config.h 3.7 KB

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  1. /* Copyright 2021 dztech
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "config_common.h"
  18. /* key matrix size */
  19. #define MATRIX_ROWS 6
  20. #define MATRIX_COLS 16
  21. #define MATRIX_ROW_PINS { B0, B1, B2, B3, B7, B6 }
  22. #define MATRIX_COL_PINS { C6, C7, F7, F6, F5, F4, F1, F0, D2, D3, D5, D4, D6, D7, B4, B5 }
  23. #define DIODE_DIRECTION COL2ROW
  24. #define DEBOUNCE 5
  25. #ifdef RGB_MATRIX_ENABLE
  26. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  27. #define RGB_MATRIX_KEYPRESSES
  28. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  29. #define RGB_MATRIX_LED_PROCESS_LIMIT 4
  30. #define RGB_MATRIX_LED_FLUSH_LIMIT 26
  31. // RGB Matrix Animation modes. Explicitly enabled
  32. // For full list of effects, see:
  33. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  34. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  35. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  36. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  37. # define ENABLE_RGB_MATRIX_BREATHING
  38. # define ENABLE_RGB_MATRIX_BAND_SAT
  39. # define ENABLE_RGB_MATRIX_BAND_VAL
  40. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  41. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  42. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  43. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  44. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  45. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  46. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  47. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  48. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  49. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  50. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  51. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  52. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  53. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  54. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  55. # define ENABLE_RGB_MATRIX_RAINDROPS
  56. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  57. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  58. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  59. # define ENABLE_RGB_MATRIX_HUE_WAVE
  60. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  61. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  62. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  63. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  64. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  65. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  66. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  67. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  68. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  69. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  70. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  71. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  72. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  73. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  74. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  75. // # define ENABLE_RGB_MATRIX_SPLASH
  76. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  77. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  78. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  79. //#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
  80. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
  81. #define DRIVER_ADDR_1 0b0110000
  82. #define DRIVER_COUNT 1
  83. #define RGB_MATRIX_LED_COUNT 108
  84. #define DRIVER_INDICATOR_LED_TOTAL 0
  85. #endif
  86. #define DYNAMIC_KEYMAP_LAYER_COUNT 2