keymap.c 18 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. #ifdef RGBLIGHT_ENABLE
  14. //Following line allows macro to read current RGB settings
  15. extern rgblight_config_t rgblight_config;
  16. #endif
  17. extern uint8_t is_master;
  18. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  19. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  20. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  21. // entirely and just use numbers.
  22. enum layer_number {
  23. _QWERTY = 0,
  24. _COLEMAK,
  25. _DVORAK,
  26. _LOWER,
  27. _RAISE,
  28. _ADJUST
  29. };
  30. enum custom_keycodes {
  31. QWERTY = SAFE_RANGE,
  32. COLEMAK,
  33. DVORAK,
  34. LOWER,
  35. RAISE,
  36. ADJUST,
  37. BACKLIT,
  38. EISU,
  39. KANA,
  40. RGBRST
  41. };
  42. enum macro_keycodes {
  43. KC_SAMPLEMACRO,
  44. };
  45. //Macros
  46. #define M_SAMPLE M(KC_SAMPLEMACRO)
  47. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  48. /* Qwerty
  49. * ,-----------------------------------------. ,-----------------------------------------.
  50. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  51. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  52. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  53. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  54. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  55. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  56. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  57. * `-------------------------------------------------------------------------------------------------'
  58. */
  59. [_QWERTY] = LAYOUT( \
  60. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  61. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  62. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  63. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  64. ),
  65. /* Colemak
  66. * ,-----------------------------------------. ,-----------------------------------------.
  67. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  68. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  69. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  70. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  71. * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
  72. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  73. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  74. * `-------------------------------------------------------------------------------------------------'
  75. */
  76. [_COLEMAK] = LAYOUT( \
  77. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  78. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  79. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  80. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  81. ),
  82. /* Dvorak
  83. * ,-----------------------------------------. ,-----------------------------------------.
  84. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
  85. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  86. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  87. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  88. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
  89. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  90. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  91. * `-------------------------------------------------------------------------------------------------'
  92. */
  93. [_DVORAK] = LAYOUT( \
  94. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  95. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  96. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  97. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  98. ),
  99. /* Lower
  100. * ,-----------------------------------------. ,-----------------------------------------.
  101. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
  102. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  103. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  104. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  105. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
  106. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  107. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  108. * `-------------------------------------------------------------------------------------------------'
  109. */
  110. [_LOWER] = LAYOUT( \
  111. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  112. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  113. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \
  114. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  115. ),
  116. /* Raise
  117. * ,-----------------------------------------. ,-----------------------------------------.
  118. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  119. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  120. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  121. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  122. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
  123. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  124. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  125. * `-------------------------------------------------------------------------------------------------'
  126. */
  127. [_RAISE] = LAYOUT( \
  128. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  129. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  130. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \
  131. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  132. ),
  133. /* Adjust (Lower + Raise)
  134. * ,-----------------------------------------. ,-----------------------------------------.
  135. * | | Reset| | | | | | | | | | | |
  136. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  137. * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  138. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  139. * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  140. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  141. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  142. * `-------------------------------------------------------------------------------------------------'
  143. */
  144. [_ADJUST] = LAYOUT( \
  145. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  146. _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  147. _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  148. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  149. )
  150. };
  151. #ifdef AUDIO_ENABLE
  152. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  153. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  154. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  155. float tone_plover[][2] = SONG(PLOVER_SOUND);
  156. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  157. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  158. #endif
  159. // define variables for reactive RGB
  160. bool TOG_STATUS = false;
  161. int RGB_current_mode;
  162. void persistent_default_layer_set(uint16_t default_layer) {
  163. eeconfig_update_default_layer(default_layer);
  164. default_layer_set(default_layer);
  165. }
  166. // Setting ADJUST layer RGB back to default
  167. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  168. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  169. #ifdef RGBLIGHT_ENABLE
  170. //rgblight_mode(RGB_current_mode);
  171. #endif
  172. layer_on(layer3);
  173. } else {
  174. layer_off(layer3);
  175. }
  176. }
  177. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  178. switch (keycode) {
  179. case QWERTY:
  180. if (record->event.pressed) {
  181. #ifdef AUDIO_ENABLE
  182. PLAY_SONG(tone_qwerty);
  183. #endif
  184. persistent_default_layer_set(1UL<<_QWERTY);
  185. }
  186. return false;
  187. break;
  188. case COLEMAK:
  189. if (record->event.pressed) {
  190. #ifdef AUDIO_ENABLE
  191. PLAY_SONG(tone_colemak);
  192. #endif
  193. persistent_default_layer_set(1UL<<_COLEMAK);
  194. }
  195. return false;
  196. break;
  197. case DVORAK:
  198. if (record->event.pressed) {
  199. #ifdef AUDIO_ENABLE
  200. PLAY_SONG(tone_dvorak);
  201. #endif
  202. persistent_default_layer_set(1UL<<_DVORAK);
  203. }
  204. return false;
  205. break;
  206. case LOWER:
  207. if (record->event.pressed) {
  208. //not sure how to have keyboard check mode and set it to a variable, so my work around
  209. //uses another variable that would be set to true after the first time a reactive key is pressed.
  210. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  211. } else {
  212. TOG_STATUS = !TOG_STATUS;
  213. #ifdef RGBLIGHT_ENABLE
  214. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  215. #endif
  216. }
  217. layer_on(_LOWER);
  218. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  219. } else {
  220. #ifdef RGBLIGHT_ENABLE
  221. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  222. #endif
  223. TOG_STATUS = false;
  224. layer_off(_LOWER);
  225. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  226. }
  227. return false;
  228. break;
  229. case RAISE:
  230. if (record->event.pressed) {
  231. //not sure how to have keyboard check mode and set it to a variable, so my work around
  232. //uses another variable that would be set to true after the first time a reactive key is pressed.
  233. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  234. } else {
  235. TOG_STATUS = !TOG_STATUS;
  236. #ifdef RGBLIGHT_ENABLE
  237. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  238. #endif
  239. }
  240. layer_on(_RAISE);
  241. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  242. } else {
  243. #ifdef RGBLIGHT_ENABLE
  244. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  245. #endif
  246. layer_off(_RAISE);
  247. TOG_STATUS = false;
  248. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  249. }
  250. return false;
  251. break;
  252. case ADJUST:
  253. if (record->event.pressed) {
  254. layer_on(_ADJUST);
  255. } else {
  256. layer_off(_ADJUST);
  257. }
  258. return false;
  259. break;
  260. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  261. case RGB_MOD:
  262. #ifdef RGBLIGHT_ENABLE
  263. if (record->event.pressed) {
  264. rgblight_mode(RGB_current_mode);
  265. rgblight_step();
  266. RGB_current_mode = rgblight_config.mode;
  267. }
  268. #endif
  269. return false;
  270. break;
  271. case EISU:
  272. if (record->event.pressed) {
  273. if(keymap_config.swap_lalt_lgui==false){
  274. register_code(KC_LANG2);
  275. }else{
  276. SEND_STRING(SS_LALT("`"));
  277. }
  278. } else {
  279. unregister_code(KC_LANG2);
  280. }
  281. return false;
  282. break;
  283. case KANA:
  284. if (record->event.pressed) {
  285. if(keymap_config.swap_lalt_lgui==false){
  286. register_code(KC_LANG1);
  287. }else{
  288. SEND_STRING(SS_LALT("`"));
  289. }
  290. } else {
  291. unregister_code(KC_LANG1);
  292. }
  293. return false;
  294. break;
  295. case RGBRST:
  296. #ifdef RGBLIGHT_ENABLE
  297. if (record->event.pressed) {
  298. eeconfig_update_rgblight_default();
  299. rgblight_enable();
  300. RGB_current_mode = rgblight_config.mode;
  301. }
  302. #endif
  303. break;
  304. }
  305. return true;
  306. }
  307. void matrix_init_user(void) {
  308. #ifdef AUDIO_ENABLE
  309. startup_user();
  310. #endif
  311. #ifdef RGBLIGHT_ENABLE
  312. RGB_current_mode = rgblight_config.mode;
  313. #endif
  314. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  315. #ifdef SSD1306OLED
  316. iota_gfx_init(!has_usb()); // turns on the display
  317. #endif
  318. }
  319. #ifdef AUDIO_ENABLE
  320. void startup_user()
  321. {
  322. _delay_ms(50); // gets rid of tick
  323. }
  324. void shutdown_user()
  325. {
  326. _delay_ms(150);
  327. stop_all_notes();
  328. }
  329. void music_on_user(void)
  330. {
  331. music_scale_user();
  332. }
  333. void music_scale_user(void)
  334. {
  335. PLAY_SONG(music_scale);
  336. }
  337. #endif
  338. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  339. #ifdef SSD1306OLED
  340. void matrix_scan_user(void) {
  341. iota_gfx_task(); // this is what updates the display continuously
  342. }
  343. void matrix_update(struct CharacterMatrix *dest,
  344. const struct CharacterMatrix *source) {
  345. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  346. memcpy(dest->display, source->display, sizeof(dest->display));
  347. dest->dirty = true;
  348. }
  349. }
  350. //assign the right code to your layers for OLED display
  351. #define L_BASE 0
  352. #define L_LOWER (1<<_LOWER)
  353. #define L_RAISE (1<<_RAISE)
  354. #define L_ADJUST (1<<_ADJUST)
  355. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  356. static void render_logo(struct CharacterMatrix *matrix) {
  357. static char logo[]={
  358. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  359. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  360. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  361. 0};
  362. matrix_write(matrix, logo);
  363. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  364. }
  365. void render_status(struct CharacterMatrix *matrix) {
  366. // Render to mode icon
  367. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  368. if(keymap_config.swap_lalt_lgui==false){
  369. matrix_write(matrix, logo[0][0]);
  370. matrix_write_P(matrix, PSTR("\n"));
  371. matrix_write(matrix, logo[0][1]);
  372. }else{
  373. matrix_write(matrix, logo[1][0]);
  374. matrix_write_P(matrix, PSTR("\n"));
  375. matrix_write(matrix, logo[1][1]);
  376. }
  377. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  378. char buf[40];
  379. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  380. matrix_write_P(matrix, PSTR("\nLayer: "));
  381. switch (layer_state) {
  382. case L_BASE:
  383. matrix_write_P(matrix, PSTR("Default"));
  384. break;
  385. case L_RAISE:
  386. matrix_write_P(matrix, PSTR("Raise"));
  387. break;
  388. case L_LOWER:
  389. matrix_write_P(matrix, PSTR("Lower"));
  390. break;
  391. case L_ADJUST:
  392. case L_ADJUST_TRI:
  393. matrix_write_P(matrix, PSTR("Adjust"));
  394. break;
  395. default:
  396. matrix_write(matrix, buf);
  397. }
  398. // Host Keyboard LED Status
  399. char led[40];
  400. snprintf(led, sizeof(led), "\n%s %s %s",
  401. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  402. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  403. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  404. matrix_write(matrix, led);
  405. }
  406. void iota_gfx_task_user(void) {
  407. struct CharacterMatrix matrix;
  408. #if DEBUG_TO_SCREEN
  409. if (debug_enable) {
  410. return;
  411. }
  412. #endif
  413. matrix_clear(&matrix);
  414. if(is_master){
  415. render_status(&matrix);
  416. }else{
  417. render_logo(&matrix);
  418. }
  419. matrix_update(&display, &matrix);
  420. }
  421. #endif