process_music.c 5.0 KB

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  1. #include "process_music.h"
  2. bool music_activated = false;
  3. uint8_t music_starting_note = 0x0C;
  4. int music_offset = 7;
  5. // music sequencer
  6. static bool music_sequence_recording = false;
  7. static bool music_sequence_recorded = false;
  8. static bool music_sequence_playing = false;
  9. static float music_sequence[16] = {0};
  10. static uint8_t music_sequence_count = 0;
  11. static uint8_t music_sequence_position = 0;
  12. static uint16_t music_sequence_timer = 0;
  13. static uint16_t music_sequence_interval = 100;
  14. bool process_music(uint16_t keycode, keyrecord_t *record) {
  15. if (keycode == AU_ON && record->event.pressed) {
  16. audio_on();
  17. return false;
  18. }
  19. if (keycode == AU_OFF && record->event.pressed) {
  20. audio_off();
  21. return false;
  22. }
  23. if (keycode == AU_TOG && record->event.pressed) {
  24. if (is_audio_on())
  25. {
  26. audio_off();
  27. }
  28. else
  29. {
  30. audio_on();
  31. }
  32. return false;
  33. }
  34. if (keycode == MU_ON && record->event.pressed) {
  35. music_on();
  36. return false;
  37. }
  38. if (keycode == MU_OFF && record->event.pressed) {
  39. music_off();
  40. return false;
  41. }
  42. if (keycode == MU_TOG && record->event.pressed) {
  43. if (music_activated)
  44. {
  45. music_off();
  46. }
  47. else
  48. {
  49. music_on();
  50. }
  51. return false;
  52. }
  53. if (keycode == MUV_IN && record->event.pressed) {
  54. voice_iterate();
  55. music_scale_user();
  56. return false;
  57. }
  58. if (keycode == MUV_DE && record->event.pressed) {
  59. voice_deiterate();
  60. music_scale_user();
  61. return false;
  62. }
  63. if (music_activated) {
  64. if (keycode == KC_LCTL && record->event.pressed) { // Start recording
  65. stop_all_notes();
  66. music_sequence_recording = true;
  67. music_sequence_recorded = false;
  68. music_sequence_playing = false;
  69. music_sequence_count = 0;
  70. return false;
  71. }
  72. if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
  73. stop_all_notes();
  74. if (music_sequence_recording) { // was recording
  75. music_sequence_recorded = true;
  76. }
  77. music_sequence_recording = false;
  78. music_sequence_playing = false;
  79. return false;
  80. }
  81. if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
  82. stop_all_notes();
  83. music_sequence_recording = false;
  84. music_sequence_playing = true;
  85. music_sequence_position = 0;
  86. music_sequence_timer = 0;
  87. return false;
  88. }
  89. if (keycode == KC_UP) {
  90. if (record->event.pressed)
  91. music_sequence_interval-=10;
  92. return false;
  93. }
  94. if (keycode == KC_DOWN) {
  95. if (record->event.pressed)
  96. music_sequence_interval+=10;
  97. return false;
  98. }
  99. #define MUSIC_MODE_GUITAR
  100. #ifdef MUSIC_MODE_CHROMATIC
  101. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row));
  102. #elif defined(MUSIC_MODE_GUITAR)
  103. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 7)*5.0/12);
  104. #elif defined(MUSIC_MODE_VIOLIN)
  105. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 5)*7.0/12);
  106. #else
  107. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
  108. #endif
  109. if (record->event.pressed) {
  110. play_note(freq, 0xF);
  111. if (music_sequence_recording) {
  112. music_sequence[music_sequence_count] = freq;
  113. music_sequence_count++;
  114. }
  115. } else {
  116. stop_note(freq);
  117. }
  118. if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
  119. return false;
  120. }
  121. return true;
  122. }
  123. bool is_music_on(void) {
  124. return (music_activated != 0);
  125. }
  126. void music_toggle(void) {
  127. if (!music_activated) {
  128. music_on();
  129. } else {
  130. music_off();
  131. }
  132. }
  133. void music_on(void) {
  134. music_activated = 1;
  135. music_on_user();
  136. }
  137. void music_off(void) {
  138. music_activated = 0;
  139. stop_all_notes();
  140. }
  141. __attribute__ ((weak))
  142. void music_on_user() {}
  143. __attribute__ ((weak))
  144. void audio_on_user() {}
  145. __attribute__ ((weak))
  146. void music_scale_user() {}
  147. void matrix_scan_music(void) {
  148. if (music_sequence_playing) {
  149. if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
  150. music_sequence_timer = timer_read();
  151. stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
  152. play_note(music_sequence[music_sequence_position], 0xF);
  153. music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
  154. }
  155. }
  156. }