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- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum pad_layers {
- _L1,
- _FUNC
- };
- // Defines for task manager and such
- #define CALTDEL LCTL(LALT(KC_DEL))
- #define TSKMGR LCTL(LSFT(KC_ESC))
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Layer 1
- * ,------.
- * | 1 |
- * |------|
- * | 2 |
- * |------|
- * | FN |
- * `------'
- */
- [_L1] = LAYOUT( \
- KC_1, \
- KC_2, \
- MO(_FUNC) \
- ),
- [_FUNC] = LAYOUT( \
- CALTDEL, \
- TSKMGR, \
- _______ \
- )
- };
- void matrix_init_user(void) {
- }
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