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- /* Copyright 2021 DZTECH <moyi4681@live.cn>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "config_common.h"
- /* key matrix size */
- #define MATRIX_ROWS 5
- #define MATRIX_COLS 15
- #define MATRIX_ROW_PINS { F0, F1, F4, E6, C6 }
- #define MATRIX_COL_PINS { F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2}
- /* COL2ROW, ROW2COL*/
- #define DIODE_DIRECTION COL2ROW
- /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
- #define DEBOUNCE 5
- #ifdef RGB_MATRIX_ENABLE
- #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- #define USB_SUSPEND_WAKEUP_DELAY 5000
- #define RGB_MATRIX_KEYPRESSES
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- # define ENABLE_RGB_MATRIX_ALPHAS_MODS
- // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_BREATHING
- // #define ENABLE_RGB_MATRIX_BAND_SAT
- # define ENABLE_RGB_MATRIX_BAND_VAL
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- # define ENABLE_RGB_MATRIX_CYCLE_ALL
- # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- # define ENABLE_RGB_MATRIX_DUAL_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- # define ENABLE_RGB_MATRIX_RAINDROPS
- # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- # define ENABLE_RGB_MATRIX_HUE_BREATHING
- # define ENABLE_RGB_MATRIX_HUE_PENDULUM
- # define ENABLE_RGB_MATRIX_HUE_WAVE
- # define ENABLE_RGB_MATRIX_PIXEL_RAIN
- # define ENABLE_RGB_MATRIX_PIXEL_FLOW
- # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- // #define ENABLE_RGB_MATRIX_SPLASH
- // #define ENABLE_RGB_MATRIX_MULTISPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #define RGB_MATRIX_LED_PROCESS_LIMIT 4
- #define RGB_MATRIX_LED_FLUSH_LIMIT 26
- #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
- #define DRIVER_ADDR_1 0b0110000
- #define DRIVER_COUNT 1
- #define RGB_MATRIX_LED_COUNT 67
- #define DRIVER_INDICATOR_LED_TOTAL 0
- #endif
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