keymap_common.c 4.9 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "debug.h"
  20. #include "quantum.h"
  21. #ifdef BACKLIGHT_ENABLE
  22. # include "backlight.h"
  23. #endif
  24. #ifdef MIDI_ENABLE
  25. # include "process_midi.h"
  26. #endif
  27. extern keymap_config_t keymap_config;
  28. #include <inttypes.h>
  29. /* converts key to action */
  30. action_t action_for_key(uint8_t layer, keypos_t key) {
  31. // 16bit keycodes - important
  32. uint16_t keycode = keymap_key_to_keycode(layer, key);
  33. return action_for_keycode(keycode);
  34. };
  35. action_t action_for_keycode(uint16_t keycode) {
  36. // keycode remapping
  37. keycode = keycode_config(keycode);
  38. action_t action = {};
  39. uint8_t action_layer, when, mod;
  40. (void)action_layer;
  41. (void)when;
  42. (void)mod;
  43. switch (keycode) {
  44. case KC_A ... KC_EXSEL:
  45. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  46. action.code = ACTION_KEY(keycode);
  47. break;
  48. #ifdef EXTRAKEY_ENABLE
  49. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  50. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  51. break;
  52. case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
  53. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  54. break;
  55. #endif
  56. #ifdef MOUSEKEY_ENABLE
  57. case KC_MS_UP ... KC_MS_ACCEL2:
  58. action.code = ACTION_MOUSEKEY(keycode);
  59. break;
  60. #endif
  61. case KC_TRANSPARENT:
  62. action.code = ACTION_TRANSPARENT;
  63. break;
  64. case QK_MODS ... QK_MODS_MAX:;
  65. // Has a modifier
  66. // Split it up
  67. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  68. break;
  69. #ifndef NO_ACTION_LAYER
  70. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  71. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  72. break;
  73. case QK_TO ... QK_TO_MAX:;
  74. // Layer set "GOTO"
  75. when = (keycode >> 0x4) & 0x3;
  76. action_layer = keycode & 0xF;
  77. action.code = ACTION_LAYER_SET(action_layer, when);
  78. break;
  79. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  80. // Momentary action_layer
  81. action_layer = keycode & 0xFF;
  82. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  83. break;
  84. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  85. // Set default action_layer
  86. action_layer = keycode & 0xFF;
  87. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  88. break;
  89. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  90. // Set toggle
  91. action_layer = keycode & 0xFF;
  92. action.code = ACTION_LAYER_TOGGLE(action_layer);
  93. break;
  94. #endif
  95. #ifndef NO_ACTION_ONESHOT
  96. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  97. // OSL(action_layer) - One-shot action_layer
  98. action_layer = keycode & 0xFF;
  99. action.code = ACTION_LAYER_ONESHOT(action_layer);
  100. break;
  101. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  102. // OSM(mod) - One-shot mod
  103. mod = mod_config(keycode & 0xFF);
  104. action.code = ACTION_MODS_ONESHOT(mod);
  105. break;
  106. #endif
  107. #ifndef NO_ACTION_LAYER
  108. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  109. action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
  110. break;
  111. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  112. mod = mod_config(keycode & 0xF);
  113. action_layer = (keycode >> 4) & 0xF;
  114. action.code = ACTION_LAYER_MODS(action_layer, mod);
  115. break;
  116. #endif
  117. #ifndef NO_ACTION_TAPPING
  118. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  119. mod = mod_config((keycode >> 0x8) & 0x1F);
  120. action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
  121. break;
  122. #endif
  123. #ifdef SWAP_HANDS_ENABLE
  124. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  125. action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
  126. break;
  127. #endif
  128. default:
  129. action.code = ACTION_NO;
  130. break;
  131. }
  132. return action;
  133. }
  134. // translates key to keycode
  135. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  136. // Read entire word (16bits)
  137. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  138. }