123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- /*
- Copyright 2020 marksard
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "config_common.h"
- /* key matrix size */
- #define MATRIX_ROWS 8
- #define MATRIX_COLS 5
- /*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
- #define MATRIX_ROW_PINS { F4, F5, F6, F7 }
- #define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
- /* COL2ROW, ROW2COL*/
- #define DIODE_DIRECTION COL2ROW
- /*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
- #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
- // #define BACKLIGHT_PIN B7
- // #define BACKLIGHT_BREATHING
- // #define BACKLIGHT_LEVELS 3
- #define RGB_DI_PIN D3
- #ifdef RGBLIGHT_ENABLE
- // #ifdef RGB_DI_PIN
- #define RGBLED_NUM 40
- #define RGBLED_SPLIT {20, 20}
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
- /*== all animations enable ==*/
- // #define RGBLIGHT_ANIMATIONS
- /*== or choose animations ==*/
- // #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- // #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- // #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- // #define RGBLIGHT_EFFECT_RGB_TEST
- // #define RGBLIGHT_EFFECT_ALTERNATING
- /*== customize breathing effect ==*/
- /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
- #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
- /*==== use exp() and sin() ====*/
- #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
- #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
- #endif
- #ifdef RGB_MATRIX_ENABLE
- #define RGBLED_NUM 40 // Number of LEDs
- #define RGB_MATRIX_LED_COUNT RGBLED_NUM
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
- #define RGB_MATRIX_HUE_STEP 8
- #define RGB_MATRIX_SAT_STEP 8
- #define RGB_MATRIX_VAL_STEP 8
- #define RGB_MATRIX_SPD_STEP 10
- // #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
- // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- // #undef ENABLE_RGB_MATRIX_BREATHING
- // #undef ENABLE_RGB_MATRIX_BAND_SAT
- // #undef ENABLE_RGB_MATRIX_BAND_VAL
- // #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- // #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- // #undef ENABLE_RGB_MATRIX_CYCLE_ALL
- // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- // #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- // #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- // #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- // #undef ENABLE_RGB_MATRIX_DUAL_BEACON
- // #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- // #undef ENABLE_RGB_MATRIX_RAINDROPS
- // #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- // #undef ENABLE_RGB_MATRIX_SPLASH
- // #undef ENABLE_RGB_MATRIX_MULTISPLASH
- // #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
- #endif
- /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
- #define DEBOUNCE 5
|