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- #include "keymap_common.h"
- const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = KEYMAP( /* Jack */
- TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
- ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
- LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
- FN26, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
- [1] = KEYMAP( /* Jack RAISE */
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, TRNS,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
- [2] = KEYMAP( /* Jack LOWER */
- FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN25,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
- TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
- };
- const uint16_t PROGMEM fn_actions[] = {
- [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
- [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
- [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
- [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
- [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
- [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
- [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
- [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
- [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
- [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
- [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
- [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
- [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
- [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
- [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
- [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
- [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
- [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
- [26] = ACTION_MODS_KEY(MOD_LSFT, MOD_RSFT),
- };
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