voices.c 9.7 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "voices.h"
  17. #include "audio.h"
  18. #include "stdlib.h"
  19. // these are imported from audio.c
  20. extern uint16_t envelope_index;
  21. extern float note_timbre;
  22. extern float polyphony_rate;
  23. extern bool glissando;
  24. voice_type voice = default_voice;
  25. void set_voice(voice_type v) { voice = v; }
  26. void voice_iterate() { voice = (voice + 1) % number_of_voices; }
  27. void voice_deiterate() { voice = (voice - 1 + number_of_voices) % number_of_voices; }
  28. float voice_envelope(float frequency) {
  29. // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
  30. __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
  31. switch (voice) {
  32. case default_voice:
  33. glissando = false;
  34. note_timbre = TIMBRE_50;
  35. polyphony_rate = 0;
  36. break;
  37. #ifdef AUDIO_VOICES
  38. case something:
  39. glissando = false;
  40. polyphony_rate = 0;
  41. switch (compensated_index) {
  42. case 0 ... 9:
  43. note_timbre = TIMBRE_12;
  44. break;
  45. case 10 ... 19:
  46. note_timbre = TIMBRE_25;
  47. break;
  48. case 20 ... 200:
  49. note_timbre = .125 + .125;
  50. break;
  51. default:
  52. note_timbre = .125;
  53. break;
  54. }
  55. break;
  56. case drums:
  57. glissando = false;
  58. polyphony_rate = 0;
  59. // switch (compensated_index) {
  60. // case 0 ... 10:
  61. // note_timbre = 0.5;
  62. // break;
  63. // case 11 ... 20:
  64. // note_timbre = 0.5 * (21 - compensated_index) / 10;
  65. // break;
  66. // default:
  67. // note_timbre = 0;
  68. // break;
  69. // }
  70. // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
  71. if (frequency < 80.0) {
  72. } else if (frequency < 160.0) {
  73. // Bass drum: 60 - 100 Hz
  74. frequency = (rand() % (int)(40)) + 60;
  75. switch (envelope_index) {
  76. case 0 ... 10:
  77. note_timbre = 0.5;
  78. break;
  79. case 11 ... 20:
  80. note_timbre = 0.5 * (21 - envelope_index) / 10;
  81. break;
  82. default:
  83. note_timbre = 0;
  84. break;
  85. }
  86. } else if (frequency < 320.0) {
  87. // Snare drum: 1 - 2 KHz
  88. frequency = (rand() % (int)(1000)) + 1000;
  89. switch (envelope_index) {
  90. case 0 ... 5:
  91. note_timbre = 0.5;
  92. break;
  93. case 6 ... 20:
  94. note_timbre = 0.5 * (21 - envelope_index) / 15;
  95. break;
  96. default:
  97. note_timbre = 0;
  98. break;
  99. }
  100. } else if (frequency < 640.0) {
  101. // Closed Hi-hat: 3 - 5 KHz
  102. frequency = (rand() % (int)(2000)) + 3000;
  103. switch (envelope_index) {
  104. case 0 ... 15:
  105. note_timbre = 0.5;
  106. break;
  107. case 16 ... 20:
  108. note_timbre = 0.5 * (21 - envelope_index) / 5;
  109. break;
  110. default:
  111. note_timbre = 0;
  112. break;
  113. }
  114. } else if (frequency < 1280.0) {
  115. // Open Hi-hat: 3 - 5 KHz
  116. frequency = (rand() % (int)(2000)) + 3000;
  117. switch (envelope_index) {
  118. case 0 ... 35:
  119. note_timbre = 0.5;
  120. break;
  121. case 36 ... 50:
  122. note_timbre = 0.5 * (51 - envelope_index) / 15;
  123. break;
  124. default:
  125. note_timbre = 0;
  126. break;
  127. }
  128. }
  129. break;
  130. case butts_fader:
  131. glissando = true;
  132. polyphony_rate = 0;
  133. switch (compensated_index) {
  134. case 0 ... 9:
  135. frequency = frequency / 4;
  136. note_timbre = TIMBRE_12;
  137. break;
  138. case 10 ... 19:
  139. frequency = frequency / 2;
  140. note_timbre = TIMBRE_12;
  141. break;
  142. case 20 ... 200:
  143. note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2) * .125;
  144. break;
  145. default:
  146. note_timbre = 0;
  147. break;
  148. }
  149. break;
  150. // case octave_crunch:
  151. // polyphony_rate = 0;
  152. // switch (compensated_index) {
  153. // case 0 ... 9:
  154. // case 20 ... 24:
  155. // case 30 ... 32:
  156. // frequency = frequency / 2;
  157. // note_timbre = TIMBRE_12;
  158. // break;
  159. // case 10 ... 19:
  160. // case 25 ... 29:
  161. // case 33 ... 35:
  162. // frequency = frequency * 2;
  163. // note_timbre = TIMBRE_12;
  164. // break;
  165. // default:
  166. // note_timbre = TIMBRE_12;
  167. // break;
  168. // }
  169. // break;
  170. case duty_osc:
  171. // This slows the loop down a substantial amount, so higher notes may freeze
  172. glissando = true;
  173. polyphony_rate = 0;
  174. switch (compensated_index) {
  175. default:
  176. # define OCS_SPEED 10
  177. # define OCS_AMP .25
  178. // sine wave is slow
  179. // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
  180. // triangle wave is a bit faster
  181. note_timbre = (float)abs((compensated_index * OCS_SPEED % 3000) - 1500) * (OCS_AMP / 1500) + (1 - OCS_AMP) / 2;
  182. break;
  183. }
  184. break;
  185. case duty_octave_down:
  186. glissando = true;
  187. polyphony_rate = 0;
  188. note_timbre = (envelope_index % 2) * .125 + .375 * 2;
  189. if ((envelope_index % 4) == 0) note_timbre = 0.5;
  190. if ((envelope_index % 8) == 0) note_timbre = 0;
  191. break;
  192. case delayed_vibrato:
  193. glissando = true;
  194. polyphony_rate = 0;
  195. note_timbre = TIMBRE_50;
  196. # define VOICE_VIBRATO_DELAY 150
  197. # define VOICE_VIBRATO_SPEED 50
  198. switch (compensated_index) {
  199. case 0 ... VOICE_VIBRATO_DELAY:
  200. break;
  201. default:
  202. frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1)) / 1000 * VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
  203. break;
  204. }
  205. break;
  206. // case delayed_vibrato_octave:
  207. // polyphony_rate = 0;
  208. // if ((envelope_index % 2) == 1) {
  209. // note_timbre = 0.55;
  210. // } else {
  211. // note_timbre = 0.45;
  212. // }
  213. // #define VOICE_VIBRATO_DELAY 150
  214. // #define VOICE_VIBRATO_SPEED 50
  215. // switch (compensated_index) {
  216. // case 0 ... VOICE_VIBRATO_DELAY:
  217. // break;
  218. // default:
  219. // frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
  220. // break;
  221. // }
  222. // break;
  223. // case duty_fifth_down:
  224. // note_timbre = 0.5;
  225. // if ((envelope_index % 3) == 0)
  226. // note_timbre = 0.75;
  227. // break;
  228. // case duty_fourth_down:
  229. // note_timbre = 0.0;
  230. // if ((envelope_index % 12) == 0)
  231. // note_timbre = 0.75;
  232. // if (((envelope_index % 12) % 4) != 1)
  233. // note_timbre = 0.75;
  234. // break;
  235. // case duty_third_down:
  236. // note_timbre = 0.5;
  237. // if ((envelope_index % 5) == 0)
  238. // note_timbre = 0.75;
  239. // break;
  240. // case duty_fifth_third_down:
  241. // note_timbre = 0.5;
  242. // if ((envelope_index % 5) == 0)
  243. // note_timbre = 0.75;
  244. // if ((envelope_index % 3) == 0)
  245. // note_timbre = 0.25;
  246. // break;
  247. #endif
  248. default:
  249. break;
  250. }
  251. return frequency;
  252. }