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- /*
- Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "quantum.h"
- #include "version.h"
- #include "eeprom.h"
- #ifdef RGB_MATRIX_ENABLE
- #include "rgb_matrix.h"
- #endif
- // Define layer names
- enum userspace_layers {
- _QWERTY = 0,
- _NUMLOCK = 0,
- _COLEMAK,
- _DVORAK,
- _WORKMAN,
- _MODS,
- _GAMEPAD,
- _DIABLO,
- _MACROS,
- _MEDIA,
- _LOWER,
- _RAISE,
- _ADJUST,
- };
- //define modifiers
- #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
- #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
- #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
- #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
- // RGB color codes are no longer located here anymore. Instead, you will want to
- // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
- extern bool clicky_enable;
- #ifdef RGBLIGHT_ENABLE
- void rgblight_sethsv_default_helper(uint8_t index);
- #endif // RGBLIGHT_ENABLE
- inline void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
- bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
- bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
- #define EECONFIG_USERSPACE (uint8_t *)19
- typedef union {
- uint8_t raw;
- struct {
- bool clicky_enable :1;
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- };
- } userspace_config_t;
- enum userspace_custom_keycodes {
- EPRM = SAFE_RANGE, // Resets EEPROM do defaults (as in eeconfig_init)
- VRSN, // Prints QMK Firmware and board info
- KC_QWERTY, // Sets default layer to QWERTY
- KC_COLEMAK, // Sets default layer to COLEMAK
- KC_DVORAK, // Sets default layer to DVORAK
- KC_WORKMAN, // Sets default layer to WORKMAN
- KC_DIABLO_CLEAR, // Clears all Diablo Timers
- KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
- KC_SALT, // See drashna.c for details
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM,
- KC_C9,
- KC_GGEZ,
- KC_MAKE, // Run keyboard's customized make command
- KC_RGB_T, // Toggles RGB Layer Indication mode
- KC_SECRET_1, // test1
- KC_SECRET_2, // test2
- KC_SECRET_3, // test3
- KC_SECRET_4, // test4
- KC_SECRET_5, // test5
- KC_CCCV, // Hold to copy, tap to paste
- KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
- #ifdef UNICODE_ENABLE
- UC_FLIP, // Table flip (not working?)
- #endif //UNICODE_ENABLE
- NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
- };
- #define LOWER MO(_LOWER)
- #define RAISE MO(_RAISE)
- #define ADJUST MO(_ADJUST)
- #define TG_MODS TG(_MODS)
- #define TG_GAME TG(_GAMEPAD)
- #define KC_SEC1 KC_SECRET_1
- #define KC_SEC2 KC_SECRET_2
- #define KC_SEC3 KC_SECRET_3
- #define KC_SEC4 KC_SECRET_4
- #define KC_SEC5 KC_SECRET_5
- #define QWERTY KC_QWERTY
- #define DVORAK KC_DVORAK
- #define COLEMAK KC_COLEMAK
- #define WORKMAN KC_WORKMAN
- #define KC_RESET RESET
- #define KC_RST KC_RESET
- #ifdef SWAP_HANDS_ENABLE
- #define KC_C1R3 SH_TT
- #else // SWAP_HANDS_ENABLE
- #define KC_C1R3 KC_BSPC
- #endif // SWAP_HANDS_ENABLE
- #define BK_LWER LT(_LOWER, KC_BSPC)
- #define SP_LWER LT(_LOWER, KC_SPC)
- #define DL_RAIS LT(_RAISE, KC_DEL)
- #define ET_RAIS LT(_RAISE, KC_ENTER)
- // OSM keycodes, to keep things clean and easy to change
- #define KC_MLSF OSM(MOD_LSFT)
- #define KC_MRSF OSM(MOD_RSFT)
- #define OS_LGUI OSM(MOD_LGUI)
- #define OS_RGUI OSM(MOD_RGUI)
- #define OS_LSFT OSM(MOD_LSFT)
- #define OS_RSFT OSM(MOD_RSFT)
- #define OS_LCTL OSM(MOD_LCTL)
- #define OS_RCTL OSM(MOD_RCTL)
- #define OS_LALT OSM(MOD_LALT)
- #define OS_RALT OSM(MOD_RALT)
- #define ALT_APP ALT_T(KC_APP)
- #define MG_NKRO MAGIC_TOGGLE_NKRO
- #ifdef TAP_DANCE_ENABLE
- enum {
- TD_D3_1 = 0,
- TD_D3_2,
- TD_D3_3,
- TD_D3_4
- };
- #endif // TAP_DANCE_ENABLE
- // Custom Keycodes for Diablo 3 layer
- // But since TD() doesn't work when tap dance is disabled
- // We use custom codes here, so we can substitute the right stuff
- #ifdef TAP_DANCE_ENABLE
- #define KC_D3_1 TD(TD_D3_1)
- #define KC_D3_2 TD(TD_D3_2)
- #define KC_D3_3 TD(TD_D3_3)
- #define KC_D3_4 TD(TD_D3_4)
- #else // TAP_DANCE_ENABLE
- #define KC_D3_1 KC_1
- #define KC_D3_2 KC_2
- #define KC_D3_3 KC_3
- #define KC_D3_4 KC_4
- #endif // TAP_DANCE_ENABLE
- // Since our quirky block definitions are basically a list of comma separated
- // arguments, we need a wrapper in order for these definitions to be
- // expanded before being used as arguments to the LAYOUT_xxx macro.
- #if (!defined(LAYOUT) && defined(KEYMAP))
- #define LAYOUT KEYMAP
- #endif
- #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
- #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
- #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
- #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
- #define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
- // Blocks for each of the four major keyboard layouts
- // Organized so we can quickly adapt and modify all of them
- // at once, rather than for each keyboard, one at a time.
- // And this allows for much cleaner blocks in the keymaps.
- // For instance Tap/Hold for Control on all of the layouts
- // NOTE: These are all the same length. If you do a search/replace
- // then you need to add/remove underscores to keep the
- // lengths consistent.
- #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
- #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
- #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
- #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
- #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
- #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
- #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
- #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
- #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
- #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
- #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
- #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
- #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
- #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
- #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
- #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
- #define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
- #define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
- #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
- #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
- #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
- #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
- #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
- #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
- #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
- #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
- #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
- #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
- #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
- #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
- #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
- #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
- #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
- #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
- #define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
- #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
- #define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
- #define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
- #define _________________MALTRON_L3________________ CTL_T(KC_SCLN), KC_SLSH, KC_J KC_G, KC_COMM
- #define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
- #define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
- #define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, CTL_T(KC_x)
- #define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
- #define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
- #define _________________EUCALYN_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_W
- #define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
- #define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
- #define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, CTL_T(KC_SCLN)
- #define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
- #define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
- #define _____________CARPLAX_QFMLWY_L3_____________ CTL_T(KC_Z), KC_V, KC_G, KC_C, KC_X
- #define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
- #define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
- #define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
- #define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
- #define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
- #define _____________CARPLAX_QGMLWB_L3_____________ CTL_T(KC_Z), KC_X, KC_C, KC_F, KC_J
- #define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
- #define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
- #define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
- #define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
- #define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
- #define _____________CARPLAX_QGMLWY_L3_____________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_J
- #define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
- #define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
- #define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
- #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
- #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
- #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
- #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
- #define ___________________BLANK___________________ _______, _______, _______, _______, _______
- #define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
- #define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
- #define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
- #define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
- #define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
- #define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
- #define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
- #define _________________RAISE_L2__________________ ___________________BLANK___________________
- #define _________________RAISE_L3__________________ ___________________BLANK___________________
- #define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
- #define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
- #define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
- #define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
- #define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
- #define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
- #define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
- #define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
- #define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
- // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
- // this allows us to quickly modify the bottom row for all of the layouts
- // so we don't have to alter it 4 times and hope that we haven't missed
- // anything
- #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
- #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
- #define ___________ORTHODOX_THUMP_TOP_____________ ALT_APP, OS_LGUI, KC_LALT, OS_RGUI
- #define ___________________ORTHODOX_THUMB_BOTTOM____________________ LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE
- #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), OSM(MOD_LGUI), OSM(MOD_RGUI), CTL_T(KC_ESCAPE), \
- KC_HOME, KC_PGUP, \
- LT(_LOWER, KC_SPACE),KC_BSPC, KC_END, KC_PGDN, KC_DEL, LT(_RAISE, KC_ENTER)
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