config.h 2.6 KB

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  1. /*
  2. Copyright 2021 Koobaczech
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x6963
  18. #define PRODUCT_ID 0x6967
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER Koobaczech
  21. #define PRODUCT Zeuspad
  22. /* key matrix size */
  23. #define MATRIX_ROWS 6
  24. #define MATRIX_COLS 4
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { D2, D3, D5, F7, F4, F1 }
  36. #define MATRIX_COL_PINS { B0, F0, F5, F6 }
  37. #define UNUSED_PINS
  38. /* COL2ROW, ROW2COL*/
  39. #define DIODE_DIRECTION COL2ROW
  40. /* OLED Settings */
  41. #define OLED_TIMEOUT 120000
  42. #define OLED_FADE_OUT
  43. /* Audio Function */
  44. #define AUDIO_CLICKY
  45. #define AUDIO_PIN C6
  46. /* Encoder Function */
  47. #define ENCODERS_PAD_A { D6 }
  48. #define ENCODERS_PAD_B { D4 }
  49. //#define ENCODER_DIRECTION_FLIP
  50. #define ENCODER_RESOLUTION 1
  51. /*== all animations enabled ==*/
  52. /* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
  53. #define RGB_DI_PIN B7
  54. #ifdef RGB_DI_PIN
  55. #define RGBLIGHT_EFFECT_ALTERNATING
  56. #define RGBLIGHT_EFFECT_BREATHING
  57. #define RGBLIGHT_EFFECT_CHRISTMAS
  58. #define RGBLIGHT_EFFECT_KNIGHT
  59. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  60. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  61. #define RGBLIGHT_EFFECT_SNAKE
  62. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  63. #define RGBLIGHT_EFFECT_TWINKLE
  64. #define RGBLED_NUM 2
  65. #define RGBLIGHT_HUE_STEP 8
  66. #define RGBLIGHT_SAT_STEP 8
  67. #define RGBLIGHT_VAL_STEP 8
  68. #define RGBLIGHT_SLEEP
  69. #endif
  70. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  71. #define DEBOUNCE 0
  72. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  73. #define LOCKING_SUPPORT_ENABLE
  74. /* Locking resynchronize hack */
  75. #define LOCKING_RESYNC_ENABLE