------------------------------------------------------------------------------.
  50. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  51. * |------+------+------+------+------+------+------+------+------+------+------+------|
  52. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  53. * |------+------+------+------+------+-------------+------+------+------+------+------|
  54. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  55. * |------+------+------+------+------+------|------+------+------+------+------+------|
  56. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  59. * `-----------------------------------------------------------------------------------'
  60. */
  61. [_COLEMAK] = {
  62. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  63. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  64. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  65. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  66. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  67. },
  68. /* Dvorak
  69. * ,-----------------------------------------------------------------------------------.
  70. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  71. * |------+------+------+------+------+------+------+------+------+------+------+------|
  72. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  73. * |------+------+------+------+------+-------------+------+------+------+------+------|
  74. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  75. * |------+------+------+------+------+------|------+------+------+------+------+------|
  76. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  79. * `-----------------------------------------------------------------------------------'
  80. */
  81. [_DVORAK] = {
  82. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  83. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  84. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  85. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  86. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  87. },
  88. /* Lower
  89. * ,-----------------------------------------------------------------------------------.
  90. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  91. * |------+------+------+------+------+-------------+------+------+------+------+------|
  92. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  93. * |------+------+------+------+------+-------------+------+------+------+------+------|
  94. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  95. * |------+------+------+------+------+------|------+------+------+------+------+------|
  96. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  97. * |------+------+------+------+------+------+------+------+------+------+------+------|
  98. * | | | | | | | | Next | Vol- | Vol+ | Play |
  99. * `-----------------------------------------------------------------------------------'
  100. */
  101. [_LOWER] = {
  102. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  103. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  104. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  105. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  106. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  107. },
  108. /* Raise
  109. * ,-----------------------------------------------------------------------------------.
  110. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  111. * |------+------+------+------+------+------+------+------+------+------+------+------|
  112. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  113. * |------+------+------+------+------+-------------+------+------+------+------+------|
  114. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  115. * |------+------+------+------+------+------|------+------+------+------+------+------|
  116. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | | | | | | | | Next | Vol- | Vol+ | Play |
  119. * `-----------------------------------------------------------------------------------'
  120. */
  121. [_RAISE] = {
  122. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  123. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  124. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  125. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  126. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  127. },
  128. /* Adjust (Lower + Raise)
  129. * ,-----------------------------------------------------------------------------------.
  130. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  131. * |------+------+------+------+------+------+------+------+------+------+------+------|
  132. * | | Reset| | | | | | | | | | Del |
  133. * |------+------+------+------+------+-------------+------+------+------+------+------|
  134. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  135. * |------+------+------+------+------+------|------+------+------+------+------+------|
  136. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | | | | | | | | | | | |
  139. * `-----------------------------------------------------------------------------------'
  140. */
  141. [_ADJUST] = {
  142. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  143. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  144. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  145. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  146. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  147. }
  148. };
  149. const uint16_t PROGMEM fn_actions[] = {
  150. };
  151. #ifdef AUDIO_ENABLE
  152. float start_up[][2] = {
  153. {440.0*pow(2.0,(14)/12.0), 20},
  154. {440.0*pow(2.0,(26)/12.0), 8},
  155. {440.0*pow(2.0,(18)/12.0), 20},
  156. {440.0*pow(2.0,(26)/12.0), 8}
  157. };
  158. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  159. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  160. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  161. float goodbye[][2] = SONG(GOODBYE_SOUND);
  162. #endif
  163. void persistant_default_layer_set(uint16_t default_layer) {
  164. eeconfig_update_default_layer(default_layer);
  165. default_layer_set(default_layer);
  166. }
  167. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  168. {
  169. switch(id) {
  170. case _QWERTY:
  171. if (record->event.pressed) {
  172. #ifdef AUDIO_ENABLE
  173. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  174. #endif
  175. persistant_default_layer_set(1UL<<_QWERTY);
  176. }
  177. break;
  178. case _COLEMAK:
  179. if (record->event.pressed) {
  180. #ifdef AUDIO_ENABLE
  181. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  182. #endif
  183. persistant_default_layer_set(1UL<<_COLEMAK);
  184. }
  185. break;
  186. case _DVORAK:
  187. if (record->event.pressed) {
  188. #ifdef AUDIO_ENABLE
  189. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  190. #endif
  191. persistant_default_layer_set(1UL<<_DVORAK);
  192. }
  193. break;
  194. case _LOWER:
  195. if (record->event.pressed) {
  196. layer_on(_LOWER);
  197. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  198. } else {
  199. layer_off(_LOWER);
  200. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  201. }
  202. break;
  203. case _RAISE:
  204. if (record->event.pressed) {
  205. layer_on(_RAISE);
  206. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  207. } else {
  208. layer_off(_RAISE);
  209. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  210. }
  211. break;
  212. case M_BL:
  213. if (record->event.pressed) {
  214. register_code(KC_RSFT);
  215. #ifdef BACKLIGHT_ENABLE
  216. backlight_step();
  217. #endif
  218. } else {
  219. unregister_code(KC_RSFT);
  220. }
  221. break;
  222. }
  223. return MACRO_NONE;
  224. };
  225. void matrix_init_user(void) {
  226. #ifdef AUDIO_ENABLE
  227. _delay_ms(20); // gets rid of tick
  228. PLAY_NOTE_ARRAY(start_up, false, 0);
  229. #endif
  230. }
  231. #ifdef AUDIO_ENABLE
  232. void play_goodbye_tone()
  233. {
  234. PLAY_NOTE_ARRAY(goodbye, false, 0);
  235. _delay_ms(150);
  236. }
  237. #endif