process_clicky.c 2.2 KB

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  1. #include "audio.h"
  2. #include "process_clicky.h"
  3. #ifdef AUDIO_CLICKY
  4. #ifndef AUDIO_CLICKY_FREQ_DEFAULT
  5. #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
  6. #endif // !AUDIO_CLICKY_FREQ_DEFAULT
  7. #ifndef AUDIO_CLICKY_FREQ_MIN
  8. #define AUDIO_CLICKY_FREQ_MIN 65.0f
  9. #endif // !AUDIO_CLICKY_FREQ_MIN
  10. #ifndef AUDIO_CLICKY_FREQ_MAX
  11. #define AUDIO_CLICKY_FREQ_MAX 1500.0f
  12. #endif // !AUDIO_CLICKY_FREQ_MAX
  13. #ifndef AUDIO_CLICKY_FREQ_FACTOR
  14. #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
  15. #endif // !AUDIO_CLICKY_FREQ_FACTOR
  16. #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
  17. #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
  18. #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
  19. float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
  20. float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
  21. extern audio_config_t audio_config;
  22. #ifndef NO_MUSIC_MODE
  23. extern bool music_activated;
  24. extern bool midi_activated;
  25. #endif // !NO_MUSIC_MODE
  26. void clicky_play(void) {
  27. #ifndef NO_MUSIC_MODE
  28. if (music_activated || midi_activated) return;
  29. #endif // !NO_MUSIC_MODE
  30. clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  31. clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  32. PLAY_SONG(clicky_song);
  33. }
  34. bool process_clicky(uint16_t keycode, keyrecord_t *record) {
  35. if (keycode == CLICKY_TOGGLE && record->event.pressed) {
  36. audio_config.clicky ^= 1;
  37. eeconfig_update_audio(audio_config.raw);
  38. }
  39. if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
  40. if (keycode == CLICKY_UP && record->event.pressed) {
  41. float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
  42. if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
  43. clicky_freq = new_freq;
  44. }
  45. }
  46. if (keycode == CLICKY_DOWN && record->event.pressed) {
  47. float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
  48. if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
  49. clicky_freq = new_freq;
  50. }
  51. }
  52. if ( audio_config.clicky ) {
  53. if (record->event.pressed) {
  54. clicky_play();;
  55. }
  56. }
  57. return true;
  58. }
  59. #endif //AUDIO_CLICKY