losinggeneration-keymap.h 17 KB

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  1. #ifndef LOSINGGENERATION_KEYMAP_H
  2. #define LOSINGGENERATION_KEYMAP_H
  3. #include "action_layer.h"
  4. #include "eeconfig.h"
  5. #include "losinggeneration-common.h"
  6. /* Tap dance keycodes */
  7. enum tap_dance_keycodes {
  8. TD_CTL_CTLALT = 0,
  9. TD_LGUI_RGUI,
  10. TD_LALT_RALT,
  11. TD_ADJUST,
  12. };
  13. /*
  14. Used to indicate a CTRL should be pressed on one press, or CTRL+ALT on
  15. a double tap
  16. */
  17. void dance_ctl_ctlalt_each(qk_tap_dance_state_t *state, void *user_data) {
  18. register_code(KC_LCTL);
  19. if(state->count > 1) {
  20. register_code(KC_LALT);
  21. }
  22. }
  23. /* Used to release CTRL or the double tapped variant CTRL+ALT */
  24. void dance_ctl_ctlalt_reset(qk_tap_dance_state_t *state, void *user_data) {
  25. unregister_code(KC_LCTL);
  26. if(state->count > 1) {
  27. unregister_code(KC_LALT);
  28. }
  29. }
  30. /*
  31. Set ADJUST layer on the first press and off after that.
  32. Each is used to make sure ADJUST activates as soon as it's pressed the first
  33. time.
  34. */
  35. void dance_adj_each(qk_tap_dance_state_t *state, void *user_data) {
  36. if(state->count == 1) {
  37. layer_on(_ADJUST);
  38. } else {
  39. layer_off(_ADJUST);
  40. }
  41. }
  42. /* Set NUMPAD layer on second tap and MOUSE layer on 3rd */
  43. void dance_adj_finish(qk_tap_dance_state_t *state, void *user_data) {
  44. switch(state->count) {
  45. case 1: break;
  46. case 2:
  47. layer_on(_NUMPAD);
  48. break;
  49. case 3:
  50. layer_on(_MOUSE);
  51. break;
  52. default:
  53. reset_tap_dance(state);
  54. break;
  55. }
  56. }
  57. /* Turn off any layer that may have been tapped on */
  58. void dance_adj_reset(qk_tap_dance_state_t *state, void *user_data) {
  59. switch(state->count) {
  60. case 1:
  61. layer_off(_ADJUST);
  62. break;
  63. case 2:
  64. layer_off(_NUMPAD);
  65. break;
  66. case 3:
  67. layer_off(_MOUSE);
  68. break;
  69. }
  70. }
  71. qk_tap_dance_action_t tap_dance_actions[] = {
  72. [TD_CTL_CTLALT] = ACTION_TAP_DANCE_FN_ADVANCED(dance_ctl_ctlalt_each, NULL, dance_ctl_ctlalt_reset),
  73. [TD_LGUI_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
  74. [TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_RALT),
  75. [TD_ADJUST] = ACTION_TAP_DANCE_FN_ADVANCED(dance_adj_each, dance_adj_finish, dance_adj_reset),
  76. };
  77. /*
  78. * ,-----------------------------------------..-----------------------------------------.
  79. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  80. * `-----------------------------------------'`-----------------------------------------'
  81. */
  82. #define BOTTOM_40_ROW \
  83. TD_ADJ ,TD_CTL , TD_ALT , TD_GUI , LOWER , KC_DEL , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
  84. /*
  85. * ,-----------------------------------------..-----------------------------------------.
  86. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
  87. * |------+------+------+------+------+------||------+------+------+------+------+------|
  88. * | | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
  89. * `-----------------------------------------'`-----------------------------------------'
  90. */
  91. #define BOTTOM_RAISE_LOWER_ROWS \
  92. _______, KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PGUP, KC_PGDN, KC_HOME, KC_END , KC_MSTP, \
  93. _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
  94. /*
  95. * ,-----------------------------------------..-----------------------------------------.
  96. * | Tab | || | Bksp |
  97. * `-----------------------------------------'`-----------------------------------------'
  98. */
  99. #define STD_TAB_ROW(...) KC_TAB, __VA_ARGS__, KC_BSPC
  100. /*
  101. * ,-----------------------------------------..-----------------------------------------.
  102. * | Esc | || |
  103. * `-----------------------------------------'`-----------------------------------------'
  104. */
  105. #define STD_ESC_ROW(...) KC_ESC, __VA_ARGS__
  106. /*
  107. * ,-----------------------------------------..-----------------------------------------.
  108. * | Shift| || |Enter |
  109. * `-----------------------------------------'`-----------------------------------------'
  110. */
  111. #define STD_LSFT_ROW(...) OSM_LSFT, __VA_ARGS__, MT_ENT
  112. /* Qwerty
  113. * ,-----------------------------------------..-----------------------------------------.
  114. * | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
  115. * |------+------+------+------+------+------||------+------+------+------+------+------|
  116. * | Esc | A | S | D | F | G || H | J | K | L | ; | " |
  117. * |------+------+------+------+------+------||------+------+------+------+------+------|
  118. * | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
  119. * |------+------+------+------+------+------||------+------+------+------+------+------|
  120. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  121. * `-----------------------------------------'`-----------------------------------------'
  122. */
  123. #define QWERTY_LAYER \
  124. STD_TAB_ROW( KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ), \
  125. STD_ESC_ROW( KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT), \
  126. STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
  127. BOTTOM_40_ROW
  128. /* Colemak
  129. * ,-----------------------------------------.,-----------------------------------------.
  130. * | Tab | Q | W | F | P | G || J | L | U | Y | ; | Bksp |
  131. * |------+------+------+------+------+------||------+------+------+------+------+------|
  132. * | Esc | A | R | S | T | D || H | N | E | I | O | " |
  133. * |------+------+------+------+------+------||------+------+------+------+------+------|
  134. * | Shift| Z | X | C | V | B || K | M | , | . | / |Enter |
  135. * |------+------+------+------+------+------||------+------+------+------+------+------|
  136. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  137. * `-----------------------------------------'`-----------------------------------------'
  138. */
  139. #define COLEMAK_LAYER \
  140. STD_TAB_ROW( KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN), \
  141. STD_ESC_ROW( KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT), \
  142. STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
  143. BOTTOM_40_ROW
  144. /* Workman
  145. * ,-----------------------------------------..-----------------------------------------.
  146. * | Tab | Q | D | R | W | B || J | F | U | P | ; | Bksp |
  147. * |------+------+------+------+------+------||------+------+------+------+------+------|
  148. * | Esc | A | S | H | T | G || Y | N | E | O | I | " |
  149. * |------+------+------+------+------+------||------+------+------+------+------+------|
  150. * | Shift| Z | X | M | C | V || K | L | , | . | / |Enter |
  151. * |------+------+------+------+------+------||------+------+------+------+------+------|
  152. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  153. * `-----------------------------------------'`-----------------------------------------'
  154. */
  155. #define WORKMAN_LAYER \
  156. STD_TAB_ROW( KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN), \
  157. STD_ESC_ROW( KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT), \
  158. STD_LSFT_ROW(KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH), \
  159. BOTTOM_40_ROW
  160. /* Dvorak
  161. * ,-----------------------------------------..-----------------------------------------.
  162. * | Tab | " | , | . | P | Y || F | G | C | R | L | Bksp |
  163. * |------+------+------+------+------+------||------+------+------+------+------+------|
  164. * | Esc | A | O | E | U | I || D | H | T | N | S | / |
  165. * |------+------+------+------+------+------||------+------+------+------+------+------|
  166. * | Shift| ; | Q | J | K | X || B | M | W | V | Z |Enter |
  167. * |------+------+------+------+------+------||------+------+------+------+------+------|
  168. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  169. * `-----------------------------------------'`-----------------------------------------'
  170. */
  171. #define DVORAK_LAYER \
  172. STD_TAB_ROW( KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L), \
  173. STD_ESC_ROW( KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_SLSH), \
  174. STD_LSFT_ROW(KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z), \
  175. BOTTOM_40_ROW
  176. /* Game (Qwerty without one shot modifiers & tap dancing)
  177. * ,-----------------------------------------..-----------------------------------------.
  178. * | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
  179. * |------+------+------+------+------+------||------+------+------+------+------+------|
  180. * | Esc | A | S | D | F | G || H | J | K | L | ; | " |
  181. * |------+------+------+------+------+------||------+------+------+------+------+------|
  182. * | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
  183. * |------+------+------+------+------+------||------+------+------+------+------+------|
  184. * |Adjust| Ctrl | Alt | GUI |Lower |Space ||Space |Raise | Left | Down | Up |Right |
  185. * `-----------------------------------------'`-----------------------------------------'
  186. */
  187. #define GAME_LAYER \
  188. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, \
  189. KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, \
  190. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_ENT , \
  191. MO_ADJ , KC_LCTL, KC_LALT, KC_LGUI, LOWER , KC_SPC , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
  192. /* Number pad
  193. * ,-----------------------------------------..-----------------------------------------.
  194. * | Tab | XXX | XXX | XXX | XXX | XXX || NLCK | 7 | 8 | 9 | - | BKSP |
  195. * |------+------+------+------+------+------||------+------+------+------+------+------|
  196. * | Esc | XXX | XXX | XXX | XXX | XXX || * | 4 | 5 | 6 | + | BKSP |
  197. * |------+------+------+------+------+------||------+------+------+------+------+------|
  198. * |Shift | XXX | XXX | XXX | XXX | XXX || / | 1 | 2 | 3 | ENT | XXX |
  199. * |------+------+------+------+------+------||------+------+------+------+------+------|
  200. * |Adjust| Ctrl | Alt | GUI | XXX |Space ||Space | 0 | 0 | . | ENT | XXX |
  201. * `-----------------------------------------''-----------------------------------------'
  202. */
  203. #define NUMPAD_LAYER \
  204. KC_TAB , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_P7 , KC_P8 , KC_P9 , KC_PMNS, KC_BSPC, \
  205. KC_ESC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAST, KC_P4 , KC_P5 , KC_P6 , KC_PPLS, KC_BSPC, \
  206. KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSLS, KC_P1 , KC_P2 , KC_P3 , KC_PENT, XXXXXXX, \
  207. TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , KC_SPC , KC_P0 , KC_P0 , KC_PDOT, KC_PENT, XXXXXXX
  208. /* Mouse movement
  209. * ,-----------------------------------------..-----------------------------------------.
  210. * | Tab | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 || MA_0 | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 |
  211. * |------+------+------+------+------+------||------+------+------+------+------+------|
  212. * | Esc | MW_L | MW_U | MW_D | MW_R | XXX || MA_1 | M_LT | M_UP | M_DN | M_RT | XXX |
  213. * |------+------+------+------+------+------||------+------+------+------+------+------|
  214. * |Shift | MA_0 | MA_1 | MA_2 | XXX | XXX || MA_2 | MW_L | MW_U | MW_D | MW_R | XXX |
  215. * |------+------+------+------+------+------||------+------+------+------+------+------|
  216. * |Adjust| Ctrl | Alt | GUI | XXX |Space || XXX | XXX | XXX | XXX | XXX | XXX |
  217. * `-----------------------------------------''-----------------------------------------'
  218. */
  219. #define MOUSE_LAYER \
  220. KC_TAB , MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, MS_ACL0, MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, \
  221. KC_ESC , MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, MS_ACL1, MS_LEFT, MS_DOWN, MS_UP , MS_RGHT, XXXXXXX, \
  222. KC_LSFT, MS_ACL0, MS_ACL1, MS_ACL2, XXXXXXX, XXXXXXX, MS_ACL2, MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, \
  223. TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  224. /* Lower
  225. * ,-----------------------------------------..-----------------------------------------.
  226. * | ~ | ! | @ | # | $ | % || ^ | & | * | ( | ) | Bksp |
  227. * |------+------+------+------+------+------||------+------+------+------+------+------|
  228. * | Del | F1 | F2 | F3 | F4 | F5 || F6 | _ | + | | \ | | |
  229. * |------+------+------+------+------+------||------+------+------+------+------+------|
  230. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
  231. * |------+------+------+------+------+------||------+------+------+------+------+------|
  232. * | | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
  233. * `-----------------------------------------'`-----------------------------------------'
  234. */
  235. #define LOWER_LAYER \
  236. KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  237. KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  238. BOTTOM_RAISE_LOWER_ROWS
  239. /* Raise
  240. * ,-----------------------------------------..-----------------------------------------.
  241. * | ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Bksp |
  242. * |------+------+------+------+------+------||------+------+------+------+------+------|
  243. * | Del | F1 | F2 | F3 | F4 | F5 || F6 | - | = | [ | ] | \ |
  244. * |------+------+------+------+------+------||------+------+------+------+------+------|
  245. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
  246. * |------+------+------+------+------+------||------+------+------+------+------+------|
  247. * | | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
  248. * `-----------------------------------------''-----------------------------------------'
  249. */
  250. #define RAISE_LAYER \
  251. KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC, \
  252. KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_MINS, KC_EQL , KC_LBRC, KC_RBRC, KC_BSLS, \
  253. BOTTOM_RAISE_LOWER_ROWS
  254. #ifdef AUDIO_ENABLE
  255. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  256. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  257. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  258. float tone_workman[][2] = SONG(PLOVER_SOUND);
  259. #else
  260. float tone_qwerty;
  261. float tone_dvorak;
  262. float tone_colemak;
  263. float tone_workman;
  264. #define PLAY_SONG(tone)
  265. #endif
  266. void persistent_default_layer_set(uint16_t default_layer) {
  267. layer_state_set(default_layer);
  268. eeconfig_update_default_layer(default_layer);
  269. default_layer_set(default_layer);
  270. }
  271. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  272. switch (keycode) {
  273. case QWERTY:
  274. if (record->event.pressed) {
  275. PLAY_SONG(tone_qwerty);
  276. persistent_default_layer_set(1UL<<_QWERTY);
  277. }
  278. return false;
  279. break;
  280. case COLEMAK:
  281. if (record->event.pressed) {
  282. PLAY_SONG(tone_colemak);
  283. persistent_default_layer_set(1UL<<_COLEMAK);
  284. }
  285. return false;
  286. break;
  287. case WORKMAN:
  288. if (record->event.pressed) {
  289. PLAY_SONG(tone_workman);
  290. persistent_default_layer_set(1UL<<_WORKMAN);
  291. }
  292. return false;
  293. break;
  294. case DVORAK:
  295. if (record->event.pressed) {
  296. PLAY_SONG(tone_dvorak);
  297. persistent_default_layer_set(1UL<<_DVORAK);
  298. }
  299. return false;
  300. break;
  301. case LOWER:
  302. if (record->event.pressed) {
  303. layer_on(_LOWER);
  304. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  305. } else {
  306. layer_off(_LOWER);
  307. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  308. }
  309. return false;
  310. break;
  311. case RAISE:
  312. if (record->event.pressed) {
  313. layer_on(_RAISE);
  314. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  315. } else {
  316. layer_off(_RAISE);
  317. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  318. }
  319. return false;
  320. break;
  321. }
  322. return true;
  323. }
  324. #endif