keymap.c 6.2 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "drashna.h"
  3. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  4. [_QWERTY] = LAYOUT_wrapper(
  5. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  6. KC_TAB , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
  7. KC_C1R3, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
  8. KC_MLSF, _________________QWERTY_L3_________________, ALT_APP, OS_RGUI, _________________QWERTY_R3_________________, KC_MRSF,
  9. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  10. ),
  11. [_COLEMAK] = LAYOUT_wrapper(
  12. KC_ESC , ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  13. KC_TAB , _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSLS,
  14. KC_C1R3, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
  15. KC_MLSF, _________________COLEMAK_L3________________, ALT_APP, OS_RGUI, _________________COLEMAK_R3________________, KC_MRSF,
  16. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  17. ),
  18. [_DVORAK] = LAYOUT_wrapper(
  19. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  20. KC_TAB , _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSLS,
  21. KC_C1R3, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_QUOT,
  22. KC_MLSF, _________________DVORAK_L3_________________, ALT_APP, OS_RGUI, _________________DVORAK_R3_________________, KC_MRSF,
  23. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  24. ),
  25. [_WORKMAN] = LAYOUT_wrapper(
  26. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  27. KC_TAB , _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSLS,
  28. KC_C1R3, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
  29. KC_MLSF, _________________WORKMAN_L3________________, ALT_APP, OS_RGUI, _________________WORKMAN_R3________________, KC_MRSF,
  30. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  31. ),
  32. [_MODS] = LAYOUT_wrapper(
  33. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  34. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  35. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  36. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  37. _______, _______, _______, _______, _______, _______
  38. ),
  39. [_GAMEPAD] = LAYOUT_wrapper(
  40. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
  41. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  42. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  43. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  44. LOWER, KC_V, KC_SPC, _______, _______, _______
  45. ),
  46. [_LOWER] = LAYOUT_wrapper(
  47. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  48. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  49. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  50. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  51. _______, _______, _______, _______, _______, _______
  52. ),
  53. [_RAISE] = LAYOUT_wrapper(
  54. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  55. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  56. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  57. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  58. _______, _______, _______, _______, _______, _______
  59. ),
  60. [_ADJUST] = LAYOUT_wrapper(
  61. KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
  62. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM,
  63. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  64. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  65. _______, _______, _______, _______, _______, _______
  66. )
  67. };
  68. void matrix_init_keymap(void) {
  69. DDRD &= ~(1<<5);
  70. PORTD &= ~(1<<5);
  71. DDRB &= ~(1<<0);
  72. PORTB &= ~(1<<0);
  73. }