keymap.c 30 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. #ifdef RGBLIGHT_ENABLE
  14. //Following line allows macro to read current RGB settings
  15. extern rgblight_config_t rgblight_config;
  16. #endif
  17. extern uint8_t is_master;
  18. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  19. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  20. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  21. // entirely and just use numbers.
  22. enum layer_number {
  23. _QWERTY = 0,
  24. _COLEMAK,
  25. _DVORAK,
  26. _LOWER,
  27. _RAISE,
  28. _ADJUST
  29. };
  30. enum custom_keycodes {
  31. QWERTY = SAFE_RANGE,
  32. COLEMAK,
  33. DVORAK,
  34. LOWER,
  35. RAISE,
  36. ADJUST,
  37. BACKLIT,
  38. EISU,
  39. KANA,
  40. RGBRST
  41. };
  42. enum macro_keycodes {
  43. KC_SAMPLEMACRO,
  44. };
  45. //Macros
  46. #define M_SAMPLE M(KC_SAMPLEMACRO)
  47. #if MATRIX_ROWS == 10 // HELIX_ROWS == 5
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. /* Qwerty
  50. * ,-----------------------------------------. ,-----------------------------------------.
  51. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  52. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  53. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  54. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  55. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  59. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  60. * `-------------------------------------------------------------------------------------------------'
  61. */
  62. [_QWERTY] = LAYOUT( \
  63. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  64. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  65. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  66. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  67. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  68. ),
  69. /* Colemak
  70. * ,-----------------------------------------. ,-----------------------------------------.
  71. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  72. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  73. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  74. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  75. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | Shift| Z | X | C | V | B | [ | ] | K | M | , | . | / |Enter |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  79. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  80. * `-------------------------------------------------------------------------------------------------'
  81. */
  82. [_COLEMAK] = LAYOUT( \
  83. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  84. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  85. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  86. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  87. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  88. ),
  89. /* Dvorak
  90. * ,-----------------------------------------. ,-----------------------------------------.
  91. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  92. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  93. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  94. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  95. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  97. * | Shift| ; | Q | J | K | X | [ | ] | B | M | W | V | Z |Enter |
  98. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  99. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  100. * `-------------------------------------------------------------------------------------------------'
  101. */
  102. [_DVORAK] = LAYOUT( \
  103. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  104. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
  105. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  106. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LBRC, KC_RBRC, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  107. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  108. ),
  109. /* Lower
  110. * ,-----------------------------------------. ,-----------------------------------------.
  111. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  112. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  113. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  114. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  115. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  116. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  117. * | | F7 | F8 | F9 | F10 | F11 | ( | ) | F12 | | | Home | End | |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  120. * `-------------------------------------------------------------------------------------------------'
  121. */
  122. [_LOWER] = LAYOUT( \
  123. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  124. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  125. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  126. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_LPRN, KC_RPRN, KC_F12, _______, _______, KC_HOME, KC_END, _______, \
  127. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  128. ),
  129. /* Raise
  130. * ,-----------------------------------------. ,-----------------------------------------.
  131. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  132. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  133. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  134. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  135. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  136. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  137. * | | F7 | F8 | F9 | F10 | F11 | | | F12 | | |PageDn|PageUp| |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  140. * `-------------------------------------------------------------------------------------------------'
  141. */
  142. [_RAISE] = LAYOUT( \
  143. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  144. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  145. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  146. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, \
  147. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  148. ),
  149. /* Adjust (Lower + Raise)
  150. * ,-----------------------------------------. ,-----------------------------------------.
  151. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  152. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  153. * | | Reset|RGBRST| | | | | | | | | | Del |
  154. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  155. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  156. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  157. * | | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  158. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  159. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  160. * `-------------------------------------------------------------------------------------------------'
  161. */
  162. [_ADJUST] = LAYOUT( \
  163. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  164. _______, RESET, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  165. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  166. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  167. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  168. )
  169. };
  170. #elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  171. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  172. /* Qwerty
  173. * ,-----------------------------------------. ,-----------------------------------------.
  174. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  175. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  176. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  177. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  178. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  179. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  180. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  181. * `-------------------------------------------------------------------------------------------------'
  182. */
  183. [_QWERTY] = LAYOUT( \
  184. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  185. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  186. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  187. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  188. ),
  189. /* Colemak
  190. * ,-----------------------------------------. ,-----------------------------------------.
  191. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  192. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  193. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  194. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  195. * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
  196. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  197. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  198. * `-------------------------------------------------------------------------------------------------'
  199. */
  200. [_COLEMAK] = LAYOUT( \
  201. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  202. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  203. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  204. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  205. ),
  206. /* Dvorak
  207. * ,-----------------------------------------. ,-----------------------------------------.
  208. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  209. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  210. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  211. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  212. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
  213. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  214. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  215. * `-------------------------------------------------------------------------------------------------'
  216. */
  217. [_DVORAK] = LAYOUT( \
  218. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
  219. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  220. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  221. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  222. ),
  223. /* Lower
  224. * ,-----------------------------------------. ,-----------------------------------------.
  225. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  226. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  227. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  228. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  229. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | | Home | End | |
  230. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  231. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  232. * `-------------------------------------------------------------------------------------------------'
  233. */
  234. [_LOWER] = LAYOUT( \
  235. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  236. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  237. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_HOME, KC_END, _______, \
  238. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  239. ),
  240. /* Raise
  241. * ,-----------------------------------------. ,-----------------------------------------.
  242. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  243. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  244. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  245. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  246. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | |PageDn|PageUp| |
  247. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  248. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  249. * `-------------------------------------------------------------------------------------------------'
  250. */
  251. [_RAISE] = LAYOUT( \
  252. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  253. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  254. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, \
  255. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  256. ),
  257. /* Adjust (Lower + Raise)
  258. * ,-----------------------------------------. ,-----------------------------------------.
  259. * | | Reset| | | | | | | | | | | Del |
  260. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  261. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  262. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  263. * | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  264. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  265. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  266. * `-------------------------------------------------------------------------------------------------'
  267. */
  268. [_ADJUST] = LAYOUT( \
  269. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  270. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  271. _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  272. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  273. )
  274. };
  275. #else
  276. #error "undefined keymaps"
  277. #endif
  278. #ifdef AUDIO_ENABLE
  279. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  280. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  281. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  282. float tone_plover[][2] = SONG(PLOVER_SOUND);
  283. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  284. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  285. #endif
  286. // define variables for reactive RGB
  287. bool TOG_STATUS = false;
  288. int RGB_current_mode;
  289. void persistent_default_layer_set(uint16_t default_layer) {
  290. eeconfig_update_default_layer(default_layer);
  291. default_layer_set(default_layer);
  292. }
  293. // Setting ADJUST layer RGB back to default
  294. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  295. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  296. #ifdef RGBLIGHT_ENABLE
  297. //rgblight_mode(RGB_current_mode);
  298. #endif
  299. layer_on(layer3);
  300. } else {
  301. layer_off(layer3);
  302. }
  303. }
  304. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  305. switch (keycode) {
  306. case QWERTY:
  307. if (record->event.pressed) {
  308. #ifdef AUDIO_ENABLE
  309. PLAY_SONG(tone_qwerty);
  310. #endif
  311. persistent_default_layer_set(1UL<<_QWERTY);
  312. }
  313. return false;
  314. break;
  315. case COLEMAK:
  316. if (record->event.pressed) {
  317. #ifdef AUDIO_ENABLE
  318. PLAY_SONG(tone_colemak);
  319. #endif
  320. persistent_default_layer_set(1UL<<_COLEMAK);
  321. }
  322. return false;
  323. break;
  324. case DVORAK:
  325. if (record->event.pressed) {
  326. #ifdef AUDIO_ENABLE
  327. PLAY_SONG(tone_dvorak);
  328. #endif
  329. persistent_default_layer_set(1UL<<_DVORAK);
  330. }
  331. return false;
  332. break;
  333. case LOWER:
  334. if (record->event.pressed) {
  335. //not sure how to have keyboard check mode and set it to a variable, so my work around
  336. //uses another variable that would be set to true after the first time a reactive key is pressed.
  337. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  338. } else {
  339. TOG_STATUS = !TOG_STATUS;
  340. #ifdef RGBLIGHT_ENABLE
  341. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  342. #endif
  343. }
  344. layer_on(_LOWER);
  345. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  346. } else {
  347. #ifdef RGBLIGHT_ENABLE
  348. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  349. #endif
  350. TOG_STATUS = false;
  351. layer_off(_LOWER);
  352. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  353. }
  354. return false;
  355. break;
  356. case RAISE:
  357. if (record->event.pressed) {
  358. //not sure how to have keyboard check mode and set it to a variable, so my work around
  359. //uses another variable that would be set to true after the first time a reactive key is pressed.
  360. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  361. } else {
  362. TOG_STATUS = !TOG_STATUS;
  363. #ifdef RGBLIGHT_ENABLE
  364. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  365. #endif
  366. }
  367. layer_on(_RAISE);
  368. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  369. } else {
  370. #ifdef RGBLIGHT_ENABLE
  371. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  372. #endif
  373. layer_off(_RAISE);
  374. TOG_STATUS = false;
  375. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  376. }
  377. return false;
  378. break;
  379. case ADJUST:
  380. if (record->event.pressed) {
  381. layer_on(_ADJUST);
  382. } else {
  383. layer_off(_ADJUST);
  384. }
  385. return false;
  386. break;
  387. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  388. case RGB_MOD:
  389. #ifdef RGBLIGHT_ENABLE
  390. if (record->event.pressed) {
  391. rgblight_mode(RGB_current_mode);
  392. rgblight_step();
  393. RGB_current_mode = rgblight_config.mode;
  394. }
  395. #endif
  396. return false;
  397. break;
  398. case EISU:
  399. if (record->event.pressed) {
  400. if(keymap_config.swap_lalt_lgui==false){
  401. register_code(KC_LANG2);
  402. }else{
  403. SEND_STRING(SS_LALT("`"));
  404. }
  405. } else {
  406. unregister_code(KC_LANG2);
  407. }
  408. return false;
  409. break;
  410. case KANA:
  411. if (record->event.pressed) {
  412. if(keymap_config.swap_lalt_lgui==false){
  413. register_code(KC_LANG1);
  414. }else{
  415. SEND_STRING(SS_LALT("`"));
  416. }
  417. } else {
  418. unregister_code(KC_LANG1);
  419. }
  420. return false;
  421. break;
  422. case RGBRST:
  423. #ifdef RGBLIGHT_ENABLE
  424. if (record->event.pressed) {
  425. eeconfig_update_rgblight_default();
  426. rgblight_enable();
  427. RGB_current_mode = rgblight_config.mode;
  428. }
  429. #endif
  430. break;
  431. }
  432. return true;
  433. }
  434. void matrix_init_user(void) {
  435. #ifdef AUDIO_ENABLE
  436. startup_user();
  437. #endif
  438. #ifdef RGBLIGHT_ENABLE
  439. RGB_current_mode = rgblight_config.mode;
  440. #endif
  441. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  442. #ifdef SSD1306OLED
  443. iota_gfx_init(!has_usb()); // turns on the display
  444. #endif
  445. }
  446. #ifdef AUDIO_ENABLE
  447. void startup_user()
  448. {
  449. _delay_ms(20); // gets rid of tick
  450. }
  451. void shutdown_user()
  452. {
  453. _delay_ms(150);
  454. stop_all_notes();
  455. }
  456. void music_on_user(void)
  457. {
  458. music_scale_user();
  459. }
  460. void music_scale_user(void)
  461. {
  462. PLAY_SONG(music_scale);
  463. }
  464. #endif
  465. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  466. #ifdef SSD1306OLED
  467. void matrix_scan_user(void) {
  468. iota_gfx_task(); // this is what updates the display continuously
  469. }
  470. void matrix_update(struct CharacterMatrix *dest,
  471. const struct CharacterMatrix *source) {
  472. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  473. memcpy(dest->display, source->display, sizeof(dest->display));
  474. dest->dirty = true;
  475. }
  476. }
  477. //assign the right code to your layers for OLED display
  478. #define L_BASE 0
  479. #define L_LOWER (1<<_LOWER)
  480. #define L_RAISE (1<<_RAISE)
  481. #define L_ADJUST (1<<_ADJUST)
  482. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  483. static void render_logo(struct CharacterMatrix *matrix) {
  484. static char logo[]={
  485. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  486. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  487. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  488. 0};
  489. matrix_write(matrix, logo);
  490. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  491. }
  492. void render_status(struct CharacterMatrix *matrix) {
  493. // Render to mode icon
  494. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  495. if(keymap_config.swap_lalt_lgui==false){
  496. matrix_write(matrix, logo[0][0]);
  497. matrix_write_P(matrix, PSTR("\n"));
  498. matrix_write(matrix, logo[0][1]);
  499. }else{
  500. matrix_write(matrix, logo[1][0]);
  501. matrix_write_P(matrix, PSTR("\n"));
  502. matrix_write(matrix, logo[1][1]);
  503. }
  504. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  505. char buf[40];
  506. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  507. matrix_write_P(matrix, PSTR("\nLayer: "));
  508. switch (layer_state) {
  509. case L_BASE:
  510. matrix_write_P(matrix, PSTR("Default"));
  511. break;
  512. case L_RAISE:
  513. matrix_write_P(matrix, PSTR("Raise"));
  514. break;
  515. case L_LOWER:
  516. matrix_write_P(matrix, PSTR("Lower"));
  517. break;
  518. case L_ADJUST:
  519. case L_ADJUST_TRI:
  520. matrix_write_P(matrix, PSTR("Adjust"));
  521. break;
  522. default:
  523. matrix_write(matrix, buf);
  524. }
  525. // Host Keyboard LED Status
  526. char led[40];
  527. snprintf(led, sizeof(led), "\n%s %s %s",
  528. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  529. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  530. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  531. matrix_write(matrix, led);
  532. }
  533. void iota_gfx_task_user(void) {
  534. struct CharacterMatrix matrix;
  535. #if DEBUG_TO_SCREEN
  536. if (debug_enable) {
  537. return;
  538. }
  539. #endif
  540. matrix_clear(&matrix);
  541. if(is_master){
  542. render_status(&matrix);
  543. }else{
  544. render_logo(&matrix);
  545. }
  546. matrix_update(&display, &matrix);
  547. }
  548. #endif