process_tap_dance.c 6.6 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #ifndef NO_ACTION_ONESHOT
  18. uint8_t get_oneshot_mods(void);
  19. #endif
  20. static uint16_t last_td;
  21. static int8_t highest_td = -1;
  22. void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
  23. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  24. if (state->count == 2) {
  25. register_code16(pair->kc2);
  26. state->finished = true;
  27. }
  28. }
  29. void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
  30. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  31. if (state->count == 1) {
  32. register_code16(pair->kc1);
  33. } else if (state->count == 2) {
  34. register_code16(pair->kc2);
  35. }
  36. }
  37. void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
  38. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  39. wait_ms(TAP_CODE_DELAY);
  40. if (state->count == 1) {
  41. unregister_code16(pair->kc1);
  42. } else if (state->count == 2) {
  43. unregister_code16(pair->kc2);
  44. }
  45. }
  46. void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
  47. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  48. if (state->count == 2) {
  49. layer_move(pair->layer);
  50. state->finished = true;
  51. }
  52. }
  53. void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data) {
  54. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  55. if (state->count == 1) {
  56. register_code16(pair->kc);
  57. } else if (state->count == 2) {
  58. pair->layer_function(pair->layer);
  59. }
  60. }
  61. void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data) {
  62. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  63. if (state->count == 1) {
  64. wait_ms(TAP_CODE_DELAY);
  65. unregister_code16(pair->kc);
  66. }
  67. }
  68. static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) {
  69. if (fn) {
  70. fn(state, user_data);
  71. }
  72. }
  73. static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); }
  74. static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
  75. if (action->state.finished) return;
  76. action->state.finished = true;
  77. add_mods(action->state.oneshot_mods);
  78. add_weak_mods(action->state.weak_mods);
  79. send_keyboard_report();
  80. _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
  81. }
  82. static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
  83. _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
  84. del_mods(action->state.oneshot_mods);
  85. del_weak_mods(action->state.weak_mods);
  86. send_keyboard_report();
  87. }
  88. void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
  89. qk_tap_dance_action_t *action;
  90. if (!record->event.pressed) return;
  91. if (highest_td == -1) return;
  92. for (int i = 0; i <= highest_td; i++) {
  93. action = &tap_dance_actions[i];
  94. if (action->state.count) {
  95. if (keycode == action->state.keycode && keycode == last_td) continue;
  96. action->state.interrupted = true;
  97. action->state.interrupting_keycode = keycode;
  98. process_tap_dance_action_on_dance_finished(action);
  99. reset_tap_dance(&action->state);
  100. // Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
  101. // modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
  102. clear_weak_mods();
  103. }
  104. }
  105. }
  106. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  107. uint16_t idx = keycode - QK_TAP_DANCE;
  108. qk_tap_dance_action_t *action;
  109. switch (keycode) {
  110. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  111. if ((int16_t)idx > highest_td) highest_td = idx;
  112. action = &tap_dance_actions[idx];
  113. action->state.pressed = record->event.pressed;
  114. if (record->event.pressed) {
  115. action->state.keycode = keycode;
  116. action->state.count++;
  117. action->state.timer = timer_read();
  118. #ifndef NO_ACTION_ONESHOT
  119. action->state.oneshot_mods = get_oneshot_mods();
  120. #else
  121. action->state.oneshot_mods = 0;
  122. #endif
  123. action->state.weak_mods = get_mods();
  124. action->state.weak_mods |= get_weak_mods();
  125. process_tap_dance_action_on_each_tap(action);
  126. last_td = keycode;
  127. } else {
  128. if (action->state.count && action->state.finished) {
  129. reset_tap_dance(&action->state);
  130. }
  131. }
  132. break;
  133. }
  134. return true;
  135. }
  136. void tap_dance_task() {
  137. if (highest_td == -1) return;
  138. uint16_t tap_user_defined;
  139. for (uint8_t i = 0; i <= highest_td; i++) {
  140. qk_tap_dance_action_t *action = &tap_dance_actions[i];
  141. if (action->custom_tapping_term > 0) {
  142. tap_user_defined = action->custom_tapping_term;
  143. } else {
  144. #ifdef TAPPING_TERM_PER_KEY
  145. tap_user_defined = get_tapping_term(action->state.keycode, NULL);
  146. #else
  147. tap_user_defined = TAPPING_TERM;
  148. #endif
  149. }
  150. if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
  151. process_tap_dance_action_on_dance_finished(action);
  152. reset_tap_dance(&action->state);
  153. }
  154. }
  155. }
  156. void reset_tap_dance(qk_tap_dance_state_t *state) {
  157. qk_tap_dance_action_t *action;
  158. if (state->pressed) return;
  159. action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
  160. process_tap_dance_action_on_reset(action);
  161. state->count = 0;
  162. state->interrupted = false;
  163. state->finished = false;
  164. state->interrupting_keycode = 0;
  165. last_td = 0;
  166. }