keymap_common.c 6.8 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #if defined(__AVR__)
  19. # include <util/delay.h>
  20. # include <stdio.h>
  21. #endif
  22. #include "action.h"
  23. #include "action_macro.h"
  24. #include "debug.h"
  25. #include "backlight.h"
  26. #include "quantum.h"
  27. #ifdef MIDI_ENABLE
  28. # include "process_midi.h"
  29. #endif
  30. extern keymap_config_t keymap_config;
  31. #include <inttypes.h>
  32. /* converts key to action */
  33. action_t action_for_key(uint8_t layer, keypos_t key) {
  34. // 16bit keycodes - important
  35. uint16_t keycode = keymap_key_to_keycode(layer, key);
  36. // keycode remapping
  37. keycode = keycode_config(keycode);
  38. action_t action;
  39. uint8_t action_layer, when, mod;
  40. switch (keycode) {
  41. case KC_FN0 ... KC_FN31:
  42. action.code = keymap_function_id_to_action(FN_INDEX(keycode));
  43. break;
  44. case KC_A ... KC_EXSEL:
  45. case KC_LCTRL ... KC_RGUI:
  46. action.code = ACTION_KEY(keycode);
  47. break;
  48. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  49. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  50. break;
  51. case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
  52. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  53. break;
  54. case KC_MS_UP ... KC_MS_ACCEL2:
  55. action.code = ACTION_MOUSEKEY(keycode);
  56. break;
  57. case KC_TRNS:
  58. action.code = ACTION_TRANSPARENT;
  59. break;
  60. case QK_MODS ... QK_MODS_MAX:;
  61. // Has a modifier
  62. // Split it up
  63. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  64. break;
  65. case QK_FUNCTION ... QK_FUNCTION_MAX:;
  66. // Is a shortcut for function action_layer, pull last 12bits
  67. // This means we have 4,096 FN macros at our disposal
  68. action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
  69. break;
  70. case QK_MACRO ... QK_MACRO_MAX:
  71. if (keycode & 0x800) // tap macros have upper bit set
  72. action.code = ACTION_MACRO_TAP(keycode & 0xFF);
  73. else
  74. action.code = ACTION_MACRO(keycode & 0xFF);
  75. break;
  76. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  77. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  78. break;
  79. case QK_TO ... QK_TO_MAX:;
  80. // Layer set "GOTO"
  81. when = (keycode >> 0x4) & 0x3;
  82. action_layer = keycode & 0xF;
  83. action.code = ACTION_LAYER_SET(action_layer, when);
  84. break;
  85. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  86. // Momentary action_layer
  87. action_layer = keycode & 0xFF;
  88. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  89. break;
  90. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  91. // Set default action_layer
  92. action_layer = keycode & 0xFF;
  93. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  94. break;
  95. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  96. // Set toggle
  97. action_layer = keycode & 0xFF;
  98. action.code = ACTION_LAYER_TOGGLE(action_layer);
  99. break;
  100. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  101. // OSL(action_layer) - One-shot action_layer
  102. action_layer = keycode & 0xFF;
  103. action.code = ACTION_LAYER_ONESHOT(action_layer);
  104. break;
  105. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  106. // OSM(mod) - One-shot mod
  107. mod = mod_config(keycode & 0xFF);
  108. action.code = ACTION_MODS_ONESHOT(mod);
  109. break;
  110. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  111. action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
  112. break;
  113. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  114. mod = mod_config(keycode & 0xF);
  115. action_layer = (keycode >> 4) & 0xF;
  116. action.code = ACTION_LAYER_MODS(action_layer, mod);
  117. break;
  118. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  119. mod = mod_config((keycode >> 0x8) & 0x1F);
  120. action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
  121. break;
  122. #ifdef BACKLIGHT_ENABLE
  123. case BL_ON:
  124. action.code = ACTION_BACKLIGHT_ON();
  125. break;
  126. case BL_OFF:
  127. action.code = ACTION_BACKLIGHT_OFF();
  128. break;
  129. case BL_DEC:
  130. action.code = ACTION_BACKLIGHT_DECREASE();
  131. break;
  132. case BL_INC:
  133. action.code = ACTION_BACKLIGHT_INCREASE();
  134. break;
  135. case BL_TOGG:
  136. action.code = ACTION_BACKLIGHT_TOGGLE();
  137. break;
  138. case BL_STEP:
  139. action.code = ACTION_BACKLIGHT_STEP();
  140. break;
  141. #endif
  142. #ifdef SWAP_HANDS_ENABLE
  143. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  144. action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
  145. break;
  146. #endif
  147. default:
  148. action.code = ACTION_NO;
  149. break;
  150. }
  151. return action;
  152. }
  153. __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = {
  154. };
  155. /* Macro */
  156. __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }
  157. /* Function */
  158. __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {}
  159. // translates key to keycode
  160. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  161. // Read entire word (16bits)
  162. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  163. }
  164. // translates function id to action
  165. __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) {
  166. // The compiler sees the empty (weak) fn_actions and generates a warning
  167. // This function should not be called in that case, so the warning is too strict
  168. // If this function is called however, the keymap should have overridden fn_actions, and then the compile
  169. // is comparing against the wrong array
  170. #pragma GCC diagnostic push
  171. #pragma GCC diagnostic ignored "-Warray-bounds"
  172. return pgm_read_word(&fn_actions[function_id]);
  173. #pragma GCC diagnostic pop
  174. }