quantum.c 38 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
  18. # include "rgb.h"
  19. #endif
  20. #ifdef PROTOCOL_LUFA
  21. # include "outputselect.h"
  22. #endif
  23. #include "backlight.h"
  24. extern backlight_config_t backlight_config;
  25. #ifdef FAUXCLICKY_ENABLE
  26. # include "fauxclicky.h"
  27. #endif
  28. #ifdef API_ENABLE
  29. # include "api.h"
  30. #endif
  31. #ifdef MIDI_ENABLE
  32. # include "process_midi.h"
  33. #endif
  34. #ifdef VELOCIKEY_ENABLE
  35. # include "velocikey.h"
  36. #endif
  37. #ifdef HAPTIC_ENABLE
  38. # include "haptic.h"
  39. #endif
  40. #ifdef ENCODER_ENABLE
  41. # include "encoder.h"
  42. #endif
  43. #ifdef AUDIO_ENABLE
  44. # ifndef GOODBYE_SONG
  45. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  46. # endif
  47. # ifndef AG_NORM_SONG
  48. # define AG_NORM_SONG SONG(AG_NORM_SOUND)
  49. # endif
  50. # ifndef AG_SWAP_SONG
  51. # define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
  52. # endif
  53. # ifndef CG_NORM_SONG
  54. # define CG_NORM_SONG SONG(AG_NORM_SOUND)
  55. # endif
  56. # ifndef CG_SWAP_SONG
  57. # define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
  58. # endif
  59. float goodbye_song[][2] = GOODBYE_SONG;
  60. float ag_norm_song[][2] = AG_NORM_SONG;
  61. float ag_swap_song[][2] = AG_SWAP_SONG;
  62. float cg_norm_song[][2] = CG_NORM_SONG;
  63. float cg_swap_song[][2] = CG_SWAP_SONG;
  64. # ifdef DEFAULT_LAYER_SONGS
  65. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  66. # endif
  67. #endif
  68. static void do_code16(uint16_t code, void (*f)(uint8_t)) {
  69. switch (code) {
  70. case QK_MODS ... QK_MODS_MAX:
  71. break;
  72. default:
  73. return;
  74. }
  75. uint8_t mods_to_send = 0;
  76. if (code & QK_RMODS_MIN) { // Right mod flag is set
  77. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
  78. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
  79. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
  80. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
  81. } else {
  82. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
  83. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
  84. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
  85. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
  86. }
  87. f(mods_to_send);
  88. }
  89. void register_code16(uint16_t code) {
  90. if (IS_MOD(code) || code == KC_NO) {
  91. do_code16(code, register_mods);
  92. } else {
  93. do_code16(code, register_weak_mods);
  94. }
  95. register_code(code);
  96. }
  97. void unregister_code16(uint16_t code) {
  98. unregister_code(code);
  99. if (IS_MOD(code) || code == KC_NO) {
  100. do_code16(code, unregister_mods);
  101. } else {
  102. do_code16(code, unregister_weak_mods);
  103. }
  104. }
  105. void tap_code16(uint16_t code) {
  106. register_code16(code);
  107. #if TAP_CODE_DELAY > 0
  108. wait_ms(TAP_CODE_DELAY);
  109. #endif
  110. unregister_code16(code);
  111. }
  112. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
  113. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
  114. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
  115. void reset_keyboard(void) {
  116. clear_keyboard();
  117. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  118. process_midi_all_notes_off();
  119. #endif
  120. #ifdef AUDIO_ENABLE
  121. # ifndef NO_MUSIC_MODE
  122. music_all_notes_off();
  123. # endif
  124. uint16_t timer_start = timer_read();
  125. PLAY_SONG(goodbye_song);
  126. shutdown_user();
  127. while (timer_elapsed(timer_start) < 250) wait_ms(1);
  128. stop_all_notes();
  129. #else
  130. shutdown_user();
  131. wait_ms(250);
  132. #endif
  133. #ifdef HAPTIC_ENABLE
  134. haptic_shutdown();
  135. #endif
  136. // this is also done later in bootloader.c - not sure if it's neccesary here
  137. #ifdef BOOTLOADER_CATERINA
  138. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  139. #endif
  140. bootloader_jump();
  141. }
  142. /* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
  143. * Used to ensure that the correct keycode is released if the key is released.
  144. */
  145. static bool grave_esc_was_shifted = false;
  146. /* Convert record into usable keycode via the contained event. */
  147. uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); }
  148. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  149. * retains the correct keycode after a layer change, if the key is still pressed.
  150. */
  151. uint16_t get_event_keycode(keyevent_t event) {
  152. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  153. /* TODO: Use store_or_get_action() or a similar function. */
  154. if (!disable_action_cache) {
  155. uint8_t layer;
  156. if (event.pressed) {
  157. layer = layer_switch_get_layer(event.key);
  158. update_source_layers_cache(event.key, layer);
  159. } else {
  160. layer = read_source_layers_cache(event.key);
  161. }
  162. return keymap_key_to_keycode(layer, event.key);
  163. } else
  164. #endif
  165. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  166. }
  167. /* Main keycode processing function. Hands off handling to other functions,
  168. * then processes internal Quantum keycodes, then processes ACTIONs.
  169. */
  170. bool process_record_quantum(keyrecord_t *record) {
  171. uint16_t keycode = get_record_keycode(record);
  172. // This is how you use actions here
  173. // if (keycode == KC_LEAD) {
  174. // action_t action;
  175. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  176. // process_action(record, action);
  177. // return false;
  178. // }
  179. #ifdef VELOCIKEY_ENABLE
  180. if (velocikey_enabled() && record->event.pressed) {
  181. velocikey_accelerate();
  182. }
  183. #endif
  184. #ifdef TAP_DANCE_ENABLE
  185. preprocess_tap_dance(keycode, record);
  186. #endif
  187. if (!(
  188. #if defined(KEY_LOCK_ENABLE)
  189. // Must run first to be able to mask key_up events.
  190. process_key_lock(&keycode, record) &&
  191. #endif
  192. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  193. process_clicky(keycode, record) &&
  194. #endif // AUDIO_CLICKY
  195. #ifdef HAPTIC_ENABLE
  196. process_haptic(keycode, record) &&
  197. #endif // HAPTIC_ENABLE
  198. #if defined(RGB_MATRIX_ENABLE)
  199. process_rgb_matrix(keycode, record) &&
  200. #endif
  201. process_record_kb(keycode, record) &&
  202. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  203. process_midi(keycode, record) &&
  204. #endif
  205. #ifdef AUDIO_ENABLE
  206. process_audio(keycode, record) &&
  207. #endif
  208. #ifdef STENO_ENABLE
  209. process_steno(keycode, record) &&
  210. #endif
  211. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  212. process_music(keycode, record) &&
  213. #endif
  214. #ifdef TAP_DANCE_ENABLE
  215. process_tap_dance(keycode, record) &&
  216. #endif
  217. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  218. process_unicode_common(keycode, record) &&
  219. #endif
  220. #ifdef LEADER_ENABLE
  221. process_leader(keycode, record) &&
  222. #endif
  223. #ifdef COMBO_ENABLE
  224. process_combo(keycode, record) &&
  225. #endif
  226. #ifdef PRINTING_ENABLE
  227. process_printer(keycode, record) &&
  228. #endif
  229. #ifdef AUTO_SHIFT_ENABLE
  230. process_auto_shift(keycode, record) &&
  231. #endif
  232. #ifdef TERMINAL_ENABLE
  233. process_terminal(keycode, record) &&
  234. #endif
  235. #ifdef SPACE_CADET_ENABLE
  236. process_space_cadet(keycode, record) &&
  237. #endif
  238. true)) {
  239. return false;
  240. }
  241. // Shift / paren setup
  242. switch (keycode) {
  243. case RESET:
  244. if (record->event.pressed) {
  245. reset_keyboard();
  246. }
  247. return false;
  248. case DEBUG:
  249. if (record->event.pressed) {
  250. debug_enable ^= 1;
  251. if (debug_enable) {
  252. print("DEBUG: enabled.\n");
  253. } else {
  254. print("DEBUG: disabled.\n");
  255. }
  256. }
  257. return false;
  258. case EEPROM_RESET:
  259. if (record->event.pressed) {
  260. eeconfig_init();
  261. }
  262. return false;
  263. #ifdef FAUXCLICKY_ENABLE
  264. case FC_TOG:
  265. if (record->event.pressed) {
  266. FAUXCLICKY_TOGGLE;
  267. }
  268. return false;
  269. case FC_ON:
  270. if (record->event.pressed) {
  271. FAUXCLICKY_ON;
  272. }
  273. return false;
  274. case FC_OFF:
  275. if (record->event.pressed) {
  276. FAUXCLICKY_OFF;
  277. }
  278. return false;
  279. #endif
  280. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  281. case RGB_TOG:
  282. // Split keyboards need to trigger on key-up for edge-case issue
  283. # ifndef SPLIT_KEYBOARD
  284. if (record->event.pressed) {
  285. # else
  286. if (!record->event.pressed) {
  287. # endif
  288. rgblight_toggle();
  289. }
  290. return false;
  291. case RGB_MODE_FORWARD:
  292. if (record->event.pressed) {
  293. uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  294. if (shifted) {
  295. rgblight_step_reverse();
  296. } else {
  297. rgblight_step();
  298. }
  299. }
  300. return false;
  301. case RGB_MODE_REVERSE:
  302. if (record->event.pressed) {
  303. uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  304. if (shifted) {
  305. rgblight_step();
  306. } else {
  307. rgblight_step_reverse();
  308. }
  309. }
  310. return false;
  311. case RGB_HUI:
  312. // Split keyboards need to trigger on key-up for edge-case issue
  313. # ifndef SPLIT_KEYBOARD
  314. if (record->event.pressed) {
  315. # else
  316. if (!record->event.pressed) {
  317. # endif
  318. rgblight_increase_hue();
  319. }
  320. return false;
  321. case RGB_HUD:
  322. // Split keyboards need to trigger on key-up for edge-case issue
  323. # ifndef SPLIT_KEYBOARD
  324. if (record->event.pressed) {
  325. # else
  326. if (!record->event.pressed) {
  327. # endif
  328. rgblight_decrease_hue();
  329. }
  330. return false;
  331. case RGB_SAI:
  332. // Split keyboards need to trigger on key-up for edge-case issue
  333. # ifndef SPLIT_KEYBOARD
  334. if (record->event.pressed) {
  335. # else
  336. if (!record->event.pressed) {
  337. # endif
  338. rgblight_increase_sat();
  339. }
  340. return false;
  341. case RGB_SAD:
  342. // Split keyboards need to trigger on key-up for edge-case issue
  343. # ifndef SPLIT_KEYBOARD
  344. if (record->event.pressed) {
  345. # else
  346. if (!record->event.pressed) {
  347. # endif
  348. rgblight_decrease_sat();
  349. }
  350. return false;
  351. case RGB_VAI:
  352. // Split keyboards need to trigger on key-up for edge-case issue
  353. # ifndef SPLIT_KEYBOARD
  354. if (record->event.pressed) {
  355. # else
  356. if (!record->event.pressed) {
  357. # endif
  358. rgblight_increase_val();
  359. }
  360. return false;
  361. case RGB_VAD:
  362. // Split keyboards need to trigger on key-up for edge-case issue
  363. # ifndef SPLIT_KEYBOARD
  364. if (record->event.pressed) {
  365. # else
  366. if (!record->event.pressed) {
  367. # endif
  368. rgblight_decrease_val();
  369. }
  370. return false;
  371. case RGB_SPI:
  372. if (record->event.pressed) {
  373. rgblight_increase_speed();
  374. }
  375. return false;
  376. case RGB_SPD:
  377. if (record->event.pressed) {
  378. rgblight_decrease_speed();
  379. }
  380. return false;
  381. case RGB_MODE_PLAIN:
  382. if (record->event.pressed) {
  383. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  384. }
  385. return false;
  386. case RGB_MODE_BREATHE:
  387. # ifdef RGBLIGHT_EFFECT_BREATHING
  388. if (record->event.pressed) {
  389. if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
  390. rgblight_step();
  391. } else {
  392. rgblight_mode(RGBLIGHT_MODE_BREATHING);
  393. }
  394. }
  395. # endif
  396. return false;
  397. case RGB_MODE_RAINBOW:
  398. # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  399. if (record->event.pressed) {
  400. if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
  401. rgblight_step();
  402. } else {
  403. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
  404. }
  405. }
  406. # endif
  407. return false;
  408. case RGB_MODE_SWIRL:
  409. # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  410. if (record->event.pressed) {
  411. if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
  412. rgblight_step();
  413. } else {
  414. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
  415. }
  416. }
  417. # endif
  418. return false;
  419. case RGB_MODE_SNAKE:
  420. # ifdef RGBLIGHT_EFFECT_SNAKE
  421. if (record->event.pressed) {
  422. if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
  423. rgblight_step();
  424. } else {
  425. rgblight_mode(RGBLIGHT_MODE_SNAKE);
  426. }
  427. }
  428. # endif
  429. return false;
  430. case RGB_MODE_KNIGHT:
  431. # ifdef RGBLIGHT_EFFECT_KNIGHT
  432. if (record->event.pressed) {
  433. if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
  434. rgblight_step();
  435. } else {
  436. rgblight_mode(RGBLIGHT_MODE_KNIGHT);
  437. }
  438. }
  439. # endif
  440. return false;
  441. case RGB_MODE_XMAS:
  442. # ifdef RGBLIGHT_EFFECT_CHRISTMAS
  443. if (record->event.pressed) {
  444. rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
  445. }
  446. # endif
  447. return false;
  448. case RGB_MODE_GRADIENT:
  449. # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  450. if (record->event.pressed) {
  451. if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
  452. rgblight_step();
  453. } else {
  454. rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
  455. }
  456. }
  457. # endif
  458. return false;
  459. case RGB_MODE_RGBTEST:
  460. # ifdef RGBLIGHT_EFFECT_RGB_TEST
  461. if (record->event.pressed) {
  462. rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
  463. }
  464. # endif
  465. return false;
  466. #endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  467. #ifdef VELOCIKEY_ENABLE
  468. case VLK_TOG:
  469. if (record->event.pressed) {
  470. velocikey_toggle();
  471. }
  472. return false;
  473. #endif
  474. #ifdef PROTOCOL_LUFA
  475. case OUT_AUTO:
  476. if (record->event.pressed) {
  477. set_output(OUTPUT_AUTO);
  478. }
  479. return false;
  480. case OUT_USB:
  481. if (record->event.pressed) {
  482. set_output(OUTPUT_USB);
  483. }
  484. return false;
  485. # ifdef BLUETOOTH_ENABLE
  486. case OUT_BT:
  487. if (record->event.pressed) {
  488. set_output(OUTPUT_BLUETOOTH);
  489. }
  490. return false;
  491. # endif
  492. #endif
  493. case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
  494. case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
  495. if (record->event.pressed) {
  496. // MAGIC actions (BOOTMAGIC without the boot)
  497. if (!eeconfig_is_enabled()) {
  498. eeconfig_init();
  499. }
  500. /* keymap config */
  501. keymap_config.raw = eeconfig_read_keymap();
  502. switch (keycode) {
  503. case MAGIC_SWAP_CONTROL_CAPSLOCK:
  504. keymap_config.swap_control_capslock = true;
  505. break;
  506. case MAGIC_CAPSLOCK_TO_CONTROL:
  507. keymap_config.capslock_to_control = true;
  508. break;
  509. case MAGIC_SWAP_LALT_LGUI:
  510. keymap_config.swap_lalt_lgui = true;
  511. break;
  512. case MAGIC_SWAP_RALT_RGUI:
  513. keymap_config.swap_ralt_rgui = true;
  514. break;
  515. case MAGIC_SWAP_LCTL_LGUI:
  516. keymap_config.swap_lctl_lgui = true;
  517. break;
  518. case MAGIC_SWAP_RCTL_RGUI:
  519. keymap_config.swap_rctl_rgui = true;
  520. break;
  521. case MAGIC_NO_GUI:
  522. keymap_config.no_gui = true;
  523. break;
  524. case MAGIC_SWAP_GRAVE_ESC:
  525. keymap_config.swap_grave_esc = true;
  526. break;
  527. case MAGIC_SWAP_BACKSLASH_BACKSPACE:
  528. keymap_config.swap_backslash_backspace = true;
  529. break;
  530. case MAGIC_HOST_NKRO:
  531. keymap_config.nkro = true;
  532. break;
  533. case MAGIC_SWAP_ALT_GUI:
  534. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
  535. #ifdef AUDIO_ENABLE
  536. PLAY_SONG(ag_swap_song);
  537. #endif
  538. break;
  539. case MAGIC_SWAP_CTL_GUI:
  540. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
  541. #ifdef AUDIO_ENABLE
  542. PLAY_SONG(cg_swap_song);
  543. #endif
  544. break;
  545. case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
  546. keymap_config.swap_control_capslock = false;
  547. break;
  548. case MAGIC_UNCAPSLOCK_TO_CONTROL:
  549. keymap_config.capslock_to_control = false;
  550. break;
  551. case MAGIC_UNSWAP_LALT_LGUI:
  552. keymap_config.swap_lalt_lgui = false;
  553. break;
  554. case MAGIC_UNSWAP_RALT_RGUI:
  555. keymap_config.swap_ralt_rgui = false;
  556. break;
  557. case MAGIC_UNSWAP_LCTL_LGUI:
  558. keymap_config.swap_lctl_lgui = false;
  559. break;
  560. case MAGIC_UNSWAP_RCTL_RGUI:
  561. keymap_config.swap_rctl_rgui = false;
  562. break;
  563. case MAGIC_UNNO_GUI:
  564. keymap_config.no_gui = false;
  565. break;
  566. case MAGIC_UNSWAP_GRAVE_ESC:
  567. keymap_config.swap_grave_esc = false;
  568. break;
  569. case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
  570. keymap_config.swap_backslash_backspace = false;
  571. break;
  572. case MAGIC_UNHOST_NKRO:
  573. keymap_config.nkro = false;
  574. break;
  575. case MAGIC_UNSWAP_ALT_GUI:
  576. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
  577. #ifdef AUDIO_ENABLE
  578. PLAY_SONG(ag_norm_song);
  579. #endif
  580. break;
  581. case MAGIC_UNSWAP_CTL_GUI:
  582. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
  583. #ifdef AUDIO_ENABLE
  584. PLAY_SONG(cg_norm_song);
  585. #endif
  586. break;
  587. case MAGIC_TOGGLE_ALT_GUI:
  588. keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
  589. keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
  590. #ifdef AUDIO_ENABLE
  591. if (keymap_config.swap_ralt_rgui) {
  592. PLAY_SONG(ag_swap_song);
  593. } else {
  594. PLAY_SONG(ag_norm_song);
  595. }
  596. #endif
  597. break;
  598. case MAGIC_TOGGLE_CTL_GUI:
  599. keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
  600. keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
  601. #ifdef AUDIO_ENABLE
  602. if (keymap_config.swap_rctl_rgui) {
  603. PLAY_SONG(cg_swap_song);
  604. } else {
  605. PLAY_SONG(cg_norm_song);
  606. }
  607. #endif
  608. break;
  609. case MAGIC_TOGGLE_NKRO:
  610. keymap_config.nkro = !keymap_config.nkro;
  611. break;
  612. case MAGIC_EE_HANDS_LEFT:
  613. eeconfig_update_handedness(true);
  614. break;
  615. case MAGIC_EE_HANDS_RIGHT:
  616. eeconfig_update_handedness(false);
  617. break;
  618. default:
  619. break;
  620. }
  621. eeconfig_update_keymap(keymap_config.raw);
  622. clear_keyboard(); // clear to prevent stuck keys
  623. return false;
  624. }
  625. break;
  626. case GRAVE_ESC: {
  627. uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)));
  628. #ifdef GRAVE_ESC_ALT_OVERRIDE
  629. // if ALT is pressed, ESC is always sent
  630. // this is handy for the cmd+opt+esc shortcut on macOS, among other things.
  631. if (get_mods() & (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))) {
  632. shifted = 0;
  633. }
  634. #endif
  635. #ifdef GRAVE_ESC_CTRL_OVERRIDE
  636. // if CTRL is pressed, ESC is always sent
  637. // this is handy for the ctrl+shift+esc shortcut on windows, among other things.
  638. if (get_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))) {
  639. shifted = 0;
  640. }
  641. #endif
  642. #ifdef GRAVE_ESC_GUI_OVERRIDE
  643. // if GUI is pressed, ESC is always sent
  644. if (get_mods() & (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))) {
  645. shifted = 0;
  646. }
  647. #endif
  648. #ifdef GRAVE_ESC_SHIFT_OVERRIDE
  649. // if SHIFT is pressed, ESC is always sent
  650. if (get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) {
  651. shifted = 0;
  652. }
  653. #endif
  654. if (record->event.pressed) {
  655. grave_esc_was_shifted = shifted;
  656. add_key(shifted ? KC_GRAVE : KC_ESCAPE);
  657. } else {
  658. del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE);
  659. }
  660. send_keyboard_report();
  661. return false;
  662. }
  663. #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
  664. case BL_BRTG: {
  665. if (record->event.pressed) {
  666. backlight_toggle_breathing();
  667. }
  668. return false;
  669. }
  670. #endif
  671. }
  672. return process_action_kb(record);
  673. }
  674. __attribute__((weak)) const bool ascii_to_shift_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  675. 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0};
  676. __attribute__((weak)) const bool ascii_to_altgr_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  677. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  678. __attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {// NUL SOH STX ETX EOT ENQ ACK BEL
  679. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  680. // BS TAB LF VT FF CR SO SI
  681. KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  682. // DLE DC1 DC2 DC3 DC4 NAK SYN ETB
  683. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  684. // CAN EM SUB ESC FS GS RS US
  685. XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  686. // ! " # $ % & '
  687. KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
  688. // ( ) * + , - . /
  689. KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
  690. // 0 1 2 3 4 5 6 7
  691. KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
  692. // 8 9 : ; < = > ?
  693. KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
  694. // @ A B C D E F G
  695. KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  696. // H I J K L M N O
  697. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  698. // P Q R S T U V W
  699. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  700. // X Y Z [ \ ] ^ _
  701. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
  702. // ` a b c d e f g
  703. KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  704. // h i j k l m n o
  705. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  706. // p q r s t u v w
  707. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  708. // x y z { | } ~ DEL
  709. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL};
  710. void send_string(const char *str) { send_string_with_delay(str, 0); }
  711. void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
  712. void send_string_with_delay(const char *str, uint8_t interval) {
  713. while (1) {
  714. char ascii_code = *str;
  715. if (!ascii_code) break;
  716. if (ascii_code == SS_TAP_CODE) {
  717. // tap
  718. uint8_t keycode = *(++str);
  719. register_code(keycode);
  720. unregister_code(keycode);
  721. } else if (ascii_code == SS_DOWN_CODE) {
  722. // down
  723. uint8_t keycode = *(++str);
  724. register_code(keycode);
  725. } else if (ascii_code == SS_UP_CODE) {
  726. // up
  727. uint8_t keycode = *(++str);
  728. unregister_code(keycode);
  729. } else {
  730. send_char(ascii_code);
  731. }
  732. ++str;
  733. // interval
  734. {
  735. uint8_t ms = interval;
  736. while (ms--) wait_ms(1);
  737. }
  738. }
  739. }
  740. void send_string_with_delay_P(const char *str, uint8_t interval) {
  741. while (1) {
  742. char ascii_code = pgm_read_byte(str);
  743. if (!ascii_code) break;
  744. if (ascii_code == SS_TAP_CODE) {
  745. // tap
  746. uint8_t keycode = pgm_read_byte(++str);
  747. register_code(keycode);
  748. unregister_code(keycode);
  749. } else if (ascii_code == SS_DOWN_CODE) {
  750. // down
  751. uint8_t keycode = pgm_read_byte(++str);
  752. register_code(keycode);
  753. } else if (ascii_code == SS_UP_CODE) {
  754. // up
  755. uint8_t keycode = pgm_read_byte(++str);
  756. unregister_code(keycode);
  757. } else {
  758. send_char(ascii_code);
  759. }
  760. ++str;
  761. // interval
  762. {
  763. uint8_t ms = interval;
  764. while (ms--) wait_ms(1);
  765. }
  766. }
  767. }
  768. void send_char(char ascii_code) {
  769. uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
  770. bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
  771. bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
  772. if (is_shifted) {
  773. register_code(KC_LSFT);
  774. }
  775. if (is_altgred) {
  776. register_code(KC_RALT);
  777. }
  778. tap_code(keycode);
  779. if (is_altgred) {
  780. unregister_code(KC_RALT);
  781. }
  782. if (is_shifted) {
  783. unregister_code(KC_LSFT);
  784. }
  785. }
  786. void set_single_persistent_default_layer(uint8_t default_layer) {
  787. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  788. PLAY_SONG(default_layer_songs[default_layer]);
  789. #endif
  790. eeconfig_update_default_layer(1U << default_layer);
  791. default_layer_set(1U << default_layer);
  792. }
  793. layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  794. layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
  795. layer_state_t mask3 = 1UL << layer3;
  796. return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
  797. }
  798. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
  799. void tap_random_base64(void) {
  800. #if defined(__AVR_ATmega32U4__)
  801. uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
  802. #else
  803. uint8_t key = rand() % 64;
  804. #endif
  805. switch (key) {
  806. case 0 ... 25:
  807. register_code(KC_LSFT);
  808. register_code(key + KC_A);
  809. unregister_code(key + KC_A);
  810. unregister_code(KC_LSFT);
  811. break;
  812. case 26 ... 51:
  813. register_code(key - 26 + KC_A);
  814. unregister_code(key - 26 + KC_A);
  815. break;
  816. case 52:
  817. register_code(KC_0);
  818. unregister_code(KC_0);
  819. break;
  820. case 53 ... 61:
  821. register_code(key - 53 + KC_1);
  822. unregister_code(key - 53 + KC_1);
  823. break;
  824. case 62:
  825. register_code(KC_LSFT);
  826. register_code(KC_EQL);
  827. unregister_code(KC_EQL);
  828. unregister_code(KC_LSFT);
  829. break;
  830. case 63:
  831. register_code(KC_SLSH);
  832. unregister_code(KC_SLSH);
  833. break;
  834. }
  835. }
  836. __attribute__((weak)) void bootmagic_lite(void) {
  837. // The lite version of TMK's bootmagic based on Wilba.
  838. // 100% less potential for accidentally making the
  839. // keyboard do stupid things.
  840. // We need multiple scans because debouncing can't be turned off.
  841. matrix_scan();
  842. #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
  843. wait_ms(DEBOUNCING_DELAY * 2);
  844. #elif defined(DEBOUNCE) && DEBOUNCE > 0
  845. wait_ms(DEBOUNCE * 2);
  846. #else
  847. wait_ms(30);
  848. #endif
  849. matrix_scan();
  850. // If the Esc and space bar are held down on power up,
  851. // reset the EEPROM valid state and jump to bootloader.
  852. // Assumes Esc is at [0,0].
  853. // This isn't very generalized, but we need something that doesn't
  854. // rely on user's keymaps in firmware or EEPROM.
  855. if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
  856. eeconfig_disable();
  857. // Jump to bootloader.
  858. bootloader_jump();
  859. }
  860. }
  861. void matrix_init_quantum() {
  862. #ifdef BOOTMAGIC_LITE
  863. bootmagic_lite();
  864. #endif
  865. if (!eeconfig_is_enabled()) {
  866. eeconfig_init();
  867. }
  868. #ifdef BACKLIGHT_ENABLE
  869. # ifdef LED_MATRIX_ENABLE
  870. led_matrix_init();
  871. # else
  872. backlight_init_ports();
  873. # endif
  874. #endif
  875. #ifdef AUDIO_ENABLE
  876. audio_init();
  877. #endif
  878. #ifdef RGB_MATRIX_ENABLE
  879. rgb_matrix_init();
  880. #endif
  881. #ifdef ENCODER_ENABLE
  882. encoder_init();
  883. #endif
  884. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  885. unicode_input_mode_init();
  886. #endif
  887. #ifdef HAPTIC_ENABLE
  888. haptic_init();
  889. #endif
  890. #ifdef OUTPUT_AUTO_ENABLE
  891. set_output(OUTPUT_AUTO);
  892. #endif
  893. #ifdef DIP_SWITCH_ENABLE
  894. dip_switch_init();
  895. #endif
  896. matrix_init_kb();
  897. }
  898. void matrix_scan_quantum() {
  899. #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
  900. matrix_scan_music();
  901. #endif
  902. #ifdef TAP_DANCE_ENABLE
  903. matrix_scan_tap_dance();
  904. #endif
  905. #ifdef COMBO_ENABLE
  906. matrix_scan_combo();
  907. #endif
  908. #if defined(BACKLIGHT_ENABLE)
  909. # if defined(LED_MATRIX_ENABLE)
  910. led_matrix_task();
  911. # elif defined(BACKLIGHT_PIN)
  912. backlight_task();
  913. # endif
  914. #endif
  915. #ifdef RGB_MATRIX_ENABLE
  916. rgb_matrix_task();
  917. #endif
  918. #ifdef ENCODER_ENABLE
  919. encoder_read();
  920. #endif
  921. #ifdef HAPTIC_ENABLE
  922. haptic_task();
  923. #endif
  924. #ifdef DIP_SWITCH_ENABLE
  925. dip_switch_read(false);
  926. #endif
  927. matrix_scan_kb();
  928. }
  929. #ifdef HD44780_ENABLED
  930. # include "hd44780.h"
  931. #endif
  932. // Functions for spitting out values
  933. //
  934. void send_dword(uint32_t number) { // this might not actually work
  935. uint16_t word = (number >> 16);
  936. send_word(word);
  937. send_word(number & 0xFFFFUL);
  938. }
  939. void send_word(uint16_t number) {
  940. uint8_t byte = number >> 8;
  941. send_byte(byte);
  942. send_byte(number & 0xFF);
  943. }
  944. void send_byte(uint8_t number) {
  945. uint8_t nibble = number >> 4;
  946. send_nibble(nibble);
  947. send_nibble(number & 0xF);
  948. }
  949. void send_nibble(uint8_t number) {
  950. switch (number) {
  951. case 0:
  952. register_code(KC_0);
  953. unregister_code(KC_0);
  954. break;
  955. case 1 ... 9:
  956. register_code(KC_1 + (number - 1));
  957. unregister_code(KC_1 + (number - 1));
  958. break;
  959. case 0xA ... 0xF:
  960. register_code(KC_A + (number - 0xA));
  961. unregister_code(KC_A + (number - 0xA));
  962. break;
  963. }
  964. }
  965. __attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
  966. hex = hex & 0xF;
  967. if (hex == 0x0) {
  968. return KC_0;
  969. } else if (hex < 0xA) {
  970. return KC_1 + (hex - 0x1);
  971. } else {
  972. return KC_A + (hex - 0xA);
  973. }
  974. }
  975. void api_send_unicode(uint32_t unicode) {
  976. #ifdef API_ENABLE
  977. uint8_t chunk[4];
  978. dword_to_bytes(unicode, chunk);
  979. MT_SEND_DATA(DT_UNICODE, chunk, 5);
  980. #endif
  981. }
  982. __attribute__((weak)) void led_set_user(uint8_t usb_led) {}
  983. __attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
  984. __attribute__((weak)) void led_init_ports(void) {}
  985. __attribute__((weak)) void led_set(uint8_t usb_led) {
  986. #if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
  987. // Use backlight as Caps Lock indicator
  988. uint8_t bl_toggle_lvl = 0;
  989. if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
  990. // Turning Caps Lock ON and backlight is disabled in config
  991. // Toggling backlight to the brightest level
  992. bl_toggle_lvl = BACKLIGHT_LEVELS;
  993. } else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
  994. // Turning Caps Lock OFF and backlight is enabled in config
  995. // Toggling backlight and restoring config level
  996. bl_toggle_lvl = backlight_config.level;
  997. }
  998. // Set level without modify backlight_config to keep ability to restore state
  999. backlight_set(bl_toggle_lvl);
  1000. #endif
  1001. led_set_kb(usb_led);
  1002. }
  1003. //------------------------------------------------------------------------------
  1004. // Override these functions in your keymap file to play different tunes on
  1005. // different events such as startup and bootloader jump
  1006. __attribute__((weak)) void startup_user() {}
  1007. __attribute__((weak)) void shutdown_user() {}
  1008. //------------------------------------------------------------------------------