typing_heatmap_anim.h 3.8 KB

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  1. #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
  2. RGB_MATRIX_EFFECT(TYPING_HEATMAP)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. # ifndef RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
  5. # define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
  6. # endif
  7. void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
  8. # ifdef RGB_MATRIX_TYPING_HEATMAP_SLIM
  9. // Limit effect to pressed keys
  10. g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
  11. # else
  12. uint8_t m_row = row - 1;
  13. uint8_t p_row = row + 1;
  14. uint8_t m_col = col - 1;
  15. uint8_t p_col = col + 1;
  16. if (m_col < col) g_rgb_frame_buffer[row][m_col] = qadd8(g_rgb_frame_buffer[row][m_col], 16);
  17. g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
  18. if (p_col < MATRIX_COLS) g_rgb_frame_buffer[row][p_col] = qadd8(g_rgb_frame_buffer[row][p_col], 16);
  19. if (p_row < MATRIX_ROWS) {
  20. if (m_col < col) g_rgb_frame_buffer[p_row][m_col] = qadd8(g_rgb_frame_buffer[p_row][m_col], 13);
  21. g_rgb_frame_buffer[p_row][col] = qadd8(g_rgb_frame_buffer[p_row][col], 16);
  22. if (p_col < MATRIX_COLS) g_rgb_frame_buffer[p_row][p_col] = qadd8(g_rgb_frame_buffer[p_row][p_col], 13);
  23. }
  24. if (m_row < row) {
  25. if (m_col < col) g_rgb_frame_buffer[m_row][m_col] = qadd8(g_rgb_frame_buffer[m_row][m_col], 13);
  26. g_rgb_frame_buffer[m_row][col] = qadd8(g_rgb_frame_buffer[m_row][col], 16);
  27. if (p_col < MATRIX_COLS) g_rgb_frame_buffer[m_row][p_col] = qadd8(g_rgb_frame_buffer[m_row][p_col], 13);
  28. }
  29. # endif
  30. }
  31. // A timer to track the last time we decremented all heatmap values.
  32. static uint16_t heatmap_decrease_timer;
  33. // Whether we should decrement the heatmap values during the next update.
  34. static bool decrease_heatmap_values;
  35. bool TYPING_HEATMAP(effect_params_t* params) {
  36. // Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
  37. uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
  38. uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
  39. if (led_max > sizeof(g_rgb_frame_buffer)) led_max = sizeof(g_rgb_frame_buffer);
  40. if (params->init) {
  41. rgb_matrix_set_color_all(0, 0, 0);
  42. memset(g_rgb_frame_buffer, 0, sizeof g_rgb_frame_buffer);
  43. }
  44. // The heatmap animation might run in several iterations depending on
  45. // `RGB_MATRIX_LED_PROCESS_LIMIT`, therefore we only want to update the
  46. // timer when the animation starts.
  47. if (params->iter == 0) {
  48. decrease_heatmap_values = timer_elapsed(heatmap_decrease_timer) >= RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS;
  49. // Restart the timer if we are going to decrease the heatmap this frame.
  50. if (decrease_heatmap_values) {
  51. heatmap_decrease_timer = timer_read();
  52. }
  53. }
  54. // Render heatmap & decrease
  55. for (int i = led_min; i < led_max; i++) {
  56. uint8_t row = i % MATRIX_ROWS;
  57. uint8_t col = i / MATRIX_ROWS;
  58. uint8_t val = g_rgb_frame_buffer[row][col];
  59. // set the pixel colour
  60. uint8_t led[LED_HITS_TO_REMEMBER];
  61. uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
  62. for (uint8_t j = 0; j < led_count; ++j) {
  63. if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags)) continue;
  64. HSV hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
  65. RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
  66. rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
  67. }
  68. if (decrease_heatmap_values) {
  69. g_rgb_frame_buffer[row][col] = qsub8(val, 1);
  70. }
  71. }
  72. return led_max < sizeof(g_rgb_frame_buffer);
  73. }
  74. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  75. #endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)