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- /*
- Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "drashna.h"
- #include "tap_dances.h"
- #include "rgb_stuff.h"
- userspace_config_t userspace_config;
- // Helper Functions
- // This block is for all of the gaming macros, as they were all doing
- // the same thing, but with differring text sent.
- bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
- if (!record->event.pressed || override) {
- uint16_t keycode;
- if (userspace_config.is_overwatch) {
- keycode = KC_BSPC;
- } else {
- keycode = KC_ENTER;
- }
- clear_keyboard();
- tap(keycode);
- wait_ms(50);
- send_string_with_delay(str, MACRO_TIMER);
- wait_ms(50);
- tap(KC_ENTER);
- }
- if (override) wait_ms(3000);
- return false;
- }
- bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
- static uint16_t this_timer;
- if(pressed) {
- this_timer= timer_read();
- } else {
- if (timer_elapsed(this_timer) < TAPPING_TERM){
- register_code(code);
- unregister_code(code);
- } else {
- register_code(mod_code);
- register_code(code);
- unregister_code(code);
- unregister_code(mod_code);
- }
- }
- return false;
- }
- bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
- if(pressed) {
- this_timer= timer_read();
- } else {
- if (timer_elapsed(this_timer) < TAPPING_TERM){
- register_code(code);
- unregister_code(code);
- } else {
- register_code(mod_code);
- register_code(code);
- unregister_code(code);
- unregister_code(mod_code);
- }
- }
- return false;
- }
- // Add reconfigurable functions here, for keymap customization
- // This allows for a global, userspace functions, and continued
- // customization of the keymap. Use _keymap instead of _user
- // functions in the keymaps
- __attribute__ ((weak))
- void matrix_init_keymap(void) {}
- __attribute__ ((weak))
- void startup_keymap(void) {}
- __attribute__ ((weak))
- void shutdown_keymap(void) {}
- __attribute__ ((weak))
- void suspend_power_down_keymap(void) {}
- __attribute__ ((weak))
- void suspend_wakeup_init_keymap(void) {}
- __attribute__ ((weak))
- void matrix_scan_keymap(void) {}
- __attribute__ ((weak))
- bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
- }
- __attribute__ ((weak))
- bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
- return true;
- }
- __attribute__ ((weak))
- uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
- }
- __attribute__ ((weak))
- uint32_t default_layer_state_set_keymap (uint32_t state) {
- return state;
- }
- __attribute__ ((weak))
- void led_set_keymap(uint8_t usb_led) {}
- // Call user matrix init, set default RGB colors and then
- // call the keymap's init function
- void matrix_init_user(void) {
- userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
- #ifdef AUDIO_CLICKY
- clicky_enable = userspace_config.clicky_enable;
- #endif
- #ifdef BOOTLOADER_CATERINA
- DDRD &= ~(1<<5);
- PORTD &= ~(1<<5);
- DDRB &= ~(1<<0);
- PORTB &= ~(1<<0);
- #endif
- #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
- set_unicode_input_mode(UC_WINC);
- #endif //UNICODE_ENABLE
- matrix_init_keymap();
- }
- void startup_user (void) {
- #ifdef RGBLIGHT_ENABLE
- matrix_init_rgb();
- #endif //RGBLIGHT_ENABLE
- startup_keymap();
- }
- void shutdown_user (void) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_enable_noeeprom();
- rgblight_mode_noeeprom(1);
- rgblight_setrgb_red();
- #endif // RGBLIGHT_ENABLE
- #ifdef RGB_MATRIX_ENABLE
- rgb_led led;
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- rgb_matrix_set_color( i, 0xFF, 0x00, 0x00 );
- }
- }
- #endif //RGB_MATRIX_ENABLE
- shutdown_keymap();
- }
- void suspend_power_down_user(void)
- {
- suspend_power_down_keymap();
- }
- void suspend_wakeup_init_user(void)
- {
- suspend_wakeup_init_keymap();
- #ifdef KEYBOARD_ergodox_ez
- wait_ms(10);
- #endif
- }
- // No global matrix scan code, so just run keymap's matrix
- // scan function
- void matrix_scan_user(void) {
- static bool has_ran_yet;
- if (!has_ran_yet) {
- has_ran_yet = true;
- startup_user();
- }
- #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
- #endif // TAP_DANCE_ENABLE
- #ifdef RGBLIGHT_ENABLE
- matrix_scan_rgb();
- #endif // RGBLIGHT_ENABLE
- matrix_scan_keymap();
- }
- // Defines actions tor my global custom keycodes. Defined in drashna.h file
- // Then runs the _keymap's record handier if not processed here
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- // If console is enabled, it will print the matrix position and status of each key pressed
- #ifdef KEYLOGGER_ENABLE
- xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
- #endif //KEYLOGGER_ENABLE
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_WORKMAN);
- }
- return false;
- break;
- case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
- if (!record->event.pressed) {
- send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP
- #if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
- #elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
- #elif defined(BOOTLOADER_CATERINA)
- ":avrdude"
- #endif // bootloader options
- SS_TAP(X_ENTER)), 10);
- }
- return false;
- break;
- case EPRM: // Resets EEPROM
- if (record->event.pressed) {
- eeconfig_init();
- default_layer_set(1UL<<eeconfig_read_default_layer());
- layer_state_set(layer_state);
- }
- return false;
- break;
- case VRSN: // Prints firmware version
- if (record->event.pressed) {
- send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
- }
- return false;
- break;
- /* Code has been depreciated
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string(decoy_secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
- */
- // These are a serious of gaming macros.
- // Only enables for the viterbi, basically,
- // to save on firmware space, since it's limited.
- #ifdef MACROS_ENABLED
- case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
- #ifdef RGBLIGHT_ENABLE
- userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
- #endif //RGBLIGHT_ENABLE
- return false; break;
- case KC_SALT:
- return send_game_macro("Salt, salt, salt...", record, false);
- case KC_MORESALT:
- return send_game_macro("Please sir, can I have some more salt?!", record, false);
- case KC_SALTHARD:
- return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
- case KC_GOODGAME:
- return send_game_macro("Good game, everyone!", record, false);
- case KC_GLHF:
- return send_game_macro("Good luck, have fun!!!", record, false);
- case KC_SYMM:
- return send_game_macro("Left click to win!", record, false);
- case KC_JUSTGAME:
- return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
- case KC_TORB:
- return send_game_macro("That was positively riveting!", record, false);
- case KC_AIM:
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
- return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
- case KC_C9:
- return send_game_macro("OMG!!! C9!!!", record, false);
- case KC_GGEZ:
- return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
- #endif // MACROS_ENABLED
- case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
- #ifdef TAP_DANCE_ENABLE
- if (record->event.pressed) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- #endif // TAP_DANCE_ENABLE
- return false; break;
- case CLICKY_TOGGLE:
- #ifdef AUDIO_CLICKY
- userspace_config.clicky_enable = clicky_enable;
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
- #endif
- break;
- #ifdef UNICODE_ENABLE
- case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
- if (record->event.pressed) {
- register_code(KC_RSFT);
- tap(KC_9);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- register_code(KC_RSFT);
- tap(KC_0);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- tap(KC_SPC);
- process_unicode((0x0361 | QK_UNICODE), record); // Flippy
- tap(KC_SPC);
- process_unicode((0x253B | QK_UNICODE), record); // Table
- process_unicode((0x2501 | QK_UNICODE), record); // Table
- process_unicode((0x253B | QK_UNICODE), record); // Table
- }
- return false;
- break;
- #endif // UNICODE_ENABLE
- }
- return process_record_keymap(keycode, record) &&
- #ifdef RGBLIGHT_ENABLE
- process_record_user_rgb(keycode, record) &&
- #endif // RGBLIGHT_ENABLE
- process_record_secrets(keycode, record);
- }
- // Runs state check and changes underglow color and animation
- // on layer change, no matter where the change was initiated
- // Then runs keymap's layer change check
- uint32_t layer_state_set_user(uint32_t state) {
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
- #ifdef RGBLIGHT_ENABLE
- state = layer_state_set_rgb(state);
- #endif // RGBLIGHT_ENABLE
- return layer_state_set_keymap (state);
- }
- uint32_t default_layer_state_set_kb(uint32_t state) {
- return default_layer_state_set_keymap (state);
- }
- // Any custom LED code goes here.
- // So far, I only have keyboard specific code,
- // So nothing goes here.
- void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
- }
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